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authorPersson-dev <66266021+Persson-dev@users.noreply.github.com>2021-12-19 20:58:55 +0100
committerGitHub <noreply@github.com>2021-12-19 20:58:55 +0100
commit640fbbbd927d096c704cdf8512d7bdfc5f5782b4 (patch)
tree4441637bc75c1d80f42583b2059ba918e5dc263d /src/Entities/ArrowEntity.cpp
parentApply tigerw's suggestion. (diff)
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-rw-r--r--src/Entities/ArrowEntity.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index c7c088361..c21f2a7f3 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -194,6 +194,10 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
m_IsInGround = false; // Yes, begin simulating physics again
}
}
+ else if (IsInWater()) // Arrow in water?
+ {
+ ApplyFriction(m_Speed, ARROW_WATER_FRICTION, static_cast<float>(a_Dt.count())); // Yes, slow down arrow
+ }
}