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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-02 15:54:33 +0200
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-02 15:54:33 +0200
commitf075bed23c9a00e8e73f4580360d0c8900a3cfc7 (patch)
treeaf01ac76821fc65724e493969e57a568d7464676 /source/cChestEntity.h
parentExported cWorld::DoWithChestAt to Lua (diff)
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Diffstat (limited to '')
-rw-r--r--source/cChestEntity.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cChestEntity.h b/source/cChestEntity.h
index b129bf429..1e186dc9c 100644
--- a/source/cChestEntity.h
+++ b/source/cChestEntity.h
@@ -41,7 +41,7 @@ public:
virtual void SendTo(cClientHandle & a_Client) override;
- virtual void UsedBy( cPlayer * a_Player ) override; //tolua_export
+ virtual void UsedBy( cPlayer * a_Player ); //tolua_export
cChestEntity * GetJoinedChest() { return m_JoinedChest; } // NOTE: Is this a safe function? Should it be exported to Lua?
void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }