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author | Mattes D <github@xoft.cz> | 2013-12-08 18:07:49 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-12-08 18:07:49 +0100 |
commit | ac6b4cda7c4fafa47a7711317b22ead8f96c1f61 (patch) | |
tree | 189d19a7e83307f0bcf2fa54037cb2c9eb01094c /src/World.cpp | |
parent | Merge pull request #404 from mc-server/fixesnfeatures (diff) | |
parent | Now spawn points will not be in deep oceans or rivers etc. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/World.cpp b/src/World.cpp index f6957f4cd..eecd02027 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -608,7 +608,7 @@ void cWorld::GenerateRandomSpawn(void) { LOGD("Generating random spawnpoint..."); - while (GetBiomeAt((int)m_SpawnX, (int)m_SpawnZ) == biOcean) // Anything but ocean is fine + while (IsBlockWater(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ))) { if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords { |