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authorMattes D <github@xoft.cz>2013-11-27 09:23:17 +0100
committerMattes D <github@xoft.cz>2013-11-27 09:23:17 +0100
commit49760db89d94ede5d123d927141a6cd60dbaaf07 (patch)
tree6c6cf99e4cf3128311a93cd187947b502f3732a0 /src/BlockEntities
parentcWorld::SpawnExperienceOrb() now returns the entity ID of the spawned orb. (diff)
parentFixed VC2008 compilation, normalized include paths. (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockEntities/BlockEntity.cpp (renamed from source/BlockEntities/BlockEntity.cpp)0
-rw-r--r--src/BlockEntities/BlockEntity.h (renamed from source/BlockEntities/BlockEntity.h)0
-rw-r--r--src/BlockEntities/BlockEntityWithItems.h (renamed from source/BlockEntities/BlockEntityWithItems.h)0
-rw-r--r--src/BlockEntities/ChestEntity.cpp172
-rw-r--r--src/BlockEntities/ChestEntity.h (renamed from source/BlockEntities/ChestEntity.h)0
-rw-r--r--src/BlockEntities/DispenserEntity.cpp (renamed from source/BlockEntities/DispenserEntity.cpp)0
-rw-r--r--src/BlockEntities/DispenserEntity.h (renamed from source/BlockEntities/DispenserEntity.h)0
-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp (renamed from source/BlockEntities/DropSpenserEntity.cpp)0
-rw-r--r--src/BlockEntities/DropSpenserEntity.h (renamed from source/BlockEntities/DropSpenserEntity.h)0
-rw-r--r--src/BlockEntities/DropperEntity.cpp (renamed from source/BlockEntities/DropperEntity.cpp)0
-rw-r--r--src/BlockEntities/DropperEntity.h (renamed from source/BlockEntities/DropperEntity.h)0
-rw-r--r--src/BlockEntities/FurnaceEntity.cpp479
-rw-r--r--src/BlockEntities/FurnaceEntity.h (renamed from source/BlockEntities/FurnaceEntity.h)0
-rw-r--r--src/BlockEntities/HopperEntity.cpp (renamed from source/BlockEntities/HopperEntity.cpp)0
-rw-r--r--src/BlockEntities/HopperEntity.h (renamed from source/BlockEntities/HopperEntity.h)0
-rw-r--r--src/BlockEntities/JukeboxEntity.cpp125
-rw-r--r--src/BlockEntities/JukeboxEntity.h (renamed from source/BlockEntities/JukeboxEntity.h)0
-rw-r--r--src/BlockEntities/NoteEntity.cpp154
-rw-r--r--src/BlockEntities/NoteEntity.h (renamed from source/BlockEntities/NoteEntity.h)0
-rw-r--r--src/BlockEntities/SignEntity.cpp115
-rw-r--r--src/BlockEntities/SignEntity.h (renamed from source/BlockEntities/SignEntity.h)0
21 files changed, 1045 insertions, 0 deletions
diff --git a/source/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 41a488717..41a488717 100644
--- a/source/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
diff --git a/source/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h
index 0d358b556..0d358b556 100644
--- a/source/BlockEntities/BlockEntity.h
+++ b/src/BlockEntities/BlockEntity.h
diff --git a/source/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h
index 0846ae17e..0846ae17e 100644
--- a/source/BlockEntities/BlockEntityWithItems.h
+++ b/src/BlockEntities/BlockEntityWithItems.h
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
new file mode 100644
index 000000000..dfbe6ae87
--- /dev/null
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -0,0 +1,172 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ChestEntity.h"
+#include "../Item.h"
+#include "../Entities/Player.h"
+#include "../UI/Window.h"
+#include "json/json.h"
+
+
+
+
+
+cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
+{
+ cBlockEntityWindowOwner::SetBlockEntity(this);
+}
+
+
+
+
+
+cChestEntity::~cChestEntity()
+{
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->OwnerDestroyed();
+ }
+}
+
+
+
+
+
+bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
+ {
+ cItem Item;
+ Item.FromJson(*itr);
+ SetSlot(SlotIdx, Item);
+ SlotIdx++;
+ }
+ return true;
+}
+
+
+
+
+
+void cChestEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
+ {
+ Json::Value Slot;
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
+ }
+ a_Value["Slots"] = AllSlots;
+}
+
+
+
+
+
+void cChestEntity::SendTo(cClientHandle & a_Client)
+{
+ // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
+ // All the actual handling is in the cWindow UI code that gets called when the chest is rclked
+
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cChestEntity::UsedBy(cPlayer * a_Player)
+{
+ // If the window is not created, open it anew:
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ OpenNewWindow();
+ Window = GetWindow();
+ }
+
+ // Open the window for the player:
+ if (Window != NULL)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ }
+ }
+
+ // This is rather a hack
+ // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
+ // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
+ // The few false positives aren't much to worry about
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkZ);
+}
+
+
+
+
+
+void cChestEntity::OpenNewWindow(void)
+{
+ // Callback for opening together with neighbor chest:
+ class cOpenDouble :
+ public cChestCallback
+ {
+ cChestEntity * m_ThisChest;
+ public:
+ cOpenDouble(cChestEntity * a_ThisChest) :
+ m_ThisChest(a_ThisChest)
+ {
+ }
+
+ virtual bool Item(cChestEntity * a_Chest) override
+ {
+ // The primary chest should eb the one with lesser X or Z coord:
+ cChestEntity * Primary = a_Chest;
+ cChestEntity * Secondary = m_ThisChest;
+ if (
+ (Primary->GetPosX() > Secondary->GetPosX()) ||
+ (Primary->GetPosZ() > Secondary->GetPosZ())
+ )
+ {
+ std::swap(Primary, Secondary);
+ }
+ m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary));
+ return false;
+ }
+ } ;
+
+ // Scan neighbors for adjacent chests:
+ cOpenDouble OpenDbl(this);
+ if (
+ m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl)
+ )
+ {
+ // The double-chest window has been opened in the callback
+ return;
+ }
+
+ // There is no chest neighbor, open a single-chest window:
+ OpenWindow(new cChestWindow(this));
+}
+
+
+
+
diff --git a/source/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index 4f2c21e91..4f2c21e91 100644
--- a/source/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
diff --git a/source/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index 374f3d6e3..374f3d6e3 100644
--- a/source/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
diff --git a/source/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index fdfe4e5b4..fdfe4e5b4 100644
--- a/source/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index 823ed598f..823ed598f 100644
--- a/source/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
diff --git a/source/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h
index 0e9039915..0e9039915 100644
--- a/source/BlockEntities/DropSpenserEntity.h
+++ b/src/BlockEntities/DropSpenserEntity.h
diff --git a/source/BlockEntities/DropperEntity.cpp b/src/BlockEntities/DropperEntity.cpp
index 5d4a8ad97..5d4a8ad97 100644
--- a/source/BlockEntities/DropperEntity.cpp
+++ b/src/BlockEntities/DropperEntity.cpp
diff --git a/source/BlockEntities/DropperEntity.h b/src/BlockEntities/DropperEntity.h
index 8e07bc6f8..8e07bc6f8 100644
--- a/source/BlockEntities/DropperEntity.h
+++ b/src/BlockEntities/DropperEntity.h
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
new file mode 100644
index 000000000..b1409f5cc
--- /dev/null
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -0,0 +1,479 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "FurnaceEntity.h"
+#include "../UI/Window.h"
+#include "../Entities/Player.h"
+#include "../Root.h"
+#include "../Chunk.h"
+#include "json/json.h"
+
+
+
+
+
+
+enum
+{
+ PROGRESSBAR_SMELTING = 0,
+ PROGRESSBAR_FUEL = 1,
+} ;
+
+
+
+
+
+cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
+ super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
+ m_BlockType(a_BlockType),
+ m_BlockMeta(a_BlockMeta),
+ m_CurrentRecipe(NULL),
+ m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
+ m_NeedCookTime(0),
+ m_TimeCooked(0),
+ m_FuelBurnTime(0),
+ m_TimeBurned(0),
+ m_LastProgressFuel(0),
+ m_LastProgressCook(0)
+{
+ cBlockEntityWindowOwner::SetBlockEntity(this);
+ m_Contents.AddListener(*this);
+}
+
+
+
+
+
+cFurnaceEntity::~cFurnaceEntity()
+{
+ // Tell window its owner is destroyed
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->OwnerDestroyed();
+ }
+}
+
+
+
+
+
+void cFurnaceEntity::UsedBy(cPlayer * a_Player)
+{
+ if (GetWindow() == NULL)
+ {
+ OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
+ }
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ BroadcastProgress(PROGRESSBAR_FUEL, m_LastProgressFuel);
+ BroadcastProgress(PROGRESSBAR_SMELTING, m_LastProgressCook);
+ }
+ }
+}
+
+
+
+
+
+/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
+bool cFurnaceEntity::ContinueCooking(void)
+{
+ UpdateInput();
+ UpdateFuel();
+ return m_IsCooking;
+}
+
+
+
+
+
+bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ if (m_FuelBurnTime <= 0)
+ {
+ // No fuel is burning, reset progressbars and bail out
+ if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
+ {
+ UpdateProgressBars();
+ }
+ return false;
+ }
+
+ if (m_IsCooking)
+ {
+ m_TimeCooked++;
+ if (m_TimeCooked >= m_NeedCookTime)
+ {
+ // Finished smelting one item
+ FinishOne(a_Chunk);
+ }
+ }
+
+ m_TimeBurned++;
+ if (m_TimeBurned >= m_FuelBurnTime)
+ {
+ // The current fuel has been exhausted, use another one, if possible
+ BurnNewFuel();
+ }
+
+ UpdateProgressBars();
+
+ return true;
+}
+
+
+
+
+
+bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
+ {
+ cItem Item;
+ Item.FromJson(*itr);
+ SetSlot(SlotIdx, Item);
+ SlotIdx++;
+ }
+
+ m_NeedCookTime = (int)(a_Value.get("CookTime", 0).asDouble() / 50);
+ m_TimeCooked = (int)(a_Value.get("TimeCooked", 0).asDouble() / 50);
+ m_FuelBurnTime = (int)(a_Value.get("BurnTime", 0).asDouble() / 50);
+ m_TimeBurned = (int)(a_Value.get("TimeBurned", 0).asDouble() / 50);
+
+ return true;
+}
+
+
+
+
+
+void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ int NumSlots = m_Contents.GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ Json::Value Slot;
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
+ }
+ a_Value["Slots"] = AllSlots;
+
+ a_Value["CookTime"] = m_NeedCookTime * 50;
+ a_Value["TimeCooked"] = m_TimeCooked * 50;
+ a_Value["BurnTime"] = m_FuelBurnTime * 50;
+ a_Value["TimeBurned"] = m_TimeBurned * 50;
+}
+
+
+
+
+
+void cFurnaceEntity::SendTo(cClientHandle & a_Client)
+{
+ // Nothing needs to be sent
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
+{
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->BroadcastProgress(a_ProgressbarID, a_Value);
+ }
+}
+
+
+
+
+
+/// One item finished cooking
+void cFurnaceEntity::FinishOne(cChunk & a_Chunk)
+{
+ m_TimeCooked = 0;
+
+ if (m_Contents.GetSlot(fsOutput).IsEmpty())
+ {
+ m_Contents.SetSlot(fsOutput, *m_CurrentRecipe->Out);
+ }
+ else
+ {
+ m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
+ }
+ m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
+
+ UpdateIsCooking();
+}
+
+
+
+
+
+void cFurnaceEntity::BurnNewFuel(void)
+{
+ cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
+ int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel));
+ if (NewTime == 0)
+ {
+ // The item in the fuel slot is not suitable
+ m_FuelBurnTime = 0;
+ m_TimeBurned = 0;
+ SetIsCooking(false);
+ return;
+ }
+
+ // Is the input and output ready for cooking?
+ if (!CanCookInputToOutput())
+ {
+ return;
+ }
+
+ // Burn one new fuel:
+ m_FuelBurnTime = NewTime;
+ m_TimeBurned = 0;
+ SetIsCooking(true);
+ if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
+ {
+ m_Contents.SetSlot(fsFuel, cItem(E_ITEM_BUCKET));
+ }
+ else
+ {
+ m_Contents.ChangeSlotCount(fsFuel, -1);
+ }
+}
+
+
+
+
+
+void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
+{
+ super::OnSlotChanged(a_ItemGrid, a_SlotNum);
+
+ if (m_World == NULL)
+ {
+ // The furnace isn't initialized yet, do no processing
+ return;
+ }
+
+ ASSERT(a_ItemGrid == &m_Contents);
+ switch (a_SlotNum)
+ {
+ case fsInput:
+ {
+ UpdateInput();
+ break;
+ }
+
+ case fsFuel:
+ {
+ UpdateFuel();
+ break;
+ }
+
+ case fsOutput:
+ {
+ UpdateOutput();
+ break;
+ }
+ }
+}
+
+
+
+
+
+
+/// Updates the current recipe, based on the current input
+void cFurnaceEntity::UpdateInput(void)
+{
+ if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput))
+ {
+ // The input is different from what we had before, reset the cooking time
+ m_TimeCooked = 0;
+ }
+ m_LastInput = m_Contents.GetSlot(fsInput);
+
+ cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
+ m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
+ if (!CanCookInputToOutput())
+ {
+ // This input cannot be cooked
+ m_NeedCookTime = 0;
+ SetIsCooking(false);
+ }
+ else
+ {
+ m_NeedCookTime = m_CurrentRecipe->CookTime;
+ SetIsCooking(true);
+
+ // Start burning new fuel if there's no flame now:
+ if (GetFuelBurnTimeLeft() <= 0)
+ {
+ BurnNewFuel();
+ }
+ }
+}
+
+
+
+
+
+/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
+void cFurnaceEntity::UpdateFuel(void)
+{
+ if (m_FuelBurnTime > m_TimeBurned)
+ {
+ // The current fuel is still burning, don't modify anything:
+ return;
+ }
+
+ // The current fuel is spent, try to burn some more:
+ BurnNewFuel();
+}
+
+
+
+
+
+/// Called when the output slot changes; starts burning if space became available
+void cFurnaceEntity::UpdateOutput(void)
+{
+ if (!CanCookInputToOutput())
+ {
+ // Cannot cook anymore:
+ m_TimeCooked = 0;
+ m_NeedCookTime = 0;
+ SetIsCooking(false);
+ return;
+ }
+
+ // No need to burn new fuel, the Tick() function will take care of that
+
+ // Can cook, start cooking if not already underway:
+ m_NeedCookTime = m_CurrentRecipe->CookTime;
+ SetIsCooking(m_FuelBurnTime > 0);
+}
+
+
+
+
+
+/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
+void cFurnaceEntity::UpdateIsCooking(void)
+{
+ if (
+ !CanCookInputToOutput() || // Cannot cook this
+ (m_FuelBurnTime <= 0) || // No fuel
+ (m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
+ )
+ {
+ // Reset everything
+ SetIsCooking(false);
+ m_TimeCooked = 0;
+ m_NeedCookTime = 0;
+ return;
+ }
+
+ SetIsCooking(true);
+}
+
+
+
+
+
+/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
+bool cFurnaceEntity::CanCookInputToOutput(void) const
+{
+ if (m_CurrentRecipe == NULL)
+ {
+ // This input cannot be cooked
+ return false;
+ }
+
+ if (m_Contents.GetSlot(fsOutput).IsEmpty())
+ {
+ // The output is empty, can cook
+ return true;
+ }
+
+ if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out))
+ {
+ // The output slot is blocked with something that cannot be stacked with the recipe's output
+ return false;
+ }
+
+ if (m_Contents.GetSlot(fsOutput).IsFullStack())
+ {
+ // Cannot add any more items to the output slot
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+/// Broadcasts progressbar updates, if needed
+void cFurnaceEntity::UpdateProgressBars(void)
+{
+ // In order to preserve bandwidth, an update is sent only every 10th tick
+ // That's why the comparisons use the division by eight
+
+ int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
+ if ((CurFuel / 8) != (m_LastProgressFuel / 8))
+ {
+ BroadcastProgress(PROGRESSBAR_FUEL, CurFuel);
+ m_LastProgressFuel = CurFuel;
+ }
+
+ int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
+ if ((CurCook / 8) != (m_LastProgressCook / 8))
+ {
+ BroadcastProgress(PROGRESSBAR_SMELTING, CurCook);
+ m_LastProgressCook = CurCook;
+ }
+}
+
+
+
+
+
+void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
+{
+ if (a_IsCooking == m_IsCooking)
+ {
+ return;
+ }
+
+ m_IsCooking = a_IsCooking;
+
+ // Light or extinguish the furnace:
+ m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
+}
+
+
+
+
diff --git a/source/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h
index 9464fd175..9464fd175 100644
--- a/source/BlockEntities/FurnaceEntity.h
+++ b/src/BlockEntities/FurnaceEntity.h
diff --git a/source/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 41849b1b3..41849b1b3 100644
--- a/source/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
diff --git a/source/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h
index 3eaa05b7c..3eaa05b7c 100644
--- a/source/BlockEntities/HopperEntity.h
+++ b/src/BlockEntities/HopperEntity.h
diff --git a/src/BlockEntities/JukeboxEntity.cpp b/src/BlockEntities/JukeboxEntity.cpp
new file mode 100644
index 000000000..33042179d
--- /dev/null
+++ b/src/BlockEntities/JukeboxEntity.cpp
@@ -0,0 +1,125 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "JukeboxEntity.h"
+#include "../World.h"
+#include "json/json.h"
+
+
+
+
+
+cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ m_Record(0)
+{
+}
+
+
+
+
+
+cJukeboxEntity::~cJukeboxEntity()
+{
+ EjectRecord();
+}
+
+
+
+
+
+void cJukeboxEntity::UsedBy(cPlayer * a_Player)
+{
+ if (m_Record == 0)
+ {
+ const cItem & HeldItem = a_Player->GetEquippedItem();
+ if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
+ {
+ m_Record = HeldItem.m_ItemType;
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ PlayRecord();
+ }
+ }
+ else
+ {
+ EjectRecord();
+ }
+}
+
+
+
+
+
+void cJukeboxEntity::PlayRecord(void)
+{
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record);
+}
+
+
+
+
+
+void cJukeboxEntity::EjectRecord(void)
+{
+ if ((m_Record < E_ITEM_FIRST_DISC) || (m_Record > E_ITEM_LAST_DISC))
+ {
+ // There's no record here
+ return;
+ }
+
+ cItems Drops;
+ Drops.push_back(cItem(m_Record, 1, 0));
+ m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
+ m_Record = 0;
+}
+
+
+
+
+
+int cJukeboxEntity::GetRecord(void)
+{
+ return m_Record;
+}
+
+
+
+
+
+void cJukeboxEntity::SetRecord(int a_Record)
+{
+ m_Record = a_Record;
+}
+
+
+
+
+
+bool cJukeboxEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Record = a_Value.get("Record", 0).asInt();
+
+ return true;
+}
+
+
+
+
+
+void cJukeboxEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["Record"] = m_Record;
+}
+
+
+
+
diff --git a/source/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h
index fcafdc479..fcafdc479 100644
--- a/source/BlockEntities/JukeboxEntity.h
+++ b/src/BlockEntities/JukeboxEntity.h
diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp
new file mode 100644
index 000000000..9a33ead62
--- /dev/null
+++ b/src/BlockEntities/NoteEntity.cpp
@@ -0,0 +1,154 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "NoteEntity.h"
+#include "../World.h"
+#include "json/json.h"
+
+
+
+
+
+cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ m_Pitch(0)
+{
+}
+
+
+
+
+
+void cNoteEntity::UsedBy(cPlayer * a_Player)
+{
+ IncrementPitch();
+ MakeSound();
+}
+
+
+
+
+
+void cNoteEntity::MakeSound(void)
+{
+ char instrument;
+ AString sampleName;
+
+ switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ))
+ {
+ case E_BLOCK_PLANKS:
+ case E_BLOCK_LOG:
+ case E_BLOCK_NOTE_BLOCK:
+ {
+ // TODO: add other wood-based blocks if needed
+ instrument = E_INST_DOUBLE_BASS;
+ sampleName = "note.db";
+ break;
+ }
+
+ case E_BLOCK_SAND:
+ case E_BLOCK_GRAVEL:
+ case E_BLOCK_SOULSAND:
+ {
+ instrument = E_INST_SNARE_DRUM;
+ sampleName = "note.snare";
+ break;
+ }
+
+ case E_BLOCK_GLASS:
+ case E_BLOCK_GLASS_PANE:
+ case E_BLOCK_GLOWSTONE:
+ {
+ instrument = E_INST_CLICKS;
+ sampleName = "note.hat";
+ break;
+ }
+
+ case E_BLOCK_STONE:
+ case E_BLOCK_STONE_BRICKS:
+ case E_BLOCK_COBBLESTONE:
+ case E_BLOCK_OBSIDIAN:
+ case E_BLOCK_NETHERRACK:
+ case E_BLOCK_BRICK:
+ case E_BLOCK_NETHER_BRICK:
+ {
+ // TODO: add other stone-based blocks if needed
+ instrument = E_INST_BASS_DRUM;
+ sampleName = "note.bassattack";
+ break;
+ }
+
+ default:
+ {
+ instrument = E_INST_HARP_PIANO;
+ sampleName = "note.harp";
+ break;
+ }
+ }
+
+ m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
+
+ // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
+ float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f);
+ m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch);
+}
+
+
+
+
+
+char cNoteEntity::GetPitch(void)
+{
+ return m_Pitch;
+}
+
+
+
+
+
+void cNoteEntity::SetPitch(char a_Pitch)
+{
+ m_Pitch = a_Pitch % 25;
+}
+
+
+
+
+
+void cNoteEntity::IncrementPitch(void)
+{
+ SetPitch(m_Pitch + 1);
+}
+
+
+
+
+
+bool cNoteEntity::LoadFromJson(const Json::Value & a_Value)
+{
+
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Pitch = (char)a_Value.get("p", 0).asInt();
+
+ return true;
+}
+
+
+
+
+
+void cNoteEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["p"] = m_Pitch;
+}
+
+
+
+
diff --git a/source/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h
index e2d088f44..e2d088f44 100644
--- a/source/BlockEntities/NoteEntity.h
+++ b/src/BlockEntities/NoteEntity.h
diff --git a/src/BlockEntities/SignEntity.cpp b/src/BlockEntities/SignEntity.cpp
new file mode 100644
index 000000000..df8774377
--- /dev/null
+++ b/src/BlockEntities/SignEntity.cpp
@@ -0,0 +1,115 @@
+
+// SignEntity.cpp
+
+// Implements the cSignEntity class representing a single sign in the world
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+#include "json/json.h"
+#include "SignEntity.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) :
+ super(a_BlockType, a_X, a_Y, a_Z, a_World)
+{
+}
+
+
+
+
+
+// It don't do anything when 'used'
+void cSignEntity::UsedBy(cPlayer * a_Player)
+{
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+{
+ m_Line[0] = a_Line1;
+ m_Line[1] = a_Line2;
+ m_Line[2] = a_Line3;
+ m_Line[3] = a_Line4;
+}
+
+
+
+
+
+void cSignEntity::SetLine(int a_Index, const AString & a_Line)
+{
+ if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line)))
+ {
+ LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str());
+ return;
+ }
+ m_Line[a_Index] = a_Line;
+}
+
+
+
+
+
+AString cSignEntity::GetLine(int a_Index) const
+{
+ if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line)))
+ {
+ LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index);
+ return "";
+ }
+ return m_Line[a_Index];
+}
+
+
+
+
+
+void cSignEntity::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
+}
+
+
+
+
+
+bool cSignEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Line[0] = a_Value.get("Line1", "").asString();
+ m_Line[1] = a_Value.get("Line2", "").asString();
+ m_Line[2] = a_Value.get("Line3", "").asString();
+ m_Line[3] = a_Value.get("Line4", "").asString();
+
+ return true;
+}
+
+
+
+
+
+void cSignEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["Line1"] = m_Line[0];
+ a_Value["Line2"] = m_Line[1];
+ a_Value["Line3"] = m_Line[2];
+ a_Value["Line4"] = m_Line[3];
+}
+
+
+
+
diff --git a/source/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h
index d998ff1e8..d998ff1e8 100644
--- a/source/BlockEntities/SignEntity.h
+++ b/src/BlockEntities/SignEntity.h