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-rw-r--r--src/Chunk.h2
-rw-r--r--src/ChunkMap.h1
-rw-r--r--src/Server.cpp6
3 files changed, 0 insertions, 9 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index 92e46cf5c..176f111ed 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -28,8 +28,6 @@ class cRedstoneSimulatorChunkData;
struct SetChunkData;
-typedef std::list<cClientHandle *> cClientHandleList;
-
// A convenience macro for calling GetChunkAndRelByAbsolute.
#define PREPARE_REL_AND_CHUNK(Position, OriginalChunk) cChunk * Chunk; Vector3i Rel; bool RelSuccess = (OriginalChunk).GetChunkAndRelByAbsolute(Position, &Chunk, Rel)
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index b3cc5f615..611f08cc9 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -26,7 +26,6 @@ class cDeadlockDetect;
struct SetChunkData;
-typedef std::list<cClientHandle *> cClientHandleList;
using cChunkCallback = cFunctionRef<bool(cChunk &)>;
using cEntityCallback = cFunctionRef<bool(cEntity &)>;
using cBlockEntityCallback = cFunctionRef<bool(cBlockEntity &)>;
diff --git a/src/Server.cpp b/src/Server.cpp
index ae0df7544..f70c0d092 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -28,12 +28,6 @@
-typedef std::list< cClientHandle* > ClientList;
-
-
-
-
-
////////////////////////////////////////////////////////////////////////////////
// cServerListenCallbacks: