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authorpeterbell10 <peterbell10@live.co.uk>2020-05-15 00:15:35 +0200
committerGitHub <noreply@github.com>2020-05-15 00:15:35 +0200
commit13144a08e496b89b34093ffd3d810d3442df3c44 (patch)
tree406d79e17b69560564fdb0972a3c50542a3a96c6 /src/Generating/Noise3DGenerator.cpp
parentGenerate "LuaState_Typedefs.inc" before running clang-tidy (diff)
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-rw-r--r--src/Generating/Noise3DGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index 0826ca764..362c6d9a2 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -511,7 +511,7 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_Bi
m_DensityNoiseA(a_Seed + 1),
m_DensityNoiseB(a_Seed + 2),
m_BaseNoise(a_Seed + 3),
- m_BiomeGen(a_BiomeGen),
+ m_BiomeGen(std::move(a_BiomeGen)),
m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Set impossible coords for the chunk so that it's always considered stale
{
// Generate the weight distribution for summing up neighboring biomes: