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author | hle0 <91701075+hle0@users.noreply.github.com> | 2022-03-26 22:10:30 +0100 |
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committer | Alexander Harkness <me@bearbin.net> | 2022-04-12 01:06:31 +0200 |
commit | d98e2bdaa3903de29f62791c05472a693b0ea36b (patch) | |
tree | e2acc9547a4dc5a1d52468f7eff1174aa29b08e4 /src/Entities | |
parent | Disable u8 prefix C++20 warning since we need it (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Pawn.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 760c9c0e6..361450349 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -320,7 +320,7 @@ void cPawn::HandleFalling(void) With this in mind, we first check the block at the player's feet, then the one below that (because fences), and decide which behaviour we want to go with. */ - BLOCKTYPE BlockAtFoot = (cChunkDef::IsValidHeight(POSY_TOINT)) ? GetWorld()->GetBlock(POS_TOINT) : E_BLOCK_AIR; + BLOCKTYPE BlockAtFoot = (cChunkDef::IsValidHeight(POSY_TOINT)) ? GetWorld()->GetBlock(POS_TOINT) : static_cast<BLOCKTYPE>(E_BLOCK_AIR); /* We initialize these with what the foot is really IN, because for sampling we will move down with the epsilon above */ bool IsFootInWater = IsBlockWater(BlockAtFoot); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 3fd2aac48..c2c3b51ea 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2377,8 +2377,8 @@ bool cPlayer::DoesPlacingBlocksIntersectEntity(const std::initializer_list<sSetB cBoundingBox BlockBox = cBlockHandler::For(blk.m_BlockType).GetPlacementCollisionBox( m_World->GetBlock({ x - 1, y, z }), m_World->GetBlock({ x + 1, y, z }), - (y == 0) ? E_BLOCK_AIR : m_World->GetBlock({ x, y - 1, z }), - (y == cChunkDef::Height - 1) ? E_BLOCK_AIR : m_World->GetBlock({ x, y + 1, z }), + (y == 0) ? static_cast<BLOCKTYPE>(E_BLOCK_AIR) : m_World->GetBlock({ x, y - 1, z }), + (y == cChunkDef::Height - 1) ? static_cast<BLOCKTYPE>(E_BLOCK_AIR) : m_World->GetBlock({ x, y + 1, z }), m_World->GetBlock({ x, y, z - 1 }), m_World->GetBlock({ x, y, z + 1 }) ); |