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authormathiascode <8754153+mathiascode@users.noreply.github.com>2017-08-24 11:19:40 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-24 11:19:40 +0200
commit02775e52c43dbc82e08b6af8b87d8f320c05cb73 (patch)
tree66b9fd743c4e4d04a2ec8d5ffc107585bd2f963a /src/Blocks/BlockFarmland.h
parentAdded check to deactivate existing entity effects when new entity effects are added. (diff)
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-rw-r--r--src/Blocks/BlockFarmland.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h
index 7efd062d5..83a8385c2 100644
--- a/src/Blocks/BlockFarmland.h
+++ b/src/Blocks/BlockFarmland.h
@@ -105,7 +105,7 @@ public:
}
// Search for water in a close proximity:
- // Ref.: http://minecraft.gamepedia.com/Farmland#Hydrated_Farmland_Tiles
+ // Ref.: https://minecraft.gamepedia.com/Farmland#Hydration
// TODO: Rewrite this to use the chunk and its neighbors directly
cBlockArea Area;
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;