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authorMattes D <github@xoft.cz>2016-09-12 23:21:15 +0200
committerMattes D <github@xoft.cz>2016-09-12 23:21:15 +0200
commit2622a8622ae94500cfab59ec8599e9348891c8f8 (patch)
tree26d1f1adebabe0b8d7426bf8ac1eea6a6c0def14 /src/Mobs/Monster.h
parentAPIDump: Support structured parameter info. (diff)
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-rw-r--r--src/Mobs/Monster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 2155a4a7c..03382e28e 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -62,7 +62,7 @@ public:
virtual void HandleFalling(void) override;
- /** Engage pathfinder and tell it to calculate a path to a given position, and move the mobile accordingly
+ /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly
Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export