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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-31 01:52:20 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-31 01:52:20 +0100
commite2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f (patch)
tree2519b9736038f7d5374719122b4ba7937d2e309c /source/cChestEntity.h
parentput the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason. (diff)
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Diffstat (limited to '')
-rw-r--r--source/cChestEntity.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cChestEntity.h b/source/cChestEntity.h
index 5170b168d..785f57553 100644
--- a/source/cChestEntity.h
+++ b/source/cChestEntity.h
@@ -16,7 +16,7 @@ class cNBTData;
class cChestEntity : public cBlockEntity, public cWindowOwner
{
public:
- cChestEntity(int a_X, int a_Y, int a_Z);
+ cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk);
virtual ~cChestEntity();
virtual void Destroy();