diff options
Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 57 |
1 files changed, 46 insertions, 11 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index a3695fe17..2c26ccecc 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -99,6 +99,7 @@ g_APIDesc = Clear = { Params = "", Return = "", Notes = "Clears the object, resets it to zero size" }, CopyFrom = { Params = "BlockAreaSrc", Return = "", Notes = "Copies contents from BlockAreaSrc into self" }, CopyTo = { Params = "BlockAreaDst", Return = "", Notes = "Copies contents from self into BlockAreaDst." }, + CountNonAirBlocks = { Params = "", Return = "number", Notes = "Returns the count of blocks that are not air. Returns 0 if blocktypes not available. Block metas are ignored (if present, air with any meta is still considered air)." }, Create = { Params = "SizeX, SizeY, SizeZ, [DataTypes]", Return = "", Notes = "Initializes this BlockArea to an empty area of the specified size and origin of {0, 0, 0}. Any previous contents are lost." }, Crop = { Params = "AddMinX, SubMaxX, AddMinY, SubMaxY, AddMinZ, SubMaxZ", Return = "", Notes = "Crops the specified number of blocks from each border. Modifies the size of this blockarea object." }, DumpToRawFile = { Params = "FileName", Return = "", Notes = "Dumps the raw data into a file. For debugging purposes only." }, @@ -120,6 +121,7 @@ g_APIDesc = GetOriginX = { Params = "", Return = "number", Notes = "Returns the origin x-coord" }, GetOriginY = { Params = "", Return = "number", Notes = "Returns the origin y-coord" }, GetOriginZ = { Params = "", Return = "number", Notes = "Returns the origin z-coord" }, + GetNonAirCropRelCoords = { Params = "[IgnoreBlockType]", Return = "MinRelX, MinRelY, MinRelZ, MaxRelX, MaxRelY, MaxRelZ", Notes = "Returns the minimum and maximum coords in each direction for the first non-ignored block in each direction. If there are no non-ignored blocks within the area, or blocktypes are not present, the returned values are reverse-ranges (MinX <- m_RangeX, MaxX <- 0 etc.). IgnoreBlockType defaults to air." }, GetRelBlockLight = { Params = "RelBlockX, RelBlockY, RelBlockZ", Return = "NIBBLETYPE", Notes = "Returns the blocklight at the specified relative coords" }, GetRelBlockMeta = { Params = "RelBlockX, RelBlockY, RelBlockZ", Return = "NIBBLETYPE", Notes = "Returns the block meta at the specified relative coords" }, GetRelBlockSkyLight = { Params = "RelBlockX, RelBlockY, RelBlockZ", Return = "NIBBLETYPE", Notes = "Returns the skylight at the specified relative coords" }, @@ -197,13 +199,14 @@ g_APIDesc = baMetas = { Notes = "Operations should work on block metas" }, baLight = { Notes = "Operations should work on block (emissive) light" }, baSkyLight = { Notes = "Operations should work on skylight" }, - msDifference = { Notes = "Block becomes air if Src and Dst are the same. Otherwise it becomes the source block." }, - msOverwrite = { Notes = "Src overwrites anything in Dst" }, - msFillAir = { Notes = "Dst is overwritten by Src only where Src has air blocks" }, - msImprint = { Notes = "Src overwrites Dst anywhere where Dst has non-air blocks" }, + msDifference = { Notes = "Block becomes air if 'self' and src are the same. Otherwise it becomes the src block." }, + msFillAir = { Notes = "'self' is overwritten by Src only where 'self' has air blocks" }, + msImprint = { Notes = "Src overwrites 'self' anywhere where 'self' has non-air blocks" }, msLake = { Notes = "Special mode for merging lake images" }, + msMask = { Notes = "The blocks that are exactly the same are kept in 'self', all differing blocks are replaced by air"}, + msOverwrite = { Notes = "Src overwrites anything in 'self'" }, + msSimpleCompare = { Notes = "The blocks that are exactly the same are replaced with air, all differing blocks are replaced by stone"}, msSpongePrint = { Notes = "Similar to msImprint, sponge block doesn't overwrite anything, all other blocks overwrite everything"}, - msMask = { Notes = "The blocks that are exactly the same are kept in Dst, all differing blocks are replaced by air"}, }, ConstantGroups = { @@ -287,7 +290,7 @@ g_APIDesc = <table><tbody><tr> <th colspan="2"> area block </th><th> </th><th> Notes </th> </tr><tr> - <th> this </th><th> Src </th><th> result </th><th> </th> + <th> self </th><th> Src </th><th> result </th><th> </th> </tr><tr> <td> A </td><td> sponge </td><td> A </td><td> Sponge is the NOP block </td> </tr><tr> @@ -321,7 +324,7 @@ g_APIDesc = <table><tbody><tr> <th colspan="2"> area block </th><th> </th><th> Notes </th> </tr><tr> - <th> this </th><th> Src </th><th> result </th><th> </th> + <th> self </th><th> Src </th><th> result </th><th> </th> </tr><tr> <td> A </td><td> sponge </td><td> A </td><td> Sponge is the NOP block </td> </tr><tr> @@ -337,13 +340,45 @@ g_APIDesc = <table><tbody><tr> <th colspan="2"> area block </th><th> </th><th> Notes </th> </tr><tr> - <th> this </th><th> Src </th><th> result </th><th> </th> + <th> self </th><th> Src </th><th> result </th><th> </th> </tr><tr> <td> A </td><td> A </td><td> A </td><td> Same blocks are kept </td> </tr><tr> <td> A </td><td> non-A </td><td> air </td><td> Differing blocks are replaced with air </td> </tr> </tbody></table> + + <p> + <strong>msDifference</strong> - the blocks that are the same in both areas are replaced with air, all the + differing blocks are kept from the first area. Meta is used in the comparison, too, two blocks of the + same type but different meta are considered different. + </p> + <table><tbody><tr> + <th colspan="2"> area block </th><th> </th><th> Notes </th> + </tr><tr> + <th> self </th><th> Src </th><th> result </th><th> </th> + </tr><tr> + <td> A </td><td> A </td><td> air </td><td> Same blocks are replaced with air </td> + </tr><tr> + <td> A </td><td> non-A </td><td> A </td><td> Differing blocks are kept from 'self' </td> + </tr> + </tbody></table> + + <p> + <strong>msSimpleCompare</strong> - the blocks that are the same in both areas are replaced with air, all the + differing blocks are replaced with stone. Meta is used in the comparison, too, two blocks of the + same type but different meta are considered different. + </p> + <table><tbody><tr> + <th colspan="2"> area block </th><th> </th><th> Notes </th> + </tr><tr> + <th> self </th><th> Src </th><th> result </th><th> </th> + </tr><tr> + <td> A </td><td> A </td><td> air </td><td> Same blocks are replaced with air </td> + </tr><tr> + <td> A </td><td> non-A </td><td> stone </td><td> Differing blocks are replaced with stone </td> + </tr> + </tbody></table> ]], }, -- Merge strategies }, -- AdditionalInfo @@ -2011,8 +2046,8 @@ a_Player:OpenWindow(Window); BroadcastChatLeave = { Params = "MessageText", Return = "", Notes = "Broadcasts the specified message to all players, with its message type set to mtLeave. Use for players leaving the server." }, BroadcastChatSuccess = { Params = "MessageText", Return = "", Notes = "Broadcasts the specified message to all players, with its message type set to mtSuccess. Use for success messages." }, BroadcastChatWarning = { Params = "MessageText", Return = "", Notes = "Broadcasts the specified message to all players, with its message type set to mtWarning. Use for concerning events, such as plugin reload etc." }, - CreateAndInitializeWorld = { Params = "WorldName", Return = "{{cWorld|cWorld}}", Notes = "Creates a new world and initializes it. If there is a world whith the same name it returns nil.<br/><br/><b>NOTE</b>This function is currently unsafe, do not use!" }, - FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "", Notes = "Calls the given callback function for all players with names partially (or fully) matching the name string provided." }, + CreateAndInitializeWorld = { Params = "WorldName", Return = "{{cWorld|cWorld}}", Notes = "Creates a new world and initializes it. If there is a world whith the same name it returns nil.<br><br><b>NOTE</b>This function is currently unsafe, do not use!" }, + FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "bool", Notes = "Calls the given callback function for the player with the name best matching the name string provided.<br>This function is case-insensitive and will match partial names.<br>Returns false if player not found or there is ambiguity, true otherwise. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre>" }, DoWithPlayerByUUID = { Params = "PlayerUUID, CallbackFunction", Return = "bool", Notes = "If there is the player with the uuid, calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found." }, ForEachPlayer = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each player. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|cPlayer}})</pre>" }, ForEachWorld = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each world. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cWorld|cWorld}})</pre>" }, @@ -2296,7 +2331,7 @@ local CompressedString = cStringCompression.CompressStringGZIP("DataToCompress") { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block at the specified coords, without waking up the simulators or replacing the block entities for the previous block type. Do not use if the block being replaced has a block entity tied to it!" }, { Params = "{{Vector3i|BlockCoords}}, BlockType, BlockMeta", Return = "", Notes = "Sets the block at the specified coords, without waking up the simulators or replacing the block entities for the previous block type. Do not use if the block being replaced has a block entity tied to it!" }, }, - FindAndDoWithPlayer = { Params = "PlayerNameHint, CallbackFunction", Return = "bool", Notes = "If there is a player of a name similar to the specified name (weighted-match), calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found. Note that the name matching is very loose, so it is a good idea to check the player name in the callback function." }, + FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "bool", Notes = "Calls the given callback function for the player with the name best matching the name string provided.<br>This function is case-insensitive and will match partial names.<br>Returns false if player not found or there is ambiguity, true otherwise. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre>" }, ForEachBlockEntityInChunk = { Params = "ChunkX, ChunkZ, CallbackFunction", Return = "bool", Notes = "Calls the specified callback for each block entity in the chunk. Returns true if all block entities in the chunk have been processed (including when there are zero block entities), or false if the callback has aborted the enumeration by returning true. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cBlockEntity|BlockEntity}})</pre> The callback should return false or no value to continue with the next block entity, or true to abort the enumeration. Use {{tolua}}.cast() to cast the Callback's BlockEntity parameter to the correct {{cBlockEntity}} descendant." }, ForEachChestInChunk = { Params = "ChunkX, ChunkZ, CallbackFunction", Return = "bool", Notes = "Calls the specified callback for each chest in the chunk. Returns true if all chests in the chunk have been processed (including when there are zero chests), or false if the callback has aborted the enumeration by returning true. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cChestEntity|ChestEntity}})</pre> The callback should return false or no value to continue with the next chest, or true to abort the enumeration." }, ForEachEntity = { Params = "CallbackFunction", Return = "bool", Notes = "Calls the specified callback for each entity in the loaded world. Returns true if all the entities have been processed (including when there are zero entities), or false if the callback function has aborted the enumeration by returning true. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cEntity|Entity}})</pre> The callback should return false or no value to continue with the next entity, or true to abort the enumeration." }, |