summaryrefslogtreecommitdiffstats
path: root/MCServer/Plugins
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--MCServer/Plugins/HookNotify/HookNotify.lua488
1 files changed, 48 insertions, 440 deletions
diff --git a/MCServer/Plugins/HookNotify/HookNotify.lua b/MCServer/Plugins/HookNotify/HookNotify.lua
index 1d3d5088e..411dbebbd 100644
--- a/MCServer/Plugins/HookNotify/HookNotify.lua
+++ b/MCServer/Plugins/HookNotify/HookNotify.lua
@@ -1,456 +1,64 @@
--- Global variables
-PLUGIN = {} -- Reference to own plugin object
+-- HookNotify.lua
+--[[
+Implements the entire plugin
+NOTE: This plugin is not meant for production servers. It is used mainly by developers to verify that things
+are working properly when implementing MCServer features. Do not enable this plugin on production servers!
+This plugin logs a notification for each hook that is being called by the server.
+The TICK and WORLD_TICK hooks are disabled because they produce too much output.
+--]]
-function Initialize(Plugin)
- PLUGIN = Plugin
-
- Plugin:SetName("HookNotify");
- Plugin:SetVersion(1);
-
- PluginManager = cPluginManager:Get();
- cPluginManager.AddHook(cPluginManager.HOOK_BLOCK_TO_PICKUPS, OnBlockToPickups);
- cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat);
- cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_AVAILABLE, OnChunkAvailable);
- cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
- cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATING, OnChunkGenerating);
- cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_UNLOADED, OnChunkUnloaded);
- cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_UNLOADING, OnChunkUnloading);
- cPluginManager.AddHook(cPluginManager.HOOK_COLLECTING_PICKUP, OnCollectingPickup);
- cPluginManager.AddHook(cPluginManager.HOOK_CRAFTING_NO_RECIPE, OnCraftingNoRecipe);
- cPluginManager.AddHook(cPluginManager.HOOK_DISCONNECT, OnDisconnect);
- cPluginManager.AddHook(cPluginManager.HOOK_ENTITY_TELEPORT, OnEntityTeleport);
- cPluginManager.AddHook(cPluginManager.HOOK_EXECUTE_COMMAND, OnExecuteCommand);
- cPluginManager.AddHook(cPluginManager.HOOK_HANDSHAKE, OnHandshake);
- cPluginManager.AddHook(cPluginManager.HOOK_KILLING, OnKilling);
- cPluginManager.AddHook(cPluginManager.HOOK_LOGIN, OnLogin);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_BREAKING_BLOCK, OnPlayerBreakingBlock);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_BROKEN_BLOCK, OnPlayerBrokenBlock);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_EATING, OnPlayerEating);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_LEFT_CLICK, OnPlayerLeftClick);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_PLACED_BLOCK, OnPlayerPlacedBlock);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_PLACING_BLOCK, OnPlayerPlacingBlock);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, OnPlayerRightClick);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_SHOOTING, OnPlayerShooting);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_SPAWNED, OnPlayerSpawned);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_TOSSING_ITEM, OnPlayerTossingItem);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USED_BLOCK, OnPlayerUsedBlock);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USED_ITEM, OnPlayerUsedItem);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock);
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem);
- cPluginManager.AddHook(cPluginManager.HOOK_POST_CRAFTING, OnPostCrafting);
- cPluginManager.AddHook(cPluginManager.HOOK_PRE_CRAFTING, OnPreCrafting);
- cPluginManager.AddHook(cPluginManager.HOOK_SPAWNED_ENTITY, OnSpawnedEntity);
- cPluginManager.AddHook(cPluginManager.HOOK_SPAWNED_MONSTER, OnSpawnedMonster);
- cPluginManager.AddHook(cPluginManager.HOOK_SPAWNING_ENTITY, OnSpawningEntity);
- cPluginManager.AddHook(cPluginManager.HOOK_SPAWNING_MONSTER, OnSpawningMonster);
- cPluginManager.AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
- cPluginManager.AddHook(cPluginManager.HOOK_UPDATED_SIGN, OnUpdatedSign);
- cPluginManager.AddHook(cPluginManager.HOOK_UPDATING_SIGN, OnUpdatingSign);
- cPluginManager.AddHook(cPluginManager.HOOK_WEATHER_CHANGED, OnWeatherChanged);
- cPluginManager.AddHook(cPluginManager.HOOK_WEATHER_CHANGING, OnWeatherChanging);
-
- LOGINFO("HookNotify plugin is installed, beware, the log output may be quite large!");
- LOGINFO("You want this plugin enabled only when developing another plugin, not for regular gameplay.");
-
- return true
-end
-
-
-
-
-
-function LogHook(FnName, ...)
- LOG(FnName .. "(");
- for i, v in ipairs(arg) do
- local vt = tostring(v);
- local TypeString = type(v);
- if (type(v) == "userdata") then
- TypeString = tolua.type(v);
- end;
- LOG(" " .. tostring(i) .. ": " .. TypeString .. ": " .. tostring(v));
- end
- LOG(")");
-end
+function Initialize(a_Plugin)
+ -- Notify the admin that HookNotify is installed, this is not meant for production servers
+ LOGINFO("HookNotify plugin is installed, beware, the log output may be quite large!");
+ LOGINFO("You want this plugin enabled only when developing another plugin, not for regular gameplay.");
+ -- These hooks will not be notified:
+ local hooksToIgnore =
+ {
+ ["HOOK_TICK"] = true, -- Too much spam
+ ["HOOK_WORLD_TICK"] = true, -- Too much spam
+ ["HOOK_TAKE_DAMAGE"] = true, -- Has a separate handler with more info logged
+ ["HOOK_MAX"] = true, -- No such hook, placeholder only
+ ["HOOK_NUM_HOOKS"] = true, -- No such hook, placeholder only
+ }
+
+ -- Add all hooks:
+ for n, v in pairs(cPluginManager) do
+ if (n:match("HOOK_.*")) then
+ if not(hooksToIgnore[n]) then
+ LOG("Adding notification for hook " .. n .. " (" .. v .. ").")
+ cPluginManager.AddHook(v,
+ function (...)
+ LOG(n .. "(")
+ for i, param in ipairs(arg) do
+ LOG(" " .. i .. ": " .. tolua.type(param) .. ": " .. tostring(param))
+ end
+ LOG(")");
+ end -- hook handler
+ ) -- AddHook
+ end -- not (ignore)
+ end -- n matches "HOOK"
+ end -- for cPluginManager{}
+
+ -- OnTakeDamage has a special handler listing the details of the damage dealt:
+ cPluginManager.AddHook(cPluginManager.HOOK_TAKE_DAMAGE,
+ function (a_Receiver, a_TDI)
+ -- a_Receiver is cPawn
+ -- a_TDI is TakeDamageInfo
-function OnBlockToPickups(...)
- LogHook("OnBlockToPickups", unpack(arg));
- local World, Digger, BlockX, BlockY, BlockZ, BlockType, BlockMeta, Pickups = unpack(arg);
- if (Pickups ~= nil) then
- local Name = "NULL";
- if (Digger ~= nil) then
- Name = Digger:GetName()
+ LOG("OnTakeDamage(): " .. a_Receiver:GetClass() .. " was dealt RawDamage " .. a_TDI.RawDamage .. ", FinalDamage " .. a_TDI.FinalDamage .. " (that is, " .. (a_TDI.RawDamage - a_TDI.FinalDamage) .. " HPs covered by armor)");
end
- LOG("Got cItems from " .. Name .. ", trying to manipulate them.");
- Pickups:Add(cItem:new(E_ITEM_DIAMOND_SHOVEL, 1));
- LOG("Current size: " .. Pickups:Size());
- end;
-end;
-
-
-
-
-
-function OnChat(...)
- LogHook("OnChat", unpack(arg));
-end
-
-
-
-
-
-function OnChunkAvailable(...)
- LogHook("OnChunkAvailable", unpack(arg));
-end
-
-
-
-
-
-function OnChunkGenerated(...)
- LogHook("OnChunkGenerated", unpack(arg));
-end
-
-
-
-
-
-function OnChunkGenerating(...)
- LogHook("OnChunkGenerating", unpack(arg));
-end
-
-
-
-
-
-function OnChunkUnloaded(...)
- LogHook("OnChunkUnloaded", unpack(arg));
-end
-
-
-
-
-
-function OnChunkUnloading(...)
- LogHook("OnChunkUnloading", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerUsingItem(...)
- LogHook("OnPlayerUsingItem", unpack(arg));
-end
-
-
-
-
-
-function OnCollectingPickup(...)
- LogHook("OnCollectingPickup", unpack(arg));
-end
-
-
-
-
-function OnCraftingNoRecipe(...)
- LogHook("OnCraftingNoRecipe", unpack(arg));
-end
-
-
-
-
-
-function OnDisconnect(...)
- LogHook("OnDisconnect", unpack(arg));
-end
-
-
-
-
-
-function OnEntityTeleport(arg1,arg2,arg3)
- if arg1.IsPlayer() then
- -- if it's a player, get his name
- LOG("OnEntityTeleport: Player: " .. arg1.GetName());
- else
- -- if it's a entity, get its type
- LOG("OnEntityTeleport: EntityType: " .. arg1.GetEntityType());
- end
- LOG("OldPos: " .. arg2.x .. " / " .. arg2.y .. " / " .. arg2.z);
- LOG("NewPos: " .. arg3.x .. " / " .. arg3.y .. " / " .. arg3.z);
-end
-
-
-
-
-
-function OnExecuteCommand(...)
- LogHook("OnExecuteCommand", unpack(arg));
+ )
- -- For some reason logging doesn't work for this callback, so list some stuff manually to verify:
- LOG("arg1 type: " .. type(arg[1]));
- if (arg[1] ~= nil) then
- LOG("Player name: " .. arg[1]:GetName());
- end
- LOG("Command: " .. arg[2][1]);
-end
-
-
-
-
-
-function OnHandshake(...)
- LogHook("OnHandshake", unpack(arg));
-end
-
-
-
-
-
-function OnKilling(...)
- LogHook("OnKilling", unpack(arg));
-end
-
-
-
-
-
-function OnLogin(...)
- LogHook("OnLogin", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerBreakingBlock(...)
- LogHook("OnPlayerBreakingBlock", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerBrokenBlock(...)
- LogHook("OnPlayerBrokenBlock", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerEating(...)
- LogHook("OnPlayerEating", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerJoined(...)
- LogHook("OnPlayerJoined", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerLeftClick(...)
- LogHook("OnPlayerLeftClick", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerMoving(...)
- LogHook("OnPlayerMoving", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerPlacedBlock(...)
- LogHook("OnPlayerPlacedBlock", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerPlacingBlock(...)
- LogHook("OnPlayerPlacingBlock", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerRightClick(...)
- LogHook("OnPlayerRightClick", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerShooting(...)
- LogHook("OnPlayerShooting", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerSpawned(...)
- LogHook("OnPlayerSpawned", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerTossingItem(...)
- LogHook("OnPlayerTossingItem", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerUsedBlock(...)
- LogHook("OnPlayerUsedBlock", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerUsedItem(...)
- LogHook("OnPlayerUsedItem", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerUsingBlock(...)
- LogHook("OnPlayerUsingBlock", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerUsingItem(...)
- LogHook("OnPlayerUsingItem", unpack(arg));
-end
-
-
-
-
-
-function OnPostCrafting(...)
- LogHook("OnPostCrafting", unpack(arg));
-end
-
-
-
-
-
-function OnPreCrafting(...)
- LogHook("OnPreCrafting", unpack(arg));
-end
-
-
-
-
-
-function OnSpawnedEntity(...)
- LogHook("OnSpawnedEntity", unpack(arg));
-end
-
-
-
-
-
-function OnSpawnedMonster(...)
- LogHook("OnSpawnedMonster", unpack(arg));
-end
-
-
-
-
-
-function OnSpawningEntity(...)
- LogHook("OnSpawningEntity", unpack(arg));
-end
-
-
-
-
-
-function OnSpawningMonster(...)
- LogHook("OnSpawningMonster", unpack(arg));
-end
-
-
-
-
-
-function OnUpdatedSign(...)
- LogHook("OnUpdatedSign", unpack(arg));
-end
-
-
-
-
-
-function OnUpdatingSign(...)
- LogHook("OnUpdatingSign", unpack(arg));
-end
-
-
-
-
-
-function OnWeatherChanged(...)
- LogHook("OnWeatherChanged", unpack(arg));
-end
-
-
-
-
-
-function OnWeatherChanging(...)
- LogHook("OnWeatherChanging", unpack(arg));
-end
-
-
-
-
-
-------------------------------------------------------------------
--- Special handling for OnTakeDamage to print the contents of TDI:
-
-function OnTakeDamage(Receiver, TDI)
- -- Receiver is cPawn
- -- TDI is TakeDamageInfo
-
- LOG("OnTakeDamage(): " .. Receiver:GetClass() .. " was dealt RawDamage " .. TDI.RawDamage .. ", FinalDamage " .. TDI.FinalDamage .. " (that is, " .. (TDI.RawDamage - TDI.FinalDamage) .. " HPs covered by armor)");
+ return true
end