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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 13:55:20 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 13:55:20 +0100
commit81c73341b24688b290c91bddcf83c3f6d3621f1b (patch)
tree289cd3fd78b12f3df1ec2bd8418a834e0cd67668 /source/cChunkGenerator.cpp
parent- improved and simplified the door system (shorter, clearer) (diff)
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Diffstat (limited to '')
-rw-r--r--source/cChunkGenerator.cpp172
1 files changed, 172 insertions, 0 deletions
diff --git a/source/cChunkGenerator.cpp b/source/cChunkGenerator.cpp
new file mode 100644
index 000000000..f6a16342c
--- /dev/null
+++ b/source/cChunkGenerator.cpp
@@ -0,0 +1,172 @@
+#include "MemoryLeak.h"
+#include "cChunkGenerator.h"
+#include "cChunkMap.h"
+#include "cChunk.h"
+#include "cWorld.h"
+
+#include "cThread.h"
+#include "cCriticalSection.h"
+#include "cSemaphore.h"
+
+#include "cMCLogger.h"
+
+#include <list>
+
+typedef std::pair<int, int> ChunkCoord;
+typedef std::list< ChunkCoord > ChunkCoordList;
+
+#define MAX_SEMAPHORES 1000
+
+struct cChunkGenerator::sChunkGeneratorState
+{
+ sChunkGeneratorState()
+ : pCriticalSection( 0 )
+ , pSemaphore( 0 )
+ , pThread( 0 )
+ , bStop( false )
+ , bCurrentlyGenerating( false )
+ , pCurrentlyGenerating( false )
+ , pChunkCriticalSection( 0 )
+ {}
+ ChunkCoordList GenerateQueue; // Protected by pCriticalSection
+ ChunkCoord CurrentlyGeneratingCoords; // Protected by pCriticalSection
+ cChunk* pCurrentlyGenerating; // Protected by pCriticalSection
+ bool bCurrentlyGenerating; // Protected by pCriticalSection
+
+ cCriticalSection* pCriticalSection;
+ cSemaphore* pSemaphore;
+ cThread* pThread;
+
+ cCriticalSection* pChunkCriticalSection;// Specially for protecting the actual chunk that is currently being generated, and not just the variables in this struct
+
+ bool bStop;
+};
+
+cChunkGenerator::cChunkGenerator( cChunkMap* a_pChunkMap )
+ : m_pState( new sChunkGeneratorState )
+ , m_pChunkMap( a_pChunkMap )
+{
+ m_pState->pCriticalSection = new cCriticalSection();
+ m_pState->pSemaphore = new cSemaphore( MAX_SEMAPHORES, 0 );
+
+ m_pState->pChunkCriticalSection = new cCriticalSection();
+
+ m_pState->pThread = new cThread( GenerateThread, this, "cChunkGenerator::GenerateThread" );
+ m_pState->pThread->Start( true );
+}
+
+cChunkGenerator::~cChunkGenerator()
+{
+ m_pState->bStop = true;
+
+ m_pState->pSemaphore->Signal(); // Signal so thread can continue and exit
+ delete m_pState->pThread;
+
+ delete m_pState->pSemaphore;
+ delete m_pState->pCriticalSection;
+ delete m_pState->pChunkCriticalSection;
+ delete m_pState; m_pState = 0;
+}
+
+void cChunkGenerator::GenerateChunk( int a_X, int a_Z )
+{
+ m_pState->pCriticalSection->Lock();
+
+ if( m_pState->bCurrentlyGenerating )
+ {
+ if( m_pState->CurrentlyGeneratingCoords.first == a_X && m_pState->CurrentlyGeneratingCoords.second == a_Z )
+ {
+ m_pState->pCriticalSection->Unlock();
+ return; // Already generating this chunk, so ignore
+ }
+ }
+
+ int SizeBefore = m_pState->GenerateQueue.size();
+
+ m_pState->GenerateQueue.remove( ChunkCoord(a_X, a_Z) );
+ if( m_pState->GenerateQueue.size() >= MAX_SEMAPHORES )
+ {
+ LOGWARN("WARNING: Can't add chunk (%i, %i) to generation queue: Queue is too big! (%i)", a_X, a_Z, m_pState->GenerateQueue.size() );
+ m_pState->pCriticalSection->Unlock();
+ return;
+ }
+ m_pState->GenerateQueue.push_back( ChunkCoord(a_X, a_Z) );
+ int SizeAfter = m_pState->GenerateQueue.size();
+
+ m_pState->pCriticalSection->Unlock();
+ if( SizeBefore < SizeAfter )
+ m_pState->pSemaphore->Signal();
+}
+
+void cChunkGenerator::GenerateThread( void* a_Params )
+{
+ // Cache some values for easy access (they are all references/pointers)
+ cChunkGenerator* self = (cChunkGenerator*)a_Params;
+ sChunkGeneratorState* m_pState = self->m_pState;
+ ChunkCoordList& GenerateQueue = m_pState->GenerateQueue;
+ cChunkMap& ChunkMap = *self->m_pChunkMap;
+ cCriticalSection& CriticalSection = *m_pState->pCriticalSection;
+ cSemaphore& Semaphore = *m_pState->pSemaphore;
+
+ while( !m_pState->bStop )
+ {
+ Semaphore.Wait();
+ if( m_pState->bStop ) break;
+
+ CriticalSection.Lock();
+ if( GenerateQueue.size() == 0 )
+ {
+ if( !m_pState->bStop ) LOGERROR("ERROR: Semaphore was signaled while GenerateQueue.size == 0");
+ CriticalSection.Unlock();
+ continue;
+ }
+ ChunkCoord coord = *GenerateQueue.begin(); // Get next coord from queue
+ GenerateQueue.erase( GenerateQueue.begin() ); // Remove coordinate from queue
+ m_pState->bCurrentlyGenerating = true;
+ m_pState->CurrentlyGeneratingCoords = coord;
+ CriticalSection.Unlock(); // Unlock ASAP
+
+ ChunkMap.GetWorld()->LockChunks();
+ if( ChunkMap.GetChunk( coord.first, 0, coord.second ) ) // Make sure it has not been loaded in the meantime. Don't want to generate the same chunk twice
+ { // This is possible when forcing the server to generate a chunk in the main thread
+ ChunkMap.GetWorld()->UnlockChunks();
+ continue;
+ }
+ ChunkMap.GetWorld()->UnlockChunks();
+
+ LOGINFO("cChunkGenerator generating chunk %i %i", coord.first, coord.second );
+ cChunk* Chunk = new cChunk( coord.first, 0, coord.second, ChunkMap.GetWorld() );
+
+ CriticalSection.Lock();
+ m_pState->pCurrentlyGenerating = Chunk;
+ CriticalSection.Unlock();
+
+ self->Lock(); // Protect the actual chunk
+ Chunk->Initialize(); // Generate the chunk
+ self->Unlock();
+
+ ChunkMap.GetWorld()->LockChunks();
+ ChunkMap.AddChunk( Chunk );
+ ChunkMap.GetWorld()->UnlockChunks();
+
+ CriticalSection.Lock();
+ m_pState->bCurrentlyGenerating = false;
+ m_pState->pCurrentlyGenerating = 0;
+ CriticalSection.Unlock();
+ }
+}
+
+cChunk* cChunkGenerator::GetCurrentlyGenerating()
+{
+ return m_pState->pCurrentlyGenerating;
+}
+
+void cChunkGenerator::Lock()
+{
+ m_pState->pChunkCriticalSection->Lock();
+}
+
+void cChunkGenerator::Unlock()
+{
+ m_pState->pChunkCriticalSection->Unlock();
+} \ No newline at end of file