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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 23:47:12 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 23:47:12 +0100
commite8f230f24e55469f1aa832bc8dad73db8018ffe1 (patch)
treeabccca0bef086c4f2eda8497fa757433464e3b23 /source/cCavespider.cpp
parent- fixed the code from the last commit :) (diff)
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Diffstat (limited to '')
-rw-r--r--source/cCavespider.cpp60
1 files changed, 3 insertions, 57 deletions
diff --git a/source/cCavespider.cpp b/source/cCavespider.cpp
index dc0377edf..f31f229e3 100644
--- a/source/cCavespider.cpp
+++ b/source/cCavespider.cpp
@@ -1,28 +1,7 @@
#include "cCavespider.h"
-#include "Vector3f.h"
-#include "Vector3d.h"
-
-#include "Defines.h"
-
-#include "cRoot.h"
-#include "cWorld.h"
-#include "cPickup.h"
-#include "cItem.h"
-#include "cMonsterConfig.h"
-
-#include "cMCLogger.h"
-
-#ifndef _WIN32
-#include <stdlib.h> // rand()
-#include <cstring>
-#endif
-
-cCavespider::cCavespider() : m_ChaseTime(999999) {
- m_bBurnable = true;
- m_EMPersonality = AGGRESSIVE;
- m_bPassiveAggressive = true;
- //m_AttackRate = 1;
+cCavespider::cCavespider()
+{
m_MobType = 59;
GetMonsterConfig("Cavespider");
}
@@ -33,7 +12,6 @@ cCavespider::~cCavespider()
bool cCavespider::IsA( const char* a_EntityType )
{
- //LOG("IsA( cCavespider ) : %s", a_EntityType);
if( strcmp( a_EntityType, "cCavespider" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
@@ -41,7 +19,7 @@ bool cCavespider::IsA( const char* a_EntityType )
void cCavespider::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
- m_EMPersonality = (GetWorld()->GetWorldTime() < (12000 + 1000) )? PASSIVE:AGGRESSIVE;
+ m_EMPersonality = (GetWorld()->GetWorldTime() < (12000 + 1000) ) ? PASSIVE : AGGRESSIVE;
}
void cCavespider::KilledBy( cEntity* a_Killer )
@@ -52,35 +30,3 @@ void cCavespider::KilledBy( cEntity* a_Killer )
cMonster::KilledBy( a_Killer );
}
-
-//What to do if in Idle State
-void cCavespider::InStateIdle(float a_Dt) {
- cMonster::InStateIdle(a_Dt);
-}
-
-//What to do if in Chasing State
-void cCavespider::InStateChasing(float a_Dt) {
- cMonster::InStateChasing(a_Dt);
- m_ChaseTime += a_Dt;
- if( m_Target )
- {
- Vector3f Pos = Vector3f( m_Pos );
- Vector3f Their = Vector3f( m_Target->GetPosition() );
- if( (Their - Pos).Length() <= m_AttackRange) {
- cMonster::Attack(a_Dt);
- }
- MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
- } else if( m_ChaseTime > 5.f ) {
- m_ChaseTime = 0;
- m_EMState = IDLE;
- }
-}
-
-void cCavespider::InStateEscaping(float a_Dt) {
- cMonster::InStateEscaping(a_Dt);
-}
-
-void cCavespider::GetMonsterConfig(const char* pm_name) {
- LOG("I am gettin my attributes: %s", pm_name);
- cRoot::Get()->GetMonsterConfig()->Get()->AssignAttributes(this,pm_name);
-}