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authormathiascode <8754153+mathiascode@users.noreply.github.com>2017-08-24 11:19:40 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-24 11:19:40 +0200
commit02775e52c43dbc82e08b6af8b87d8f320c05cb73 (patch)
tree66b9fd743c4e4d04a2ec8d5ffc107585bd2f963a /src/Mobs/Sheep.h
parentAdded check to deactivate existing entity effects when new entity effects are added. (diff)
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-rw-r--r--src/Mobs/Sheep.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h
index 02aa888f1..c8af067f3 100644
--- a/src/Mobs/Sheep.h
+++ b/src/Mobs/Sheep.h
@@ -33,7 +33,7 @@ public:
}
/** Generates a random color for the sheep like the vanilla server.
- The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
+ The percent's where used are from the wiki: https://minecraft.gamepedia.com/Sheep#Breeding */
static NIBBLETYPE GenerateNaturalRandomColor(void);
bool IsSheared(void) const { return m_IsSheared; }