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-rw-r--r--src/Items/ItemFood.h116
-rw-r--r--src/Items/ItemGoldenApple.h17
-rw-r--r--src/Items/ItemHandler.cpp31
-rw-r--r--src/Items/ItemHandler.h5
-rw-r--r--src/Items/ItemSeeds.h3
-rw-r--r--src/Mobs/Wolf.cpp11
6 files changed, 93 insertions, 90 deletions
diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h
index 15782dba1..caeca2175 100644
--- a/src/Items/ItemFood.h
+++ b/src/Items/ItemFood.h
@@ -25,8 +25,23 @@ public:
}
- virtual FoodInfo GetFoodInfo(void) override
+ virtual FoodInfo GetFoodInfo(const cItem * a_Item) override
{
+ static const FoodInfo RawFishInfos[] =
+ {
+ FoodInfo(2, 0.4), // Raw fish
+ FoodInfo(2, 0.2), // Raw salmon
+ FoodInfo(1, 0.2), // Clownfish
+ FoodInfo(1, 0.2), // Pufferfish
+ };
+ static const FoodInfo CookedFishInfos[] =
+ {
+ FoodInfo(5, 6.0), // Cooked fish
+ FoodInfo(6, 9.6), // Cooked salmon
+ };
+ static const short NumRawFishInfos = sizeof(RawFishInfos) / sizeof(FoodInfo);
+ static const short NumCookedFishInfos = sizeof(CookedFishInfos) / sizeof(FoodInfo);
+
switch (m_ItemType)
{
// Please keep alpha-sorted.
@@ -37,7 +52,15 @@ public:
// Carrots handled in ItemSeeds
case E_ITEM_CHORUS_FRUIT: return FoodInfo(4, 2.4);
case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2);
- case E_ITEM_COOKED_FISH: return FoodInfo(5, 6); // TODO: Add other fish types
+ case E_ITEM_COOKED_FISH:
+ {
+ if (a_Item->m_ItemDamage >= NumCookedFishInfos)
+ {
+ LOGWARNING("Unknown cooked fish type '%d'", a_Item->m_ItemDamage);
+ return FoodInfo(0, 0);
+ }
+ return CookedFishInfos[a_Item->m_ItemDamage];
+ }
case E_ITEM_COOKED_MUTTON: return FoodInfo(6, 9.6);
case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8);
case E_ITEM_COOKED_RABBIT: return FoodInfo(5, 6);
@@ -53,7 +76,15 @@ public:
case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4);
case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8);
case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2);
- case E_ITEM_RAW_FISH: return FoodInfo(2, 1.2);
+ case E_ITEM_RAW_FISH:
+ {
+ if (a_Item->m_ItemDamage >= NumRawFishInfos)
+ {
+ LOGWARNING("Unknown raw fish type '%d'", a_Item->m_ItemDamage);
+ return FoodInfo(0, 0);
+ }
+ return RawFishInfos[a_Item->m_ItemDamage];
+ }
case E_ITEM_RAW_MUTTON: return FoodInfo(2, 1.2);
case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8);
case E_ITEM_RAW_RABBIT: return FoodInfo(3, 1.8);
@@ -65,46 +96,6 @@ public:
return FoodInfo(0, 0.f);
}
- virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance) override
- {
- switch (m_ItemType)
- {
- case E_ITEM_RAW_CHICKEN:
- {
- a_EffectType = cEntityEffect::effHunger;
- a_EffectDurationTicks = 600;
- a_EffectIntensity = 0;
- a_Chance = 0.3f;
- return true;
- }
- case E_ITEM_ROTTEN_FLESH:
- {
- a_EffectType = cEntityEffect::effHunger;
- a_EffectDurationTicks = 600;
- a_EffectIntensity = 0;
- a_Chance = 0.8f;
- return true;
- }
- case E_ITEM_SPIDER_EYE:
- {
- a_EffectType = cEntityEffect::effPoison;
- a_EffectDurationTicks = 100;
- a_EffectIntensity = 0;
- a_Chance = 1.0f;
- return true;
- }
- case E_ITEM_POISONOUS_POTATO:
- {
- a_EffectType = cEntityEffect::effPoison;
- a_EffectDurationTicks = 100;
- a_EffectIntensity = 0;
- a_Chance = 0.6f;
- return true;
- }
- }
- return false;
- }
-
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{
if (!super::EatItem(a_Player, a_Item))
@@ -125,6 +116,45 @@ public:
}
break;
}
+ case E_ITEM_RAW_FISH:
+ {
+ if (a_Item->m_ItemDamage == E_META_RAW_FISH_PUFFERFISH)
+ {
+ a_Player->AddEntityEffect(cEntityEffect::effHunger, 20 * 15, 2);
+ a_Player->AddEntityEffect(cEntityEffect::effNausea, 20 * 15, 1);
+ a_Player->AddEntityEffect(cEntityEffect::effPoison, 20 * 60, 3);
+ }
+ break;
+ }
+ case E_ITEM_RAW_CHICKEN:
+ {
+ if (GetRandomProvider().RandBool(0.3))
+ {
+ a_Player->AddEntityEffect(cEntityEffect::effHunger, 600, 0);
+ }
+ break;
+ }
+ case E_ITEM_ROTTEN_FLESH:
+ {
+ if (GetRandomProvider().RandBool(0.8))
+ {
+ a_Player->AddEntityEffect(cEntityEffect::effHunger, 600, 0);
+ }
+ break;
+ }
+ case E_ITEM_SPIDER_EYE:
+ {
+ a_Player->AddEntityEffect(cEntityEffect::effPoison, 100, 0);
+ break;
+ }
+ case E_ITEM_POISONOUS_POTATO:
+ {
+ if (GetRandomProvider().RandBool(0.6))
+ {
+ a_Player->AddEntityEffect(cEntityEffect::effPoison, 100, 0);
+ }
+ break;
+ }
}
return true;
}
diff --git a/src/Items/ItemGoldenApple.h b/src/Items/ItemGoldenApple.h
index c6bd7e470..a88d3eb54 100644
--- a/src/Items/ItemGoldenApple.h
+++ b/src/Items/ItemGoldenApple.h
@@ -20,9 +20,10 @@ public:
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{
- // Feed the player:
- FoodInfo Info = GetFoodInfo();
- a_Player->Feed(Info.FoodLevel, Info.Saturation);
+ if (!super::EatItem(a_Player, a_Item))
+ {
+ return false;
+ }
// Add the effects:
a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 0);
@@ -36,22 +37,16 @@ public:
a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0);
}
- a_Player->GetInventory().RemoveOneEquippedItem();
return true;
}
- virtual FoodInfo GetFoodInfo(void) override
+ virtual FoodInfo GetFoodInfo(const cItem * a_Item) override
{
+ UNUSED(a_Item);
return FoodInfo(4, 9.6);
}
-
- virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance) override
- {
- return false;
- }
-
};
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index b430e83ef..c34b8b444 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -826,41 +826,17 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
-bool cItemHandler::GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance)
-{
- return false;
-}
-
-
-
-
-
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{
- UNUSED(a_Item);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
- FoodInfo Info = GetFoodInfo();
+ FoodInfo Info = GetFoodInfo(a_Item);
if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
{
- bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
-
- // Give effects
- cEntityEffect::eType EffectType;
- int EffectDurationTicks;
- short EffectIntensity;
- float Chance;
- if (Success && GetEatEffect(EffectType, EffectDurationTicks, EffectIntensity, Chance))
- {
- if (GetRandomProvider().RandBool(Chance))
- {
- a_Player->AddEntityEffect(EffectType, EffectDurationTicks, EffectIntensity, Chance);
- }
- }
- return Success;
+ return a_Player->Feed(Info.FoodLevel, Info.Saturation);
}
return false;
}
@@ -869,8 +845,9 @@ bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
-cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
+cItemHandler::FoodInfo cItemHandler::GetFoodInfo(const cItem * a_Item)
{
+ UNUSED(a_Item);
return FoodInfo(0, 0);
}
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index 8141bfb23..9689ec50d 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -127,10 +127,7 @@ public:
} ;
/** Returns the FoodInfo for this item. (FoodRecovery and Saturation) */
- virtual FoodInfo GetFoodInfo();
-
- /** If this function returns true, it sets the arguments to a effect who will be activated when you eat the item. */
- virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance);
+ virtual FoodInfo GetFoodInfo(const cItem * a_Item);
/** Lets the player eat a selected item. Returns true if the player ate the item */
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item);
diff --git a/src/Items/ItemSeeds.h b/src/Items/ItemSeeds.h
index 0661d2b9b..a04ab3c05 100644
--- a/src/Items/ItemSeeds.h
+++ b/src/Items/ItemSeeds.h
@@ -33,8 +33,9 @@ public:
}
}
- virtual FoodInfo GetFoodInfo(void) override
+ virtual FoodInfo GetFoodInfo(const cItem * a_Item) override
{
+ UNUSED(a_Item);
switch (m_ItemType)
{
case E_ITEM_CARROT: return FoodInfo(3, 3.6);
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index 560a6b2fa..33a9b31ee 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -169,10 +169,13 @@ void cWolf::ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool
void cWolf::OnRightClicked(cPlayer & a_Player)
{
+ const cItem & EquippedItem = a_Player.GetEquippedItem();
+ const int EquippedItemType = EquippedItem.m_ItemType;
+
if (!IsTame() && !IsAngry())
{
// If the player is holding a bone, try to tame the wolf:
- if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
+ if (EquippedItemType == E_ITEM_BONE)
{
if (!a_Player.IsGameModeCreative())
{
@@ -199,7 +202,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
else if (IsTame())
{
// Feed the wolf, restoring its health, or dye its collar:
- switch (a_Player.GetEquippedItem().m_ItemType)
+ switch (EquippedItemType)
{
case E_ITEM_RAW_BEEF:
case E_ITEM_STEAK:
@@ -211,7 +214,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
{
if (m_Health < m_MaxHealth)
{
- Heal(ItemHandler(a_Player.GetEquippedItem().m_ItemType)->GetFoodInfo().FoodLevel);
+ Heal(ItemHandler(EquippedItemType)->GetFoodInfo(&EquippedItem).FoodLevel);
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
@@ -223,7 +226,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
{
if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog?
{
- SetCollarColor(a_Player.GetEquippedItem().m_ItemDamage);
+ SetCollarColor(EquippedItem.m_ItemDamage);
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();