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authorpeterbell10 <peterbell10@live.co.uk>2017-07-31 22:17:52 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-01 08:21:20 +0200
commit0d0323608df044aebfc6d0f3ac2ca5e07512facc (patch)
treef2317e70c96b7ffc8f0dae99cd563163deb985ad /src/Blocks/BlockButton.h
parentcWorld::SendBlockTo take player by ref (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockButton.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h
index 16283efea..041a579f7 100644
--- a/src/Blocks/BlockButton.h
+++ b/src/Blocks/BlockButton.h
@@ -16,7 +16,7 @@ public:
{
}
- virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
+ virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
@@ -39,7 +39,7 @@ public:
// Queue a button reset (unpress)
auto TickDelay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30;
- a_Player->GetWorld()->ScheduleTask(TickDelay, [x, y, z, a_BlockX, a_BlockY, a_BlockZ, this](cWorld & a_World)
+ a_Player.GetWorld()->ScheduleTask(TickDelay, [x, y, z, a_BlockX, a_BlockY, a_BlockZ, this](cWorld & a_World)
{
if (a_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == m_BlockType)
{
@@ -66,7 +66,7 @@ public:
}
virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
+ cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta