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authorpeterbell10 <peterbell10@live.co.uk>2017-08-01 19:51:43 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-03 15:34:38 +0200
commit79eb4c3aed59edce58d2529bf9c6334f7fe6fbad (patch)
tree1c572f4c9939968abbcb3ec6b9d6d9630b1f900a /src/Entities/EntityEffect.cpp
parentRemove double includes part 2 (#3890) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/EntityEffect.cpp73
1 files changed, 45 insertions, 28 deletions
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index 620be395b..cc9aaca5a 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -1,8 +1,9 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EntityEffect.h"
-#include "../Mobs/Monster.h"
#include "Player.h"
+#include "../Chunk.h"
+#include "../Mobs/Monster.h"
@@ -185,40 +186,40 @@ cEntityEffect & cEntityEffect::operator =(cEntityEffect a_OtherEffect)
-cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier)
+std::unique_ptr<cEntityEffect> cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier)
{
switch (a_EffectType)
{
- case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_DistanceModifier);
-
- case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effHaste: return new cEntityEffectHaste (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effHealthBoost: return new cEntityEffectHealthBoost (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effHunger: return new cEntityEffectHunger (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effInstantDamage: return new cEntityEffectInstantDamage (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effInstantHealth: return new cEntityEffectInstantHealth (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effInvisibility: return new cEntityEffectInvisibility (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effJumpBoost: return new cEntityEffectJumpBoost (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effMiningFatigue: return new cEntityEffectMiningFatigue (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effNausea: return new cEntityEffectNausea (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effNightVision: return new cEntityEffectNightVision (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effPoison: return new cEntityEffectPoison (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effRegeneration: return new cEntityEffectRegeneration (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effResistance: return new cEntityEffectResistance (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effSaturation: return new cEntityEffectSaturation (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effSlowness: return new cEntityEffectSlowness (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effSpeed: return new cEntityEffectSpeed (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effStrength: return new cEntityEffectStrength (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effWaterBreathing: return new cEntityEffectWaterBreathing(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNoEffect: return cpp14::make_unique<cEntityEffect >(a_Duration, a_Intensity, a_DistanceModifier);
+
+ case cEntityEffect::effAbsorption: return cpp14::make_unique<cEntityEffectAbsorption >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effBlindness: return cpp14::make_unique<cEntityEffectBlindness >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effFireResistance: return cpp14::make_unique<cEntityEffectFireResistance>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHaste: return cpp14::make_unique<cEntityEffectHaste >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHealthBoost: return cpp14::make_unique<cEntityEffectHealthBoost >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHunger: return cpp14::make_unique<cEntityEffectHunger >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInstantDamage: return cpp14::make_unique<cEntityEffectInstantDamage >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInstantHealth: return cpp14::make_unique<cEntityEffectInstantHealth >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInvisibility: return cpp14::make_unique<cEntityEffectInvisibility >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effJumpBoost: return cpp14::make_unique<cEntityEffectJumpBoost >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effMiningFatigue: return cpp14::make_unique<cEntityEffectMiningFatigue >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNausea: return cpp14::make_unique<cEntityEffectNausea >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNightVision: return cpp14::make_unique<cEntityEffectNightVision >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effPoison: return cpp14::make_unique<cEntityEffectPoison >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effRegeneration: return cpp14::make_unique<cEntityEffectRegeneration >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effResistance: return cpp14::make_unique<cEntityEffectResistance >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSaturation: return cpp14::make_unique<cEntityEffectSaturation >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSlowness: return cpp14::make_unique<cEntityEffectSlowness >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSpeed: return cpp14::make_unique<cEntityEffectSpeed >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effStrength: return cpp14::make_unique<cEntityEffectStrength >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWaterBreathing: return cpp14::make_unique<cEntityEffectWaterBreathing>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWeakness: return cpp14::make_unique<cEntityEffectWeakness >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWither: return cpp14::make_unique<cEntityEffectWither >(a_Duration, a_Intensity, a_DistanceModifier);
}
ASSERT(!"Unhandled entity effect type!");
#ifndef __clang__
- return nullptr;
+ return {};
#endif
}
@@ -408,6 +409,22 @@ void cEntityEffectHunger::OnTick(cPawn & a_Target)
////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectInvisibility:
+
+void cEntityEffectInvisibility::BroadcastMetadata(cPawn & a_Target)
+{
+ auto ParentChunk = a_Target.GetParentChunk();
+ if (ParentChunk != nullptr)
+ {
+ ParentChunk->BroadcastEntityMetadata(a_Target);
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cEntityEffectWeakness:
void cEntityEffectWeakness::OnTick(cPawn & a_Target)