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authorTheJumper <maximilian.springer@web.de>2014-02-23 19:35:56 +0100
committerTheJumper <maximilian.springer@web.de>2014-02-23 19:35:56 +0100
commit2f59517023765e8f5d5555adacafd146729ab071 (patch)
treebb5202265e994a69e16041a86e8199563ee6e940 /src/Mobs/Blaze.cpp
parentAdded static Enchantment Constants, Replaced cryptic Looting ID (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Blaze.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index bd16a36e2..ac42cf40b 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -19,9 +19,9 @@ cBlaze::cBlaze(void) :
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf"))
+ if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
}
}