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author | Lane Kolbly <lane@rscheme.org> | 2017-07-28 18:59:21 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@outlook.com> | 2017-07-28 18:59:21 +0200 |
commit | 5402b214b31af60bc96cd4e47e9211715c3e99f5 (patch) | |
tree | 3d8b0fe5cc7a3f8c63e365afa9f118d755780ea2 /src/Blocks/BlockHandler.cpp | |
parent | Tentative fix for player-limit race condition (#3862) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 4b37d42ad..305676984 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -29,6 +29,7 @@ #include "BlockEnderchest.h" #include "BlockEntity.h" #include "BlockFarmland.h" +#include "BlockFence.h" #include "BlockFenceGate.h" #include "BlockFire.h" #include "BlockFlower.h" @@ -181,6 +182,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) { // Block handlers, alphabetically sorted: case E_BLOCK_ACACIA_DOOR: return new cBlockDoorHandler (a_BlockType); + case E_BLOCK_ACACIA_FENCE: return new cBlockFenceHandler (a_BlockType); case E_BLOCK_ACACIA_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType); @@ -190,6 +192,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_BEETROOTS: return new cBlockCropsHandler<3> (a_BlockType); // 4 stages of growth case E_BLOCK_BIG_FLOWER: return new cBlockBigFlowerHandler (a_BlockType); case E_BLOCK_BIRCH_DOOR: return new cBlockDoorHandler (a_BlockType); + case E_BLOCK_BIRCH_FENCE: return new cBlockFenceHandler (a_BlockType); case E_BLOCK_BIRCH_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType); @@ -212,6 +215,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType); case E_BLOCK_CROPS: return new cBlockCropsHandler<7> (a_BlockType); // 8 stages of growth case E_BLOCK_DARK_OAK_DOOR: return new cBlockDoorHandler (a_BlockType); + case E_BLOCK_DARK_OAK_FENCE: return new cBlockFenceHandler (a_BlockType); case E_BLOCK_DARK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_DARK_OAK_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_DEAD_BUSH: return new cBlockDeadBushHandler (a_BlockType); @@ -227,6 +231,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_ENCHANTMENT_TABLE: return new cBlockEnchantmentTableHandler(a_BlockType); case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType); case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler (a_BlockType); + case E_BLOCK_FENCE: return new cBlockFenceHandler (a_BlockType); case E_BLOCK_FROSTED_ICE: return new cBlockIceHandler (a_BlockType); case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType); case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType); @@ -249,6 +254,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType); case E_BLOCK_JUNGLE_DOOR: return new cBlockDoorHandler (a_BlockType); + case E_BLOCK_JUNGLE_FENCE: return new cBlockFenceHandler (a_BlockType); case E_BLOCK_JUNGLE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType); @@ -264,6 +270,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType); case E_BLOCK_MOB_SPAWNER: return new cBlockMobSpawnerHandler (a_BlockType); case E_BLOCK_MYCELIUM: return new cBlockMyceliumHandler (a_BlockType); + case E_BLOCK_NETHER_BRICK_FENCE: return new cBlockFenceHandler (a_BlockType); case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType); case E_BLOCK_NETHER_WART: return new cBlockNetherWartHandler (a_BlockType); @@ -308,6 +315,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType); case E_BLOCK_SLIME_BLOCK: return new cBlockSlimeHandler (a_BlockType); case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType); + case E_BLOCK_SPRUCE_FENCE: return new cBlockFenceHandler (a_BlockType); case E_BLOCK_SPRUCE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType); @@ -555,7 +563,6 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac - bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk) { return true; @@ -611,6 +618,20 @@ bool cBlockHandler::IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a +cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) +{ + if (!cBlockInfo::IsSolid(m_BlockType)) + { + // Non-solid things can be placed within entities + return cBoundingBox(0, 0, 0, 0, 0, 0); + } + return cBoundingBox(0, 1, 0, cBlockInfo::GetBlockHeight(m_BlockType), 0, 1); +} + + + + + void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) { if (!CanBeAt(a_ChunkInterface, a_RelX, a_RelY, a_RelZ, a_Chunk)) |