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authormadmaxoft <github@xoft.cz>2013-07-28 11:47:29 +0200
committermadmaxoft <github@xoft.cz>2013-07-28 11:47:29 +0200
commitc5c233312a0d045a3db3fb9f8a974f99a8c0ec77 (patch)
treebbd137ffdef710231bdb1282909436b2189e2a6e /source/UI/Window.cpp
parentAdded cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions. (diff)
parentMerge pull request #6 from mc-server/git-transition (diff)
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Diffstat (limited to '')
-rw-r--r--source/UI/Window.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp
index d09c57337..415ce08ff 100644
--- a/source/UI/Window.cpp
+++ b/source/UI/Window.cpp
@@ -1,4 +1,3 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Window.h"
@@ -682,7 +681,7 @@ void cWindow::BroadcastInventoryProgress(short a_Progressbar, short a_Value)
// cInventoryWindow:
cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
- cWindow(cWindow::Inventory, "MCS-Inventory"),
+ cWindow(cWindow::Inventory, "Inventory"),
m_Player(a_Player)
{
m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
@@ -699,7 +698,7 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
// cCraftingWindow:
cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
- cWindow(cWindow::Workbench, "MCS-Workbench")
+ cWindow(cWindow::Workbench, "Crafting Table")
{
m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
@@ -714,7 +713,7 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
// cChestWindow:
cChestWindow::cChestWindow(cChestEntity * a_Chest) :
- cWindow(cWindow::Chest, "MCS-SingleChest"),
+ cWindow(cWindow::Chest, "Chest"),
m_World(a_Chest->GetWorld()),
m_BlockX(a_Chest->GetPosX()),
m_BlockY(a_Chest->GetPosY()),
@@ -736,7 +735,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
- cWindow(cWindow::Chest, "MCS-DoubleChest"),
+ cWindow(cWindow::Chest, "Double Chest"),
m_World(a_PrimaryChest->GetWorld()),
m_BlockX(a_PrimaryChest->GetPosX()),
m_BlockY(a_PrimaryChest->GetPosY()),
@@ -775,7 +774,7 @@ cChestWindow::~cChestWindow()
// cDropSpenserWindow:
cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
- cWindow(cWindow::DropSpenser, "MCS-DropSpenser")
+ cWindow(cWindow::DropSpenser, "Dropspenser")
{
m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
@@ -791,7 +790,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ,
// cHopperWindow:
cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
- super(cWindow::Hopper, "MCS-Hopper")
+ super(cWindow::Hopper, "Hopper")
{
m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
@@ -807,7 +806,7 @@ cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEn
// cFurnaceWindow:
cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
- cWindow(cWindow::Furnace, "MCS-Furnace")
+ cWindow(cWindow::Furnace, "Furnace")
{
m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));