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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-13 23:02:10 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-13 23:02:10 +0200
commita49c004278b0e300521e9cedf44a46ac843a958b (patch)
treecc268ccbd5b938be93923d9aced847572364e263 /source/Player.h
parentFixed a bit of coding style and function names in cItem (diff)
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Diffstat (limited to '')
-rw-r--r--source/Player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/Player.h b/source/Player.h
index 7d825eec4..d64cc7581 100644
--- a/source/Player.h
+++ b/source/Player.h
@@ -35,11 +35,11 @@ public:
cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
virtual ~cPlayer();
- virtual void Initialize( cWorld* a_World ); // tolua_export
+ virtual void Initialize(cWorld * a_World); // tolua_export
virtual void SpawnOn(cClientHandle & a_Client) override;
- virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/// Returns the curently equipped weapon; empty item if none
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }