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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-16 14:42:35 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-16 14:42:35 +0100
commit423f49d175d8db6283232bd8bdc106e26bdcff4d (patch)
tree5c5cc58d1061c91d2cb39021853ce72ab59839ae /source/cChestEntity.cpp
parentChunks are properly saved before being unloaded now (diff)
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Diffstat (limited to '')
-rw-r--r--source/cChestEntity.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/cChestEntity.cpp b/source/cChestEntity.cpp
index c79057829..47b5a9476 100644
--- a/source/cChestEntity.cpp
+++ b/source/cChestEntity.cpp
@@ -186,11 +186,6 @@ void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
void cChestEntity::UsedBy( cPlayer * a_Player )
{
- LOG("Used a chest");
-// m_Content[0].m_ItemCount = 1;
-// m_Content[0].m_ItemID = E_ITEM_STONE;
-// m_Content[0].m_ItemHealth = 0;
-
if( !GetWindow() )
{
cWindow* Window = new cWindow( this, true );