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author | x12xx12x <44411062+12xx12@users.noreply.github.com> | 2022-04-19 20:30:12 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2022-04-20 09:41:02 +0200 |
commit | 5ea7675eca4fe50feed7fc4b871075f8c937d8b1 (patch) | |
tree | 440c01c9c6b783b27155c631273c60d32092c38f /src/Entities | |
parent | Check height is within world for pistons and digging (#5396) (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Player.cpp | 8 | ||||
-rw-r--r-- | src/Entities/Player.h | 2 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 2 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 07460fe98..376f431eb 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2322,15 +2322,15 @@ void cPlayer::LoadRank(void) -void cPlayer::SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Range) +void cPlayer::SendBlocksAround(Vector3i a_BlockPos, int a_Range) { // Collect the coords of all the blocks to send: sSetBlockVector blks; - for (int y = a_BlockY - a_Range + 1; y < a_BlockY + a_Range; y++) + for (int y = a_BlockPos.y - a_Range + 1; y < a_BlockPos.y + a_Range; y++) { - for (int z = a_BlockZ - a_Range + 1; z < a_BlockZ + a_Range; z++) + for (int z = a_BlockPos.z - a_Range + 1; z < a_BlockPos.z + a_Range; z++) { - for (int x = a_BlockX - a_Range + 1; x < a_BlockX + a_Range; x++) + for (int x = a_BlockPos.x - a_Range + 1; x < a_BlockPos.x + a_Range; x++) { blks.emplace_back(x, y, z, E_BLOCK_AIR, static_cast<NIBBLETYPE>(0)); // Use fake blocktype, it will get set later on. } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 2f2b9d62e..87b3accda 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -554,7 +554,7 @@ public: /** Sends the block in the specified range around the specified coord to the client as a block change packet. The blocks in range (a_BlockX - a_Range, a_BlockX + a_Range) are sent (NY-metric). */ - void SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Range = 1); + void SendBlocksAround(Vector3i a_BlockPos, int a_Range = 1); bool HasSkinPart(eSkinPart a_Part) const { return (m_SkinParts & a_Part) != 0; } int GetSkinParts(void) const { return m_SkinParts; } diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 745f7de13..ea59c9c46 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -75,7 +75,7 @@ protected: { Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block - if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, Face, Intersection)) + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockPos, Face, Intersection)) { return false; } |