diff options
Diffstat (limited to '')
-rw-r--r-- | source/MobCensus.cpp | 87 | ||||
-rw-r--r-- | source/MobCensus.h | 72 | ||||
-rw-r--r-- | source/MobFamilyCollecter.cpp | 26 | ||||
-rw-r--r-- | source/MobFamilyCollecter.h | 45 | ||||
-rw-r--r-- | source/World.cpp | 12 |
5 files changed, 157 insertions, 85 deletions
diff --git a/source/MobCensus.cpp b/source/MobCensus.cpp index 612f25916..67b154404 100644 --- a/source/MobCensus.cpp +++ b/source/MobCensus.cpp @@ -5,7 +5,9 @@ -cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11() + + +cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11(void) { std::map<cMonster::eFamily,int> toReturn; toReturn[cMonster::mfHostile] = 79; @@ -15,7 +17,11 @@ cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11() return toReturn; } -cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11() + + + + +cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11(void) { std::map<cMonster::eFamily,int> toReturn; toReturn[cMonster::mfHostile] = 1; @@ -25,65 +31,98 @@ cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11() return toReturn; } -cMobCensus::tCapMultipliersMap& cMobCensus::m_CapMultipliers() + + + + +cMobCensus::tCapMultipliersMap & cMobCensus::m_CapMultipliers(void) { - static tCapMultipliersMap* value = new tCapMultipliersMap(CapMultiplierInitializerBeforeCx11()); + // TODO: This memory leaks: + static tCapMultipliersMap * value = new tCapMultipliersMap(CapMultiplierInitializerBeforeCx11()); return *value; } -cMobCensus::tMobSpawnRate& cMobCensus::m_SpawnRate() + + + + +cMobCensus::tMobSpawnRate & cMobCensus::m_SpawnRate(void) { + // TODO: This memory leaks: static tMobSpawnRate* value = new tMobSpawnRate(MobSpawnRateInitializerBeforeCx11()); return *value; } -cMobCensus::cMobCensus() -{ -} -void cMobCensus::CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance) + + + +void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance) { m_ProximityCounter.CollectMob(a_Monster,a_Chunk,a_Distance); m_MobFamilyCollecter.CollectMob(a_Monster); } -bool cMobCensus::isCaped(cMonster::eFamily a_MobFamily) + + + + +bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily) { bool toReturn = true; const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player - // but for now, we use all chunks loaded by players. that means 19 x 19 chucks. That's why we use 256 * (19*19) / (17*17) = 319 + // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319 // MG TODO : code the correct count tCapMultipliersMap::const_iterator capMultiplier = m_CapMultipliers().find(a_MobFamily); - if ( + if ( (capMultiplier != m_CapMultipliers().end()) && - (capMultiplier->second * getChunkNb()) / ratio >= m_MobFamilyCollecter.getNumberOfCollectedMobs(a_MobFamily) - ) + ((capMultiplier->second * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily)) + ) { - toReturn = false; + return false; } - return toReturn; + return true; } -void cMobCensus::CollectSpawnableChunk(cChunk& a_Chunk) + + + + +void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk) { m_EligibleForSpawnChunks.insert(&a_Chunk); } -int cMobCensus::getChunkNb() + + + + +int cMobCensus::GetNumChunks(void) { return m_EligibleForSpawnChunks.size(); } -cMobProximityCounter& cMobCensus::getProximityCounter() + + + + +cMobProximityCounter & cMobCensus::GetProximityCounter(void) { return m_ProximityCounter; } -void cMobCensus::logd() + + + +void cMobCensus::Logd() { - LOGD((std::string("Hostile mobs : %d") + (isCaped(cMonster::mfHostile)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfHostile)); - LOGD((std::string("Ambiant mobs : %d") + (isCaped(cMonster::mfAmbient)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfAmbient)); - LOGD((std::string("Water mobs : %d") + (isCaped(cMonster::mfWater)? "(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfWater)); - LOGD((std::string("Passive mobs : %d") + (isCaped(cMonster::mfPassive)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfPassive)); + LOGD("Hostile mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfHostile), IsCapped(cMonster::mfHostile) ? "(capped)" : ""); + LOGD("Ambient mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfAmbient), IsCapped(cMonster::mfAmbient) ? "(capped)" : ""); + LOGD("Water mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfWater), IsCapped(cMonster::mfWater) ? "(capped)" : ""); + LOGD("Passive mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfPassive), IsCapped(cMonster::mfPassive) ? "(capped)" : ""); } + + + + diff --git a/source/MobCensus.h b/source/MobCensus.h index 8aa8f3a6c..7606efcea 100644 --- a/source/MobCensus.h +++ b/source/MobCensus.h @@ -4,55 +4,63 @@ #include "MobProximityCounter.h" #include "MobFamilyCollecter.h" + + + +// fwd: class cChunk; class cMonster; -// This class is used to collect, for each Mob, what is the distance of the closest player -// it was first being designed in order to make mobs spawn / despawn / act -// as the behaviour and even life of mobs depends on the distance to closest player -// -// as side effect : it also collect the chunks that are elligible for spawning -// as side effect 2 : it also know the caps for mobs number and can compare census to this numbers -class cMobCensus -{ -public : - cMobCensus(); -protected : - cMobProximityCounter m_ProximityCounter; - cMobFamilyCollecter m_MobFamilyCollecter; - typedef const std::map<cMonster::eFamily,int> tCapMultipliersMap; - static tCapMultipliersMap& m_CapMultipliers(); - std::set<cChunk*> m_EligibleForSpawnChunks; - // count the chunks that are elligible to spawn (for now, the loaded valide not null chunks) - int getChunkNb(); +/** This class is used to collect information, for each Mob, what is the distance of the closest player +it was first being designed in order to make mobs spawn / despawn / act +as the behaviour and even life of mobs depends on the distance to closest player +as side effect : it also collect the chunks that are elligible for spawning +as side effect 2 : it also know the caps for mobs number and can compare census to this numbers +*/ +class cMobCensus +{ public: typedef const std::map<cMonster::eFamily,int> tMobSpawnRate; - static tMobSpawnRate& m_SpawnRate(); + static tMobSpawnRate & m_SpawnRate(void); - // return the nested proximity counter - cMobProximityCounter& getProximityCounter(); + /// Returns the nested proximity counter + cMobProximityCounter & GetProximityCounter(void); -public : // collect an elligible Chunk for Mob Spawning // MG TODO : code the correct rule (not loaded chunk but short distant from players) - void CollectSpawnableChunk(cChunk& a_Chunk); + void CollectSpawnableChunk(cChunk & a_Chunk); - // collect a mob - it's distance to player, it's family ... + /// Collect a mob - it's distance to player, it's family ... void CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance); - // return true if the family is caped (i.e. there is more mobs of this family than max) - bool isCaped(cMonster::eFamily a_MobFamily); + /// Returns true if the family is capped (i.e. there are more mobs of this family than max) + bool IsCapped(cMonster::eFamily a_MobFamily); + + /// log the results of census to server console + void Logd(void); + +protected : + cMobProximityCounter m_ProximityCounter; + cMobFamilyCollecter m_MobFamilyCollecter; + + typedef const std::map<cMonster::eFamily,int> tCapMultipliersMap; + + static tCapMultipliersMap & m_CapMultipliers(void); + + std::set<cChunk *> m_EligibleForSpawnChunks; + + /// Returns the number of chunks that are elligible for spawning (for now, the loaded, valid chunks) + int GetNumChunks(); + + static tCapMultipliersMap CapMultiplierInitializerBeforeCx11(void); + static tCapMultipliersMap MobSpawnRateInitializerBeforeCx11(void); +} ; + - // log the results of census - void logd(); -protected : - static tCapMultipliersMap CapMultiplierInitializerBeforeCx11(); - static tCapMultipliersMap MobSpawnRateInitializerBeforeCx11(); -}; diff --git a/source/MobFamilyCollecter.cpp b/source/MobFamilyCollecter.cpp index 2aa46599a..086fa5f40 100644 --- a/source/MobFamilyCollecter.cpp +++ b/source/MobFamilyCollecter.cpp @@ -6,7 +6,7 @@ -cMobFamilyCollecter::tMobFamilyList cMobFamilyCollecter::initMobFamilyBeforeCx11() +cMobFamilyCollecter::tMobFamilyList cMobFamilyCollecter::InitMobFamilyBeforeCx11(void) { std::set<cMonster::eFamily> toReturn; toReturn.insert(cMonster::mfHostile); @@ -15,19 +15,37 @@ cMobFamilyCollecter::tMobFamilyList cMobFamilyCollecter::initMobFamilyBeforeCx11 toReturn.insert(cMonster::mfWater); return toReturn; } -cMobFamilyCollecter::tMobFamilyList& cMobFamilyCollecter::m_AllFamilies() + + + + + +cMobFamilyCollecter::tMobFamilyList & cMobFamilyCollecter::m_AllFamilies(void) { - static tMobFamilyList* AllFamilies = new tMobFamilyList(initMobFamilyBeforeCx11()); + // TODO: This memory is leaked: + static tMobFamilyList * AllFamilies = new tMobFamilyList(InitMobFamilyBeforeCx11()); return *AllFamilies; } + + + + void cMobFamilyCollecter::CollectMob(cMonster& a_Monster) { cMonster::eFamily MobFamily = a_Monster.GetMobFamily(); m_Mobs[MobFamily].insert(&a_Monster); } -int cMobFamilyCollecter::getNumberOfCollectedMobs(cMonster::eFamily a_Family) + + + + +int cMobFamilyCollecter::GetNumberOfCollectedMobs(cMonster::eFamily a_Family) { return m_Mobs[a_Family].size(); } + + + + diff --git a/source/MobFamilyCollecter.h b/source/MobFamilyCollecter.h index 659d2b687..cd05b6adb 100644 --- a/source/MobFamilyCollecter.h +++ b/source/MobFamilyCollecter.h @@ -6,35 +6,44 @@ #include "BlockID.h" #include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it + + + +// fwd: class cChunk; -// This class is used to collect, for each Mob, what is it's family. It was first -// being designed to check the caps of the mobs (no more than ... hostile mob in the world) -// -// as side effects : it also know what is the spawnrate of each family : MG TODO relocate + + + +/** This class is used to collect, for each Mob, what is it's family. It was first +being designed to check the caps of the mobs (no more than ... hostile mob in the world) + +as side effects : it also know what is the spawnrate of each family : MG TODO relocate +*/ class cMobFamilyCollecter { -protected : - std::map<cMonster::eFamily,std::set<cMonster*> > m_Mobs; - public : + typedef const std::set<cMonster::eFamily> tMobFamilyList; + typedef const std::map<cMonster::eFamily,int> tMobSpawRate; + // collect a mob - void CollectMob(cMonster& a_Monster); + void CollectMob(cMonster & a_Monster); // return the number of mobs for this family - int getNumberOfCollectedMobs(cMonster::eFamily a_Family); + int GetNumberOfCollectedMobs(cMonster::eFamily a_Family); -public : - typedef const std::set<cMonster::eFamily> tMobFamilyList; - static tMobFamilyList& m_AllFamilies(); + static tMobFamilyList & m_AllFamilies(void); -public : - typedef const std::map<cMonster::eFamily,int> tMobSpawRate; - static tMobSpawRate& m_SpawnRate(); + static tMobSpawRate & m_SpawnRate(void); protected : - static tMobFamilyList initMobFamilyBeforeCx11(); - static tMobSpawRate initMobSpawnRateBeforeCx11(); -}; + std::map<cMonster::eFamily, std::set<cMonster*> > m_Mobs; + + static tMobFamilyList InitMobFamilyBeforeCx11(void); + static tMobSpawRate InitMobSpawnRateBeforeCx11(void); +} ; + + + diff --git a/source/World.cpp b/source/World.cpp index 967cd8f59..039e192d9 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -732,21 +732,19 @@ void cWorld::TickMobs(float a_Dt) { cMobCensus::tMobSpawnRate::const_iterator spawnrate = cMobCensus::m_SpawnRate().find(*itr); // hostile mobs are spawned more often - if (spawnrate != cMobCensus::m_SpawnRate().end() && m_LastSpawnMonster[*itr] < m_WorldAge - spawnrate->second) + if ((spawnrate != cMobCensus::m_SpawnRate().end()) && (m_LastSpawnMonster[*itr] < m_WorldAge - spawnrate->second)) { m_LastSpawnMonster[*itr] = m_WorldAge; // each megatype of mob has it's own cap - if (!(MobCensus.isCaped(*itr))) + if (!(MobCensus.IsCapped(*itr))) { if (m_bAnimals) { - cMobSpawner Spawner(*itr,m_AllowedMobs); if (Spawner.CanSpawnSomething()) { m_ChunkMap->SpawnMobs(Spawner); // do the spawn - for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) { SpawnMobFinalize(*itr2); @@ -758,14 +756,14 @@ void cWorld::TickMobs(float a_Dt) } // move close mobs - cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.getProximityCounter().getMobWithinThosesDistances(-1,64*16);// MG TODO : deal with this magic number (the 16 is the size of a block) + cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++) { - itr->second.m_Monster.Tick(a_Dt,itr->second.m_Chunk); + itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk); } // remove too far mobs - cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.getProximityCounter().getMobWithinThosesDistances(128*16,-1);// MG TODO : deal with this magic number (the 16 is the size of a block) + cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block) for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++) { itr->second.m_Monster.Destroy(true); |