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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-04-06 07:51:02 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-04-06 07:51:02 +0200
commit06e0921116d0f6892fdd03568f5c848ef1eb3d61 (patch)
tree2ea91e0dca574e2fa938e8e9aad306fee1a7e29b /src/Entities
parentMerge pull request #3124 from LogicParrot/noFall2 (diff)
parentMinor improvements to player freeze (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 83f134bf5..48ba2a3cc 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -354,7 +354,7 @@ void cPlayer::TickFreezeCode()
}
}
}
- else if (GetWorld()->GetWorldAge() % 4096 == 0)
+ else if (GetWorld()->GetWorldAge() % 100 == 0)
{
// Despite the client side freeze, the player may be able to move a little by
// Jumping or canceling flight. Re-freeze every now and then