diff options
author | Tiger Wang <ziwei.tiger@outlook.com> | 2022-01-13 21:51:47 +0100 |
---|---|---|
committer | Alexander Harkness <me@bearbin.net> | 2022-01-14 20:43:29 +0100 |
commit | 903bcfc61fd031985e55a604293f85c2597a8320 (patch) | |
tree | a03926be8f4ba7aef37a1e349a26e541b95c3c0c /src/Entities | |
parent | so much big brain time - it hurts (diff) | |
download | cuberite-903bcfc61fd031985e55a604293f85c2597a8320.tar cuberite-903bcfc61fd031985e55a604293f85c2597a8320.tar.gz cuberite-903bcfc61fd031985e55a604293f85c2597a8320.tar.bz2 cuberite-903bcfc61fd031985e55a604293f85c2597a8320.tar.lz cuberite-903bcfc61fd031985e55a604293f85c2597a8320.tar.xz cuberite-903bcfc61fd031985e55a604293f85c2597a8320.tar.zst cuberite-903bcfc61fd031985e55a604293f85c2597a8320.zip |
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Pickup.cpp | 4 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 6cd709e08..05d1cd185 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -57,7 +57,7 @@ public: } m_Pickup->GetItem().AddCount(static_cast<char>(CombineCount)); - Item.m_ItemCount -= CombineCount; + Item.m_ItemCount -= static_cast<char>(CombineCount); if (Item.m_ItemCount <= 0) { @@ -246,7 +246,7 @@ bool cPickup::CollectedBy(cEntity & a_Dest) } auto & Villager = static_cast<cVillager &>(Mob); - int NumAdded = Villager.GetInventory().AddItem(m_Item); + char NumAdded = Villager.GetInventory().AddItem(m_Item); if (NumAdded > 0) { m_Item.m_ItemCount -= NumAdded; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c5c3114d8..0ec8b9c5a 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2344,7 +2344,7 @@ void cPlayer::SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_R { for (int x = a_BlockX - a_Range + 1; x < a_BlockX + a_Range; x++) { - blks.emplace_back(x, y, z, E_BLOCK_AIR, char(0)); // Use fake blocktype, it will get set later on. + blks.emplace_back(x, y, z, E_BLOCK_AIR, NIBBLETYPE(0)); // Use fake blocktype, it will get set later on. } } } // for y |