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-rw-r--r--Tools/AnvilStats/BiomeMap.h138
1 files changed, 69 insertions, 69 deletions
diff --git a/Tools/AnvilStats/BiomeMap.h b/Tools/AnvilStats/BiomeMap.h
index f0d306c04..c590a3c63 100644
--- a/Tools/AnvilStats/BiomeMap.h
+++ b/Tools/AnvilStats/BiomeMap.h
@@ -1,69 +1,69 @@
-
-// BiomeMap.h
-
-// Interfaces to the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world
-
-
-
-
-
-#pragma once
-
-#include "Callback.h"
-
-
-
-
-
-class cBiomeMap :
- public cCallback
-{
-public:
- cBiomeMap(void);
-
- /// Saves the last region that it was processing
- void Finish(void);
-
-protected:
- int m_CurrentChunkX; // Absolute chunk coords
- int m_CurrentChunkZ;
- int m_CurrentChunkOffX; // Chunk offset from the start of the region
- int m_CurrentChunkOffZ;
- int m_CurrentRegionX;
- int m_CurrentRegionZ;
- bool m_IsCurrentRegionValid;
- char m_Biomes[16 * 32 * 16 * 32]; // Biome map of the entire current region [x + 16 * 32 * z]
-
- // cCallback overrides:
- virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
- virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
- virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
- virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
- virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
- virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
- virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
-
- void StartNewRegion(int a_RegionX, int a_RegionZ);
-} ;
-
-
-
-
-
-class cBiomeMapFactory :
- public cCallbackFactory
-{
-public:
- virtual ~cBiomeMapFactory();
-
- virtual cCallback * CreateNewCallback(void) override
- {
- return new cBiomeMap;
- }
-
-} ;
-
-
-
-
+
+// BiomeMap.h
+
+// Interfaces to the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world
+
+
+
+
+
+#pragma once
+
+#include "Callback.h"
+
+
+
+
+
+class cBiomeMap :
+ public cCallback
+{
+public:
+ cBiomeMap(void);
+
+ /// Saves the last region that it was processing
+ void Finish(void);
+
+protected:
+ int m_CurrentChunkX; // Absolute chunk coords
+ int m_CurrentChunkZ;
+ int m_CurrentChunkOffX; // Chunk offset from the start of the region
+ int m_CurrentChunkOffZ;
+ int m_CurrentRegionX;
+ int m_CurrentRegionZ;
+ bool m_IsCurrentRegionValid;
+ char m_Biomes[16 * 32 * 16 * 32]; // Biome map of the entire current region [x + 16 * 32 * z]
+
+ // cCallback overrides:
+ virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
+ virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
+ virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
+ virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
+ virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
+ virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
+ virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
+
+ void StartNewRegion(int a_RegionX, int a_RegionZ);
+} ;
+
+
+
+
+
+class cBiomeMapFactory :
+ public cCallbackFactory
+{
+public:
+ virtual ~cBiomeMapFactory();
+
+ virtual cCallback * CreateNewCallback(void) override
+ {
+ return new cBiomeMap;
+ }
+
+} ;
+
+
+
+