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author | madmaxoft <github@xoft.cz> | 2013-07-28 11:47:29 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-07-28 11:47:29 +0200 |
commit | c5c233312a0d045a3db3fb9f8a974f99a8c0ec77 (patch) | |
tree | bbd137ffdef710231bdb1282909436b2189e2a6e /source/UI/Window.cpp | |
parent | Added cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions. (diff) | |
parent | Merge pull request #6 from mc-server/git-transition (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/UI/Window.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp index d09c57337..415ce08ff 100644 --- a/source/UI/Window.cpp +++ b/source/UI/Window.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Window.h" @@ -682,7 +681,7 @@ void cWindow::BroadcastInventoryProgress(short a_Progressbar, short a_Value) // cInventoryWindow: cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : - cWindow(cWindow::Inventory, "MCS-Inventory"), + cWindow(cWindow::Inventory, "Inventory"), m_Player(a_Player) { m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers @@ -699,7 +698,7 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : // cCraftingWindow: cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : - cWindow(cWindow::Workbench, "MCS-Workbench") + cWindow(cWindow::Workbench, "Crafting Table") { m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); @@ -714,7 +713,7 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : // cChestWindow: cChestWindow::cChestWindow(cChestEntity * a_Chest) : - cWindow(cWindow::Chest, "MCS-SingleChest"), + cWindow(cWindow::Chest, "Chest"), m_World(a_Chest->GetWorld()), m_BlockX(a_Chest->GetPosX()), m_BlockY(a_Chest->GetPosY()), @@ -736,7 +735,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) : - cWindow(cWindow::Chest, "MCS-DoubleChest"), + cWindow(cWindow::Chest, "Double Chest"), m_World(a_PrimaryChest->GetWorld()), m_BlockX(a_PrimaryChest->GetPosX()), m_BlockY(a_PrimaryChest->GetPosY()), @@ -775,7 +774,7 @@ cChestWindow::~cChestWindow() // cDropSpenserWindow: cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) : - cWindow(cWindow::DropSpenser, "MCS-DropSpenser") + cWindow(cWindow::DropSpenser, "Dropspenser") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this)); @@ -791,7 +790,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, // cHopperWindow: cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) : - super(cWindow::Hopper, "MCS-Hopper") + super(cWindow::Hopper, "Hopper") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this)); @@ -807,7 +806,7 @@ cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEn // cFurnaceWindow: cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) : - cWindow(cWindow::Furnace, "MCS-Furnace") + cWindow(cWindow::Furnace, "Furnace") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this)); |