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authorJulian Laubstein <julianlaubstein@yahoo.de>2015-07-31 19:26:33 +0200
committerJulian Laubstein <julianlaubstein@yahoo.de>2015-07-31 19:26:33 +0200
commitd19cde93fa3344f318fb0d4ffbf5bb0397a51a75 (patch)
treeb5ee221d8a8e63c7d3b7868da1db19bf717a6ffd /src/Generating/Noise3DGenerator.h
parentMerge pull request #2400 from cuberite/OffloadBadChunks (diff)
parentUnified the doxy-comment format. (diff)
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-rw-r--r--src/Generating/Noise3DGenerator.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h
index 35b1e4c94..f9317abe2 100644
--- a/src/Generating/Noise3DGenerator.h
+++ b/src/Generating/Noise3DGenerator.h
@@ -58,13 +58,13 @@ protected:
NOISE_DATATYPE m_FrequencyZ;
NOISE_DATATYPE m_AirThreshold;
- /// Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size
+ /** Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size */
void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise);
- /// Updates heightmap based on the chunk's contents
+ /** Updates heightmap based on the chunk's contents */
void UpdateHeightmap(cChunkDesc & a_ChunkDesc);
- /// Composes terrain - adds dirt, grass and sand
+ /** Composes terrain - adds dirt, grass and sand */
void ComposeTerrain(cChunkDesc & a_ChunkDesc);
} ;