diff options
Diffstat (limited to '')
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 5 | ||||
-rw-r--r-- | src/BlockEntities/DispenserEntity.cpp | 2 | ||||
-rw-r--r-- | src/Entities/TNTEntity.cpp | 33 | ||||
-rw-r--r-- | src/Entities/TNTEntity.h | 23 | ||||
-rw-r--r-- | src/Items/ItemLighter.h | 4 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 2 | ||||
-rw-r--r-- | src/World.cpp | 4 | ||||
-rw-r--r-- | src/World.h | 2 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 15 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.h | 2 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 27 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.h | 1 |
13 files changed, 91 insertions, 30 deletions
diff --git a/.gitignore b/.gitignore index c8ad93a80..c544f394d 100644 --- a/.gitignore +++ b/.gitignore @@ -1,4 +1,5 @@ build/ +nbproject/ ipch/ Win32/ MCServer/MCServer diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 1e572492b..6d8272a95 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -2025,8 +2025,9 @@ end Desc = "This class manages a TNT entity.", Functions = { - GetCounterTime = { Return = "number", Notes = "Returns the time until the entity explodes." }, - GetMaxFuseTime = { Return = "number", Notes = "Returns how long the fuse was." }, + Explode = { Return = "", Notes = "Explode the tnt." }, + GetFuseTicks = { Return = "number", Notes = "Returns the fuse ticks (in seconds) until the tnt will explode." }, + SetFuseTicks = { Return = "number", Notes = "Set the fuse ticks (in seconds) until the tnt will explode." }, }, Inherits = "cEntity", }, diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index 374f3d6e3..cbfbb1b6a 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -116,7 +116,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) { double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity + m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 80, 0); // 80 ticks fuse, no initial velocity m_Contents.ChangeSlotCount(a_SlotNum, -1); } break; diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index 339107b2e..02f31f5bb 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -8,10 +8,9 @@ -cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) : +cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks) : super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98), - m_Counter(0), - m_MaxFuseTime(a_FuseTimeInSec) + m_FuseTicks(a_FuseTicks) { } @@ -19,10 +18,9 @@ cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSe -cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) : +cTNTEntity::cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks) : super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98), - m_Counter(0), - m_MaxFuseTime(a_FuseTimeInSec) + m_FuseTicks(a_FuseTicks) { } @@ -42,18 +40,27 @@ void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle) +void cTNTEntity::Explode(void) +{ + m_FuseTicks = 0; + Destroy(true); + LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ()); + m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this); +} + + + + + void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); BroadcastMovementUpdate(); - float delta_time = a_Dt / 1000; // Convert miliseconds to seconds - m_Counter += delta_time; - if (m_Counter > m_MaxFuseTime) // Check if we go KABOOOM + + m_FuseTicks -= 1; + if (m_FuseTicks <= 0) { - Destroy(true); - LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ()); - m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this); - return; + Explode(); } } diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h index d1fcae766..116f5a8cb 100644 --- a/src/Entities/TNTEntity.h +++ b/src/Entities/TNTEntity.h @@ -16,19 +16,28 @@ public: // tolua_end CLASS_PROTODEF(cTNTEntity); - cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec); - cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec); + cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80); + cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80); // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - double GetCounterTime(void) const { return m_Counter; } // tolua_export - double GetMaxFuseTime(void) const { return m_MaxFuseTime; } // tolua_export + + // tolua_begin + + /** Explode the tnt */ + void Explode(void); + + /** Returns the fuse ticks until the tnt will explode */ + int GetFuseTicks(void) const { return m_FuseTicks; } + + /** Set the fuse ticks until the tnt will explode */ + void SetFuseTicks(int a_FuseTicks) { m_FuseTicks = a_FuseTicks; } + + // tolua_end protected: - double m_Counter; ///< How much time has elapsed since the object was created, in seconds - double m_MaxFuseTime; ///< How long the fuse is, in seconds + int m_FuseTicks; ///< How much ticks is left, while the tnt will explode }; // tolua_export diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h index cc7daeb08..18873e911 100644 --- a/src/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h @@ -33,8 +33,8 @@ public: case E_BLOCK_TNT: { // Activate the TNT: - a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom + a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 1.0f); + a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0); break; } diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index f377b0aa7..ca2ef4b1a 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -838,7 +838,7 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_ if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { m_World.BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom + m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); } } diff --git a/src/World.cpp b/src/World.cpp index f6d277663..e208cfe91 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1726,10 +1726,10 @@ int cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType -void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff) +void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTicks, double a_InitialVelocityCoeff) { UNUSED(a_InitialVelocityCoeff); - cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec); + cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTicks); TNT->Initialize(this); // TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff } diff --git a/src/World.h b/src/World.h index 0a0939dd1..6e550e06b 100644 --- a/src/World.h +++ b/src/World.h @@ -445,7 +445,7 @@ public: int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward); /** Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided */ - void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1); + void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1); // tolua_end diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 6d0e29958..17cf838c3 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -28,6 +28,7 @@ #include "../Entities/Minecart.h" #include "../Entities/Pickup.h" #include "../Entities/ProjectileEntity.h" +#include "../Entities/TNTEntity.h" #include "../Mobs/Monster.h" #include "../Mobs/Bat.h" @@ -583,6 +584,18 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) +void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT) +{ + m_Writer.BeginCompound(""); + AddBasicEntity(a_TNT, "PrimedTnt"); + m_Writer.AddByte("Fuse", (unsigned char)a_TNT->GetFuseTicks()); + m_Writer.EndCompound(); +} + + + + + void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart) { m_Writer.BeginList("Items", TAG_Compound); @@ -662,7 +675,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity) case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break; case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break; case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break; - case cEntity::etTNT: /* TODO */ break; + case cEntity::etTNT: AddTNTEntity ((cTNTEntity *) a_Entity); break; case cEntity::etExpOrb: /* TODO */ break; case cEntity::etItemFrame: /* TODO */ break; case cEntity::etPainting: /* TODO */ break; diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 8a9e18413..3b486d2bc 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -41,6 +41,7 @@ class cMonster; class cPickup; class cItemGrid; class cProjectileEntity; +class cTNTEntity; @@ -107,6 +108,7 @@ protected: void AddMonsterEntity (cMonster * a_Monster); void AddPickupEntity (cPickup * a_Pickup); void AddProjectileEntity (cProjectileEntity * a_Projectile); + void AddTNTEntity (cTNTEntity * a_TNT); void AddMinecartChestContents(cMinecartWithChest * a_Minecart); diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 680f2458f..b52b74932 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -36,6 +36,7 @@ #include "../Entities/Minecart.h" #include "../Entities/Pickup.h" #include "../Entities/ProjectileEntity.h" +#include "../Entities/TNTEntity.h" @@ -1231,6 +1232,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a { LoadPigZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx); } + else if (strncmp(a_IDTag, "PrimedTnt", a_IDTagLength) == 0) + { + LoadTNTFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } // TODO: other entities } @@ -2167,6 +2172,28 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT +void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cTNTEntity> TNT(new cTNTEntity(0.0, 0.0, 0.0, 0)); + if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx)) + { + return; + } + + // Load Fuse Ticks: + int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse"); + if (FuseTicks > 0) + { + TNT->SetFuseTicks((int) a_NBT.GetByte(FuseTicks)); + } + + a_Entities.push_back(TNT.release()); +} + + + + + bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx) { double Pos[3]; diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index b26345b13..fe93d16c3 100644 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -192,6 +192,7 @@ protected: void LoadWolfFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadTNTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); /// Loads entity common data from the NBT compound; returns true if successful bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx); |