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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-29 16:27:19 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-29 16:27:19 +0200
commit8811837aea2a33ba5da424087429864f811bf5e5 (patch)
treebaeedba8fb618766cf7d4e1657d2d48c84f45a59 /src/Generating
parentSuggestions (diff)
parentDistortedHeightmap: Now generates gravel in deep ocean. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/ChunkGenerator.h2
-rw-r--r--src/Generating/CompoGen.cpp17
-rw-r--r--src/Generating/DistortedHeightmap.cpp18
-rw-r--r--src/Generating/FinishGen.cpp97
-rw-r--r--src/Generating/FinishGen.h11
-rw-r--r--src/Generating/Prefabs/NetherFortPrefabs.cpp789
6 files changed, 837 insertions, 97 deletions
diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h
index 9b2d9eb3c..88d71f3f9 100644
--- a/src/Generating/ChunkGenerator.h
+++ b/src/Generating/ChunkGenerator.h
@@ -44,7 +44,7 @@ public:
{
public:
cGenerator(cChunkGenerator & a_ChunkGenerator);
- virtual ~cGenerator() {} ; // Force a virtual destructor
+ virtual ~cGenerator() {} // Force a virtual destructor
/// Called to initialize the generator on server startup.
virtual void Initialize(cIniFile & a_IniFile);
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp
index faf2ac243..912d74248 100644
--- a/src/Generating/CompoGen.cpp
+++ b/src/Generating/CompoGen.cpp
@@ -628,7 +628,22 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
{
a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
- a_ChunkDesc.SetBlockType(x, a_ChunkDesc.GetHeight(x, z), z, E_BLOCK_BEDROCK);
+
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_BEDROCK);
+
+ NOISE_DATATYPE CeilingDisguise = (m_Noise1.CubicNoise2D((float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10, (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10));
+ if (CeilingDisguise < 0)
+ {
+ CeilingDisguise = -CeilingDisguise;
+ }
+
+ int CeilingDisguiseHeight = Height - 2 - CeilingDisguise * 3;
+
+ for (int y = Height - 1; y > CeilingDisguiseHeight; y--)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_NETHERRACK);
+ }
}
}
diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp
index b46850a81..c18c402da 100644
--- a/src/Generating/DistortedHeightmap.cpp
+++ b/src/Generating/DistortedHeightmap.cpp
@@ -675,6 +675,8 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
case biForestHills:
case biTaigaHills:
case biExtremeHillsEdge:
+ case biExtremeHillsPlus:
+ case biExtremeHills:
case biJungle:
case biJungleHills:
case biJungleEdge:
@@ -750,18 +752,6 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
return;
}
- case biExtremeHillsPlus:
- case biExtremeHills:
- {
- // Select the pattern to use - stone or grass:
- NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX;
- NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ;
- NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
- const sBlockInfo * Pattern = (Val < -0.1) ? patStone.Get() : patGrass.Get();
- FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern);
- return;
- }
-
case biExtremeHillsPlusM:
case biExtremeHillsM:
{
@@ -769,7 +759,7 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX;
NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ;
NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
- const sBlockInfo * Pattern = (Val < -0.9) ? patStone.Get() : ((Val > 0) ? patGravel.Get() : patGrass.Get());
+ const sBlockInfo * Pattern = (Val < 0.0) ? patStone.Get() : patGrass.Get();
FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern);
return;
}
@@ -819,7 +809,7 @@ void cDistortedHeightmap::FillColumnPattern(cChunkDesc & a_ChunkDesc, int a_RelX
}
// Select the ocean-floor pattern to use:
- a_Pattern = ChooseOceanFloorPattern(a_RelX, a_RelZ);
+ a_Pattern = a_ChunkDesc.GetBiome(a_RelX, a_RelZ) == biDeepOcean ? patGravel.Get() : ChooseOceanFloorPattern(a_RelX, a_RelZ);
HasHadWater = true;
} // for y
a_ChunkDesc.SetBlockType(a_RelX, 0, a_RelZ, E_BLOCK_BEDROCK);
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 78be4e541..a710ca508 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -45,42 +45,14 @@ static inline bool IsWater(BLOCKTYPE a_BlockType)
void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
{
- double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates.
- double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1;
-
- NOISE_DATATYPE Val1 = m_Noise.CubicNoise2D((float) (ChunkX * ChunkZ * 0.01f), (float) (ChunkZ / ChunkX * 0.01f));
- NOISE_DATATYPE Val2 = m_Noise.CubicNoise2D((float) (ChunkX / ChunkZ / 0.01f), (float) (ChunkZ * ChunkX / 0.01f));
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
- if (Val1 < 0)
- {
- Val1 = -Val1;
- }
-
- if (Val2 < 0)
- {
- Val2 = -Val2;
- }
+ int Val1 = m_Noise.IntNoise2DInt(ChunkX ^ ChunkZ, ChunkZ + ChunkX);
+ int Val2 = m_Noise.IntNoise2DInt(ChunkZ ^ ChunkX, ChunkZ - ChunkX);
- int PosX, PosZ;
- // Calculate PosX
- if (Val1 <= 1)
- {
- PosX = (int) floor(Val1 * 16);
- }
- else
- {
- PosX = (int) floor(16 / Val1);
- }
-
- // Calculate PosZ
- if (Val2 <= 1)
- {
- PosZ = (int) floor(Val2 * 16);
- }
- else
- {
- PosZ = (int) floor(16 / Val2);
- }
+ int PosX = Val1 % 16;
+ int PosZ = Val2 % 16;
for (int y = 1; y < cChunkDef::Height; y++)
{
@@ -88,12 +60,14 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
{
continue;
}
+
if (!cBlockInfo::IsSolid(a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ))) // Only place on solid blocks
{
continue;
}
- NOISE_DATATYPE BlockType = m_Noise.CubicNoise1D((float) (ChunkX * ChunkZ) / (y * 0.1f));
+ // Choose what block to use.
+ NOISE_DATATYPE BlockType = m_Noise.IntNoise3D((int) ChunkX, y, (int) ChunkZ);
if (BlockType < -0.7)
{
TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM);
@@ -117,13 +91,49 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
{
bool IsFireBlock = a_Block == E_BLOCK_FIRE;
- for (int x = a_RelX - 4; x < a_RelX + 4; x++)
+ int MinX = a_RelX - 4;
+ if (MinX < 0) // Check if the coordinate is outside the chunk. If it it then adjust it.
{
- float xx = (float) a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
- for (int z = a_RelZ - 4; z < a_RelZ + 4; z++)
+ MinX = 0;
+ }
+
+ int MaxX = a_RelX + 4;
+ if (MaxX > cChunkDef::Width) // Check if the coordinate is outside the chunk. If it it then adjust it.
+ {
+ MaxX = cChunkDef::Width;
+ }
+
+ int MinZ = a_RelZ - 4;
+ if (MinZ < 0) // Check if the coordinate is outside the chunk. If it it then adjust it.
+ {
+ MinZ = 0;
+ }
+
+ int MaxZ = a_RelZ + 4;
+ if (MaxZ > cChunkDef::Width) // Check if the coordinate is outside the chunk. If it it then adjust it.
+ {
+ MaxZ = cChunkDef::Width;
+ }
+
+ int MinY = a_RelY - 2;
+ if (MinY < 0) // Check if the coordinate is outside the chunk. If it it then adjust it.
+ {
+ MinY = 0;
+ }
+
+ int MaxY = a_RelY + 2;
+ if (MaxY > cChunkDef::Height) // Check if the coordinate is outside the chunk. If it it then adjust it.
+ {
+ MaxY = cChunkDef::Height;
+ }
+
+ for (int x = MinX; x < MaxX; x++)
+ {
+ int xx = a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
+ for (int z = MinZ; z < MaxZ; z++)
{
- float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
- for (int y = a_RelY - 2; y < a_RelY + 2; y++)
+ int zz = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
+ for (int y = MinY; y < MaxY; y++)
{
if (
((x < 0) || (x >= cChunkDef::Width)) ||
@@ -140,7 +150,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
}
BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z);
- if (!cBlockInfo::IsSolid(BlockBelow)) // Only place on solid blocks
+ if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow)) // Only place on solid blocks
{
continue;
}
@@ -153,9 +163,8 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
}
}
-
- NOISE_DATATYPE Val = m_Noise.CubicNoise2D(xx, zz);
- if (Val < -0.70)
+ NOISE_DATATYPE Val = m_Noise.IntNoise2D(xx, zz);
+ if (Val < -0.5)
{
a_ChunkDesc.SetBlockType(x, y, z, a_Block);
}
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
index a8a0e1e3b..810bb4a91 100644
--- a/src/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
@@ -94,6 +94,17 @@ protected:
{
return 70;
}
+
+ case biExtremeHillsEdge:
+ case biExtremeHillsPlus:
+ case biExtremeHills:
+ case biExtremeHillsPlusM:
+ case biExtremeHillsM:
+ case biIceMountains:
+ {
+ return 3;
+ }
+
default:
{
return 20;
diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp
index ee3a8899b..a3e3da158 100644
--- a/src/Generating/Prefabs/NetherFortPrefabs.cpp
+++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp
@@ -1411,6 +1411,383 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
////////////////////////////////////////////////////////////////////////////////
+ // BridgeDoubleStairs:
+ // The data has been exported from the gallery Nether, area index 115, ID 810, created by STR_Warrior
+ {
+ // Size:
+ 15, 16, 16, // SizeX = 15, SizeY = 16, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 15, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 7\n" /* netherbrickstairs */
+ "c:114: 6\n" /* netherbrickstairs */
+ "d:114: 4\n" /* netherbrickstairs */
+ "e:114: 5\n" /* netherbrickstairs */
+ "f:114: 2\n" /* netherbrickstairs */
+ "g:114: 3\n" /* netherbrickstairs */
+ "h:114: 1\n" /* netherbrickstairs */
+ "i: 44:14\n" /* step */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmaaam"
+ /* 1 */ "aammmmmmmmmaaaa"
+ /* 2 */ "aammmmmmmmmmmma"
+ /* 3 */ "aammmmmmmmmmmma"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "aammmmmmmmmmmma"
+ /* 13 */ "aammmmmmmmmmmma"
+ /* 14 */ "aammmmmmmmmaaaa"
+ /* 15 */ "mmmmmmmmmmmaaam"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmaaam"
+ /* 1 */ "aammmmmmmmmaaaa"
+ /* 2 */ "aammmmmmmmmmmma"
+ /* 3 */ "aammmmmmmmmmmma"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "aammmmmmmmmmmma"
+ /* 13 */ "aammmmmmmmmmmma"
+ /* 14 */ "aammmmmmmmmaaaa"
+ /* 15 */ "mmmmmmmmmmmaaam"
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmaaam"
+ /* 1 */ "aammmmmmmmmaaaa"
+ /* 2 */ "aammmmmmmmmmmma"
+ /* 3 */ "aammmmmmmmmmmma"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "aammmmmmmmmmmma"
+ /* 13 */ "aammmmmmmmmmmma"
+ /* 14 */ "aammmmmmmmmaaaa"
+ /* 15 */ "mmmmmmmmmmmaaam"
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmaaam"
+ /* 1 */ "aammmmmmmmmaaaa"
+ /* 2 */ "aammmmmmmmmbbba"
+ /* 3 */ "aammmmmmmmmmmma"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "aammmmmmmmmmmma"
+ /* 13 */ "aammmmmmmmmccca"
+ /* 14 */ "aammmmmmmmmaaaa"
+ /* 15 */ "mmmmmmmmmmmaaam"
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmaaam"
+ /* 1 */ "aammmmmmmmmaaaa"
+ /* 2 */ "aammmmmmmmmaaaa"
+ /* 3 */ "aammmmmmmmmbbba"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "aammmmmmmmmccca"
+ /* 13 */ "aammmmmmmmmaaaa"
+ /* 14 */ "aammmmmmmmmaaaa"
+ /* 15 */ "mmmmmmmmmmmaaam"
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmdaaae"
+ /* 1 */ "aammmmmmmmdaaaa"
+ /* 2 */ "aammmmmmmmdaaaa"
+ /* 3 */ "aammmmmmmmdaaaa"
+ /* 4 */ "mmmmmmmmmmdaaae"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmdaaae"
+ /* 12 */ "aammmmmmmmdaaaa"
+ /* 13 */ "aammmmmmmmdaaaa"
+ /* 14 */ "aammmmmmmmdaaaa"
+ /* 15 */ "mmmmmmmmmmdaaae"
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmaaaaa"
+ /* 1 */ "aammmmmmmmaaaaa"
+ /* 2 */ "aammmmmmmmaaaaa"
+ /* 3 */ "aammmmmmmmaaaaa"
+ /* 4 */ "mmmmmmmmmmaaaaa"
+ /* 5 */ "mmmmmmmmmmdaaae"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmdaaae"
+ /* 11 */ "mmmmmmmmmmaaaaa"
+ /* 12 */ "aammmmmmmmaaaaa"
+ /* 13 */ "aammmmmmmmaaaaa"
+ /* 14 */ "aammmmmmmmaaaaa"
+ /* 15 */ "mmmmmmmmmmaaaaa"
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmma...a"
+ /* 1 */ "aammmmmmmma...a"
+ /* 2 */ "aammmmmmmma...a"
+ /* 3 */ "aammmmmmmma...a"
+ /* 4 */ "mmmmmmmmmmafffa"
+ /* 5 */ "mmmmmmmmmaaaaaa"
+ /* 6 */ "mmmmmmmmmaaaaae"
+ /* 7 */ "mmmmmmmmmaaaaae"
+ /* 8 */ "mmmmmmmmmaaaaae"
+ /* 9 */ "mmmmmmmmmaaaaae"
+ /* 10 */ "mmmmmmmmmaaaaaa"
+ /* 11 */ "mmmmmmmmmmaggga"
+ /* 12 */ "aammmmmmmma...a"
+ /* 13 */ "aammmmmmmma...a"
+ /* 14 */ "aammmmmmmma...a"
+ /* 15 */ "mmmmmmmmmma...a"
+
+ // Level 8
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmm...m"
+ /* 1 */ "aammmmmmmma...a"
+ /* 2 */ "aammmmmmmma...a"
+ /* 3 */ "aammmmmmmma...a"
+ /* 4 */ "mmmmmmmmmma...a"
+ /* 5 */ "mmmmmmmmmaafffa"
+ /* 6 */ "mmmmmmmmaaaaaaa"
+ /* 7 */ "mmmmmmmmaaaaaaa"
+ /* 8 */ "mmmmmmmmaaaaaaa"
+ /* 9 */ "mmmmmmmmaaaaaaa"
+ /* 10 */ "mmmmmmmmmaaggga"
+ /* 11 */ "mmmmmmmmmma...a"
+ /* 12 */ "aammmmmmmma...a"
+ /* 13 */ "aammmmmmmma...a"
+ /* 14 */ "aammmmmmmma...a"
+ /* 15 */ "mmmmmmmmmmm...m"
+
+ // Level 9
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmm...m"
+ /* 1 */ "aaemmmmmmma...a"
+ /* 2 */ "aaemmmmmmma...a"
+ /* 3 */ "aaemmmmmmma...a"
+ /* 4 */ "mmmmmmmmmma...a"
+ /* 5 */ "mmmmmmmmmaa...a"
+ /* 6 */ "mmmmaaaaah....a"
+ /* 7 */ "mmmmaaaaah....a"
+ /* 8 */ "mmmmaaaaah....a"
+ /* 9 */ "mmmmaaaaah....a"
+ /* 10 */ "mmmmmmmmmaa...a"
+ /* 11 */ "mmmmmmmmmma...a"
+ /* 12 */ "aaemmmmmmma...a"
+ /* 13 */ "aaemmmmmmma...a"
+ /* 14 */ "aaemmmmmmma...a"
+ /* 15 */ "mmmmmmmmmmm...m"
+
+ // Level 10
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aaaeimmmmmammma"
+ /* 2 */ "aaaeimmmmmammma"
+ /* 3 */ "aaaeimmmmma...a"
+ /* 4 */ "mmmmmmmmmmm...m"
+ /* 5 */ "mmmmaaaaaam...m"
+ /* 6 */ "mmmmaaaah.....m"
+ /* 7 */ "mmmmaaaah.....m"
+ /* 8 */ "mmmmaaaah.....m"
+ /* 9 */ "mmmmaaaah.....m"
+ /* 10 */ "mmmmaaaaaam...m"
+ /* 11 */ "mmmmmmmmmmm...m"
+ /* 12 */ "aaaeimmmmma...a"
+ /* 13 */ "aaaeimmmmmammma"
+ /* 14 */ "aaaeimmmmmammma"
+ /* 15 */ "mmmmmmmmmmmmmmm"
+
+ // Level 11
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "ccccccccccccccc"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "bbbbaaaaabbbbbb"
+ /* 5 */ "mmmmagggamm...m"
+ /* 6 */ "mmmma.........m"
+ /* 7 */ "mmmma.........m"
+ /* 8 */ "mmmma.........m"
+ /* 9 */ "mmmma.........m"
+ /* 10 */ "mmmmafffamm...m"
+ /* 11 */ "ccccaaaahcccccc"
+ /* 12 */ "aaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaa"
+ /* 15 */ "bbbbbbbbbbbbbbb"
+
+ // Level 12
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaagggaaaaaaa"
+ /* 5 */ "mmmma...ammmmmm"
+ /* 6 */ "mmmma.........m"
+ /* 7 */ "mmmmm.........m"
+ /* 8 */ "mmmmm.........m"
+ /* 9 */ "mmmma.........m"
+ /* 10 */ "mmmma...ammmmmm"
+ /* 11 */ "aaaaafffaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaa"
+ /* 15 */ "aaaaaaaaaaaaaaa"
+
+ // Level 13
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "aaaaa...aaaaaaa"
+ /* 5 */ "mmmma...ammmmmm"
+ /* 6 */ "mmmmm.....mmmmm"
+ /* 7 */ "mmmmm.....mmmmm"
+ /* 8 */ "mmmmm.....mmmmm"
+ /* 9 */ "mmmmm.....mmmmm"
+ /* 10 */ "mmmma...ammmmmm"
+ /* 11 */ "aaaaa...aaaaaaa"
+ /* 12 */ "..............."
+ /* 13 */ "..............."
+ /* 14 */ "..............."
+ /* 15 */ "aaaaaaaaaaaaaaa"
+
+ // Level 14
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "mmmmm...mmmmmmm"
+ /* 5 */ "mmmmm...mmmmmmm"
+ /* 6 */ "mmmmm...mmmmmmm"
+ /* 7 */ "mmmmm...mmmmmmm"
+ /* 8 */ "mmmmm...mmmmmmm"
+ /* 9 */ "mmmmm...mmmmmmm"
+ /* 10 */ "mmmmm...mmmmmmm"
+ /* 11 */ "mmmmm...mmmmmmm"
+ /* 12 */ "..............."
+ /* 13 */ "..............."
+ /* 14 */ "..............."
+ /* 15 */ "mmmmmmmmmmmmmmm"
+
+ // Level 15
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "mmmmm...mmmmmmm"
+ /* 5 */ "mmmmm...mmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmm...mmmmmmm"
+ /* 11 */ "mmmmm...mmmmmmm"
+ /* 12 */ "..............."
+ /* 13 */ "..............."
+ /* 14 */ "..............."
+ /* 15 */ "mmmmmmmmmmmmmmm",
+
+ // Connectors:
+ "0: 0, 13, 13: 4\n" /* Type 0, direction X- */
+ "0: 14, 13, 13: 5\n" /* Type 0, direction X+ */
+ "0: 0, 13, 2: 4\n" /* Type 0, direction X- */
+ "0: 14, 13, 2: 5\n" /* Type 0, direction X+ */
+ "0: 12, 7, 15: 3\n" /* Type 0, direction Z+ */
+ "0: 12, 7, 0: 2\n" /* Type 0, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 20,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // BridgeDoubleStairs
+
+
+
+ ////////////////////////////////////////////////////////////////////////////////
// BridgeFunnelDown:
// The data has been exported from the gallery Nether, area index 0, ID 2, created by Aloe_vera
{
@@ -2606,12 +2983,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
/* 2 */ "aaaaaaaaaaa"
/* 3 */ "aaaaaaaaaaa"
/* 4 */ "aaaaaaaaaaa"
- /* 5 */ "aaaaa......"
- /* 6 */ "aaaaa......"
- /* 7 */ "aaaaa......"
- /* 8 */ "aaaaa......"
- /* 9 */ "aaaaa......"
- /* 10 */ "aaaaa......"
+ /* 5 */ "aaaaammmmmm"
+ /* 6 */ "aaaaammmmmm"
+ /* 7 */ "aaaaammmmmm"
+ /* 8 */ "aaaaammmmmm"
+ /* 9 */ "aaaaammmmmm"
+ /* 10 */ "aaaaammmmmm"
// Level 1
/* z\x* 1 */
@@ -2621,12 +2998,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
/* 2 */ "a.........."
/* 3 */ "a.........."
/* 4 */ "a...aaaaaaa"
- /* 5 */ "a...a......"
- /* 6 */ "a...a......"
- /* 7 */ "a...a......"
- /* 8 */ "a...a......"
- /* 9 */ "a...a......"
- /* 10 */ "a...a......"
+ /* 5 */ "a...ammmmmm"
+ /* 6 */ "a...ammmmmm"
+ /* 7 */ "a...ammmmmm"
+ /* 8 */ "a...ammmmmm"
+ /* 9 */ "a...ammmmmm"
+ /* 10 */ "a...ammmmmm"
// Level 2
/* z\x* 1 */
@@ -2636,12 +3013,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
/* 2 */ "a.........."
/* 3 */ "b.........."
/* 4 */ "a...abababa"
- /* 5 */ "b...b......"
- /* 6 */ "a...a......"
- /* 7 */ "b...b......"
- /* 8 */ "a...a......"
- /* 9 */ "b...b......"
- /* 10 */ "a...a......"
+ /* 5 */ "b...bmmmmmm"
+ /* 6 */ "a...ammmmmm"
+ /* 7 */ "b...bmmmmmm"
+ /* 8 */ "a...ammmmmm"
+ /* 9 */ "b...bmmmmmm"
+ /* 10 */ "a...ammmmmm"
// Level 3
/* z\x* 1 */
@@ -2651,12 +3028,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
/* 2 */ "a.........."
/* 3 */ "b.........."
/* 4 */ "a...abababa"
- /* 5 */ "b...b......"
- /* 6 */ "a...a......"
- /* 7 */ "b...b......"
- /* 8 */ "a...a......"
- /* 9 */ "b...b......"
- /* 10 */ "a...a......"
+ /* 5 */ "b...bmmmmmm"
+ /* 6 */ "a...ammmmmm"
+ /* 7 */ "b...bmmmmmm"
+ /* 8 */ "a...ammmmmm"
+ /* 9 */ "b...bmmmmmm"
+ /* 10 */ "a...ammmmmm"
// Level 4
/* z\x* 1 */
@@ -2666,12 +3043,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
/* 2 */ "a.........."
/* 3 */ "b.........."
/* 4 */ "a...abababa"
- /* 5 */ "b...b......"
- /* 6 */ "a...a......"
- /* 7 */ "b...b......"
- /* 8 */ "a...a......"
- /* 9 */ "b...b......"
- /* 10 */ "a...a......"
+ /* 5 */ "b...bmmmmmm"
+ /* 6 */ "a...ammmmmm"
+ /* 7 */ "b...bmmmmmm"
+ /* 8 */ "a...ammmmmm"
+ /* 9 */ "b...bmmmmmm"
+ /* 10 */ "a...ammmmmm"
// Level 5
/* z\x* 1 */
@@ -2681,12 +3058,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
/* 2 */ "daaaaaaaaaa"
/* 3 */ "daaaaaaaaaa"
/* 4 */ "daaaeeeeeee"
- /* 5 */ "daaaf......"
- /* 6 */ "daaaf......"
- /* 7 */ "daaaf......"
- /* 8 */ "daaaf......"
- /* 9 */ "daaaf......"
- /* 10 */ "daaaf......",
+ /* 5 */ "daaafmmmmmm"
+ /* 6 */ "daaafmmmmmm"
+ /* 7 */ "daaafmmmmmm"
+ /* 8 */ "daaafmmmmmm"
+ /* 9 */ "daaafmmmmmm"
+ /* 10 */ "daaafmmmmmm",
// Connectors:
"1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */
@@ -4097,7 +4474,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
/* 14 */ "abbaabbaabbaabba",
// Connectors:
- "",
+ "1: 0, 6, 7: 4\n" /* Type 1, direction X- */
+ "-1: 0, 6, 7: 4\n" /* Type -1, direction X- */
+ "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 9, 1, 14: 3\n" /* Type 1, direction Z+ */
+ "-1: 9, 1, 14: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -4315,6 +4697,339 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
////////////////////////////////////////////////////////////////////////////////
+ // SlabbedBridgeStairs:
+ // The data has been exported from the gallery Nether, area index 116, ID 811, created by Aloe_vera
+ {
+ // Size:
+ 16, 14, 16, // SizeX = 16, SizeY = 14, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 13, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 5\n" /* netherbrickstairs */
+ "c:114: 4\n" /* netherbrickstairs */
+ "d: 44:14\n" /* step */
+ "e:114: 6\n" /* netherbrickstairs */
+ "f:114: 7\n" /* netherbrickstairs */
+ "g: 44: 6\n" /* step */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "aabmmmmmmmmmmcaa"
+ /* 2 */ "aabmmmmmmmmmmcaa"
+ /* 3 */ "aabmmmmmmmmmmcaa"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "aaabdmmmmmmdcaaa"
+ /* 2 */ "aaabdmmmmmmdcaaa"
+ /* 3 */ "aaabdmmmmmmdcaaa"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "eeeeeeeeeeeeeeee"
+ /* 1 */ "aaaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaaa"
+ /* 4 */ "ffffffffffffffff"
+ /* 5 */ "mmmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaaa"
+ /* 5 */ "faaabmmmmmmmmmmm"
+ /* 6 */ "caaabmmmmmmmmmmm"
+ /* 7 */ "caaabmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "a...aaaaaaaaaaaa"
+ /* 5 */ "agggammmmmmmmmmm"
+ /* 6 */ "aaaaammmmmmmmmmm"
+ /* 7 */ "aaaaammmmmmmmmmm"
+ /* 8 */ "caaabmmmmmmmmmmm"
+ /* 9 */ "caaabmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmaaam"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "m...mmmmmmmmaaam"
+ /* 5 */ "a...ammmmmmmmmmm"
+ /* 6 */ "a...ammmmmmmmmmm"
+ /* 7 */ "agggammmmmmmmmmm"
+ /* 8 */ "aaaaammmmmmmmmmm"
+ /* 9 */ "aaaaammmmmmmmmmm"
+ /* 10 */ "caaabmmmmmmmmmmm"
+ /* 11 */ "caaabmmmmmmmmmmm"
+ /* 12 */ "maaabmmmmmmmmmmm"
+ /* 13 */ "maaabmmmmmmmmmmm"
+ /* 14 */ "maaafmmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
+
+ // Level 7
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmaaam"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "m...mmmmmmmmaaam"
+ /* 5 */ "m...mmmmmmmmmmmm"
+ /* 6 */ "m...mmmmmmmmmmmm"
+ /* 7 */ "a...ammmmmmmmmmm"
+ /* 8 */ "a...ammmmmmmmmmm"
+ /* 9 */ "agggammmmmmmmmmm"
+ /* 10 */ "aaaaammmmmmmmmmm"
+ /* 11 */ "aaaaaeemmmmmmmmm"
+ /* 12 */ "caaaaaammmmmmmmm"
+ /* 13 */ "caaaaaammmmmmmmm"
+ /* 14 */ "caaaaaammmmmaaam"
+ /* 15 */ "fffffffmmmmmaaam"
+
+ // Level 8
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmaaam"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "m...mmmmmmmmaaam"
+ /* 5 */ "m...mmmmmmmmmmmm"
+ /* 6 */ "m...mmmmmmmmmmmm"
+ /* 7 */ "m...mmmmmmmmmmmm"
+ /* 8 */ "m...mmmmmmmmmmmm"
+ /* 9 */ "a...ammmmmmmmmmm"
+ /* 10 */ "a...ammmmmmmmmmm"
+ /* 11 */ "a...aaaeemmmmmmm"
+ /* 12 */ "a....gaaammmmmmm"
+ /* 13 */ "a....gaaammmmmmm"
+ /* 14 */ "a....gaaammmaaam"
+ /* 15 */ "aaaaaaaffmmmaaam"
+
+ // Level 9
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmcaaab"
+ /* 1 */ "mmmmmmmmmmmcaaab"
+ /* 2 */ "mmmmmmmmmmmcaaab"
+ /* 3 */ "mmmmmmmmmmmcaaab"
+ /* 4 */ "mmmmmmmmmmmcaaab"
+ /* 5 */ "mmmmmmmmmmmcaaab"
+ /* 6 */ "m...mmmmmmmcaaab"
+ /* 7 */ "m...mmmmmmmcaaab"
+ /* 8 */ "m...mmmmmmmcaaab"
+ /* 9 */ "m...mmmmmmmcaaab"
+ /* 10 */ "m...mmmmmmmcaaab"
+ /* 11 */ "m...maaaaeecaaab"
+ /* 12 */ "m......gaaaaaaab"
+ /* 13 */ "m......gaaaaaaab"
+ /* 14 */ "m......gaaaaaaab"
+ /* 15 */ "mmmmmaaaafffaaab"
+
+ // Level 10
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmaaaaa"
+ /* 1 */ "mmmmmmmmmmmaaaaa"
+ /* 2 */ "mmmmmmmmmmmaaaaa"
+ /* 3 */ "mmmmmmmmmmmaaaaa"
+ /* 4 */ "mmmmmmmmmmmaaaaa"
+ /* 5 */ "mmmmmmmmmmmaaaaa"
+ /* 6 */ "mmmmmmmmmmmaaaaa"
+ /* 7 */ "mmmmmmmmmmmaaaaa"
+ /* 8 */ "m...mmmmmmmaaaaa"
+ /* 9 */ "m...mmmmmmmaaaaa"
+ /* 10 */ "m...mmmmmmmaaaaa"
+ /* 11 */ "m...mmmaaaaaaaaa"
+ /* 12 */ "m........gaaaaaa"
+ /* 13 */ "m........gaaaaaa"
+ /* 14 */ "m........gaaaaaa"
+ /* 15 */ "mmmmmmmaaaaaaaaa"
+
+ // Level 11
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmma...a"
+ /* 1 */ "mmmmmmmmmmma...a"
+ /* 2 */ "mmmmmmmmmmma...a"
+ /* 3 */ "mmmmmmmmmmma...a"
+ /* 4 */ "mmmmmmmmmmma...a"
+ /* 5 */ "mmmmmmmmmmma...a"
+ /* 6 */ "mmmmmmmmmmma...a"
+ /* 7 */ "mmmmmmmmmmma...a"
+ /* 8 */ "mmmmmmmmmmma...a"
+ /* 9 */ "mmmmmmmmmmma...a"
+ /* 10 */ "mmmmmmmmmmma...a"
+ /* 11 */ "mmmmmmmmmaaa...a"
+ /* 12 */ "mmmm...........a"
+ /* 13 */ "mmmm...........a"
+ /* 14 */ "mmmm...........a"
+ /* 15 */ "mmmmmmmmmaaa...a"
+
+ // Level 12
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmm...m"
+ /* 1 */ "mmmmmmmmmmmm...m"
+ /* 2 */ "mmmmmmmmmmmm...m"
+ /* 3 */ "mmmmmmmmmmmm...m"
+ /* 4 */ "mmmmmmmmmmmm...m"
+ /* 5 */ "mmmmmmmmmmmm...m"
+ /* 6 */ "mmmmmmmmmmmm...m"
+ /* 7 */ "mmmmmmmmmmmm...m"
+ /* 8 */ "mmmmmmmmmmmm...m"
+ /* 9 */ "mmmmmmmmmmmm...m"
+ /* 10 */ "mmmmmmmmmmmm...m"
+ /* 11 */ "mmmmmmmmmmmm...m"
+ /* 12 */ "mmmmmm.........m"
+ /* 13 */ "mmmmmm.........m"
+ /* 14 */ "mmmmmm.........m"
+ /* 15 */ "mmmmmmmmmmmm...m"
+
+ // Level 13
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmm...m"
+ /* 1 */ "mmmmmmmmmmmm...m"
+ /* 2 */ "mmmmmmmmmmmm...m"
+ /* 3 */ "mmmmmmmmmmmm...m"
+ /* 4 */ "mmmmmmmmmmmm...m"
+ /* 5 */ "mmmmmmmmmmmm...m"
+ /* 6 */ "mmmmmmmmmmmm...m"
+ /* 7 */ "mmmmmmmmmmmm...m"
+ /* 8 */ "mmmmmmmmmmmm...m"
+ /* 9 */ "mmmmmmmmmmmm...m"
+ /* 10 */ "mmmmmmmmmmmm...m"
+ /* 11 */ "mmmmmmmmmmmm...m"
+ /* 12 */ "mmmmmmmm.......m"
+ /* 13 */ "mmmmmmmm.......m"
+ /* 14 */ "mmmmmmmm.......m"
+ /* 15 */ "mmmmmmmmmmmm...m",
+
+ // Connectors:
+ "0: 13, 11, 0: 2\n" /* Type 0, direction Z- */
+ "0: 13, 11, 15: 3\n" /* Type 0, direction Z+ */
+ "0: 0, 5, 2: 4\n" /* Type 0, direction X- */
+ "0: 15, 5, 2: 5\n" /* Type 0, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 20,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // SlabbedBridgeStairs
+
+
+
+ ////////////////////////////////////////////////////////////////////////////////
// StairsToOpen1:
// The data has been exported from the gallery Nether, area index 27, ID 277, created by Aloe_vera
{