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authormadmaxoft <github@xoft.cz>2014-02-08 21:55:21 +0100
committermadmaxoft <github@xoft.cz>2014-02-08 21:55:21 +0100
commitea71bfa9b645cda80b7d4364c675ebaee8db8353 (patch)
tree8db9fc2cd467e32bebd2aae4aaac2208fee60c2f /src/ChunkMap.cpp
parentMerge pull request #653 from mc-server/RedstoneSimulator (diff)
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Diffstat (limited to '')
-rw-r--r--src/ChunkMap.cpp185
1 files changed, 72 insertions, 113 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 757396a20..a9f6bf00b 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -134,7 +134,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk(int a_ChunkX, int a_ChunkZ)
-cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
ASSERT(m_CSLayers.IsLockedByCurrentThread());
@@ -897,17 +897,25 @@ void cChunkMap::SetChunkData(
bool a_MarkDirty
)
{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities);
-
- if (a_MarkDirty)
{
- Chunk->MarkDirty();
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities);
+
+ if (a_MarkDirty)
+ {
+ Chunk->MarkDirty();
+ }
+
+ // Notify relevant ChunkStays:
+ for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
+ {
+ (*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ);
+ } // for itr - m_ChunkStays[]
}
// Notify plugins of the chunk becoming available
@@ -2206,24 +2214,6 @@ bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const ASt
-void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
- if (Chunk == NULL)
- {
- continue;
- }
- Chunk->Stay(a_Stay);
- }
-}
-
-
-
-
-
void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
@@ -2810,12 +2800,16 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
-void cChunkMap::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+void cChunkMap::FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CSFastSetBlock);
- m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta));
+ m_FastSetBlockQueue.push_back(sSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta));
}
+
+
+
+
void cChunkMap::FastSetQueuedBlocks()
{
// Asynchronously set blocks:
@@ -2834,110 +2828,75 @@ void cChunkMap::FastSetQueuedBlocks()
}
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunkStay:
-
-cChunkStay::cChunkStay(cWorld * a_World) :
- m_World(a_World),
- m_IsEnabled(false)
-{
-}
-
-
-
-
-
-cChunkStay::~cChunkStay()
-{
- Clear();
-}
-
-
-
-
-
-void cChunkStay::Clear(void)
-{
- if (m_IsEnabled)
- {
- Disable();
- }
- m_Chunks.clear();
-}
-
-
-void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay)
{
- ASSERT(!m_IsEnabled);
-
- for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
+ cCSLock Lock(m_CSLayers);
+
+ // Add it to the list:
+ ASSERT(std::find(m_ChunkStays.begin(), m_ChunkStays.end(), &a_ChunkStay) == m_ChunkStays.end()); // Has not yet been added
+ m_ChunkStays.push_back(&a_ChunkStay);
+
+ // Schedule all chunks to be loaded / generated, and mark each as locked:
+ const cChunkCoordsVector & WantedChunks = a_ChunkStay.GetChunks();
+ for (cChunkCoordsVector::const_iterator itr = WantedChunks.begin(); itr != WantedChunks.end(); ++itr)
{
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
+ cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ if (Chunk == NULL)
{
- // Already present
- return;
+ continue;
}
- } // for itr - Chunks[]
- m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ Chunk->Stay(true);
+ if (Chunk->IsValid())
+ {
+ a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ);
+ }
+ } // for itr - WantedChunks[]
}
-void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+/** Removes the specified cChunkStay descendant from the internal list of ChunkStays. */
+void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
{
- ASSERT(!m_IsEnabled);
-
- for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
+ cCSLock Lock(m_CSLayers);
+
+ // Remove from the list of active chunkstays:
+ bool HasFound = false;
+ for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
{
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
+ if (*itr == &a_ChunkStay)
{
- // Found, un-"stay"
- m_Chunks.erase(itr);
- return;
+ m_ChunkStays.erase(itr);
+ HasFound = true;
+ break;
}
- } // for itr - m_Chunks[]
-}
-
-
-
-
-
-void cChunkStay::Enable(void)
-{
- ASSERT(!m_IsEnabled);
+ } // for itr - m_ChunkStays[]
- m_World->ChunksStay(*this, true);
- m_IsEnabled = true;
-}
-
-
-
-
-
-void cChunkStay::Load(void)
-{
- for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
+ if (!HasFound)
+ {
+ ASSERT(!"Removing a cChunkStay that hasn't been added!");
+ return;
+ }
+
+ // Unmark all contained chunks:
+ const cChunkCoordsVector & Chunks = a_ChunkStay.GetChunks();
+ for (cChunkCoordsVector::const_iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr)
{
- m_World->TouchChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
- } // for itr - m_Chunks[]
+ cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ if (Chunk == NULL)
+ {
+ continue;
+ }
+ Chunk->Stay(false);
+ } // for itr - Chunks[]
}
-void cChunkStay::Disable(void)
-{
- ASSERT(m_IsEnabled);
-
- m_World->ChunksStay(*this, false);
- m_IsEnabled = false;
-}
-
-
-