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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-04-06 17:09:16 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-04-12 23:35:07 +0200 |
commit | 6e80f7544d786443d3028308e244b04dd8d5abcb (patch) | |
tree | 7d9cd372cefa110a4a7c14078a04e9829cba00f4 /src/Entities/Entity.h | |
parent | Streamline player abilities handling (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.h | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 559f4eb66..c3ccaa228 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -169,7 +169,7 @@ public: static const UInt32 INVALID_ID = 0; // Exported to Lua in ManualBindings.cpp, ToLua doesn't parse initialized constants. - cEntity(eEntityType a_EntityType, Vector3d a_Pos, double a_Width, double a_Height); + cEntity(eEntityType a_EntityType, Vector3d a_Pos, float a_Width, float a_Height); virtual ~cEntity() = default; /** Spawns the entity in the world; returns true if spawned, false if not (plugin disallowed). @@ -225,7 +225,7 @@ public: cWorld * GetWorld(void) const { return m_World; } double GetHeadYaw (void) const { return m_HeadYaw; } // In degrees - double GetHeight (void) const { return m_Height; } + float GetHeight (void) const { return m_Height; } double GetMass (void) const { return m_Mass; } double GetPosX (void) const { return m_Position.x; } double GetPosY (void) const { return m_Position.y; } @@ -237,7 +237,7 @@ public: double GetSpeedX (void) const { return m_Speed.x; } double GetSpeedY (void) const { return m_Speed.y; } double GetSpeedZ (void) const { return m_Speed.z; } - double GetWidth (void) const { return m_Width; } + float GetWidth (void) const { return m_Width; } int GetChunkX(void) const { return FloorC(m_Position.x / cChunkDef::Width); } int GetChunkZ(void) const { return FloorC(m_Position.z / cChunkDef::Width); } @@ -579,6 +579,9 @@ public: /** Set the entity's status to either ticking or not ticking. */ void SetIsTicking(bool a_IsTicking); + /** Update an entity's size, for example, on body stance changes. */ + void SetSize(float a_Width, float a_Height); + /** Adds a mob to the leashed list of mobs. */ void AddLeashedMob(cMonster * a_Monster); @@ -686,12 +689,6 @@ protected: /** If the entity's head is in a water block */ bool m_IsHeadInWater; - /** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */ - double m_Width; - - /** Height of the entity (Y axis). */ - double m_Height; - /** Air level of a mobile */ int m_AirLevel; int m_AirTickTimer; @@ -748,6 +745,12 @@ private: /** Measured in Kilograms (Kg) */ double m_Mass; + /** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */ + float m_Width; + + /** Height of the entity (Y axis). */ + float m_Height; + /** If a player hit a entity, the entity receive a invulnerable of 10 ticks. While this ticks, a player can't hit this entity. */ int m_InvulnerableTicks; |