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authorpeterbell10 <peterbell10@live.co.uk>2020-05-15 00:15:35 +0200
committerGitHub <noreply@github.com>2020-05-15 00:15:35 +0200
commit13144a08e496b89b34093ffd3d810d3442df3c44 (patch)
tree406d79e17b69560564fdb0972a3c50542a3a96c6 /src/Generating/PieceStructuresGen.h
parentGenerate "LuaState_Typedefs.inc" before running clang-tidy (diff)
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-rw-r--r--src/Generating/PieceStructuresGen.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/PieceStructuresGen.h b/src/Generating/PieceStructuresGen.h
index f0449a9b3..c3d7c4ee3 100644
--- a/src/Generating/PieceStructuresGen.h
+++ b/src/Generating/PieceStructuresGen.h
@@ -34,7 +34,7 @@ public:
a_Prefabs contains the list of prefab sets that should be activated, "|"-separated.
All problems are logged to the console and the generator skips over them.
Returns true if at least one prefab set is valid (the generator should be kept). */
- bool Initialize(const AString & a_Prefabs, int a_SeaLevel, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen);
+ bool Initialize(const AString & a_Prefabs, int a_SeaLevel, const cBiomeGenPtr & a_BiomeGen, const cTerrainHeightGenPtr & a_HeightGen);
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;