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authorTiger Wang <ziwei.tiger@outlook.com>2020-09-23 17:06:27 +0200
committerAlexander Harkness <me@bearbin.net>2020-09-25 11:07:01 +0200
commitc53a0ba5f6f71da384a45a07685f8e25c3f91a29 (patch)
treebc8d016d1f5c5b5206b3b4f5580295bd91bb6099 /src/Physics/Explodinator.cpp
parentSmall cleanup in Jukeboxes (diff)
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-rw-r--r--src/Physics/Explodinator.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/Physics/Explodinator.cpp b/src/Physics/Explodinator.cpp
index c6f254cfc..ca8b82b9b 100644
--- a/src/Physics/Explodinator.cpp
+++ b/src/Physics/Explodinator.cpp
@@ -140,10 +140,7 @@ namespace Explodinator
else if (Random.RandBool(1.f / a_Power))
{
const auto DestroyedMeta = a_Chunk.GetMeta(a_Position);
- a_Chunk.GetWorld()->SpawnItemPickups(
- cBlockHandler::For(DestroyedBlock).ConvertToPickups(DestroyedMeta, a_Chunk.GetBlockEntityRel(a_Position)),
- Absolute
- );
+ a_Chunk.GetWorld()->SpawnItemPickups(cBlockHandler::For(DestroyedBlock).ConvertToPickups(DestroyedMeta), Absolute);
}
else if (a_Fiery && Random.RandBool(1.f / 3.f)) // 33% chance of starting fires if it can start fires
{