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-rw-r--r--source/Authenticator.cpp267
1 files changed, 0 insertions, 267 deletions
diff --git a/source/Authenticator.cpp b/source/Authenticator.cpp
deleted file mode 100644
index 9a6dcf51b..000000000
--- a/source/Authenticator.cpp
+++ /dev/null
@@ -1,267 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Authenticator.h"
-#include "OSSupport/BlockingTCPLink.h"
-#include "Root.h"
-#include "Server.h"
-
-#include "../iniFile/iniFile.h"
-
-#include <sstream>
-
-
-
-
-
-#define DEFAULT_AUTH_SERVER "session.minecraft.net"
-#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%"
-#define MAX_REDIRECTS 10
-
-
-
-
-
-cAuthenticator::cAuthenticator(void) :
- super("cAuthenticator"),
- m_Server(DEFAULT_AUTH_SERVER),
- m_Address(DEFAULT_AUTH_ADDRESS),
- m_ShouldAuthenticate(true)
-{
-}
-
-
-
-
-
-cAuthenticator::~cAuthenticator()
-{
- Stop();
-}
-
-
-
-
-
-/// Read custom values from INI
-void cAuthenticator::ReadINI(cIniFile & IniFile)
-{
- m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
- m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
- m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true);
-}
-
-
-
-
-
-/// Queues a request for authenticating a user. If the auth fails, the user is kicked
-void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
-{
- if (!m_ShouldAuthenticate)
- {
- cRoot::Get()->AuthenticateUser(a_ClientID);
- return;
- }
-
- cCSLock Lock(m_CS);
- m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
- m_QueueNonempty.Set();
-}
-
-
-
-
-
-void cAuthenticator::Start(cIniFile & IniFile)
-{
- ReadINI(IniFile);
- m_ShouldTerminate = false;
- super::Start();
-}
-
-
-
-
-
-void cAuthenticator::Stop(void)
-{
- m_ShouldTerminate = true;
- m_QueueNonempty.Set();
- Wait();
-}
-
-
-
-
-
-void cAuthenticator::Execute(void)
-{
- for (;;)
- {
- cCSLock Lock(m_CS);
- while (!m_ShouldTerminate && (m_Queue.size() == 0))
- {
- cCSUnlock Unlock(Lock);
- m_QueueNonempty.Wait();
- }
- if (m_ShouldTerminate)
- {
- return;
- }
- ASSERT(!m_Queue.empty());
-
- int ClientID = m_Queue.front().m_ClientID;
- AString UserName = m_Queue.front().m_Name;
- AString ActualAddress = m_Address;
- ReplaceString(ActualAddress, "%USERNAME%", UserName);
- ReplaceString(ActualAddress, "%SERVERID%", m_Queue.front().m_ServerID);
- m_Queue.pop_front();
- Lock.Unlock();
-
- if (!AuthFromAddress(m_Server, ActualAddress, UserName))
- {
- cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
- }
- else
- {
- cRoot::Get()->AuthenticateUser(ClientID);
- }
- } // for (-ever)
-}
-
-
-
-
-
-bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */)
-{
- // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
-
- cBlockingTCPLink Link;
- if (!Link.Connect(a_Server.c_str(), 80))
- {
- LOGERROR("cAuthenticator: cannot connect to auth server \"%s\", kicking user \"%s\"", a_Server.c_str(), a_Server.c_str());
- return false;
- }
-
- Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str());
- Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str());
- Link.SendMessage( AString( "Host: " + a_Server + "\r\n" ).c_str());
- //Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str());
- Link.SendMessage( AString( "Accept: */*\r\n" ).c_str());
- Link.SendMessage( AString( "Connection: close\r\n" ).c_str()); //Close so we donīt have to mess with the Content-Length :)
- Link.SendMessage( AString( "\r\n" ).c_str());
- AString DataRecvd;
- Link.ReceiveData(DataRecvd);
- Link.CloseSocket();
-
- std::stringstream ss(DataRecvd);
-
- // Parse the data received:
- std::string temp;
- ss >> temp;
- bool bRedirect = false;
- bool bOK = false;
- if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0))
- {
- int code;
- ss >> code;
- if (code == 302)
- {
- // redirect blabla
- LOGINFO("Need to redirect!");
- if (a_Level > MAX_REDIRECTS)
- {
- LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
- bRedirect = true;
- }
- else if (code == 200)
- {
- LOGD("cAuthenticator: Received status 200 OK! :D");
- bOK = true;
- }
- }
- else
- {
- LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- if( bRedirect )
- {
- AString Location;
- // Search for "Location:"
- bool bFoundLocation = false;
- while( !bFoundLocation && ss.good() )
- {
- char c = 0;
- while( c != '\n' )
- {
- ss.get( c );
- }
- AString Name;
- ss >> Name;
- if (Name.compare("Location:") == 0)
- {
- bFoundLocation = true;
- ss >> Location;
- }
- }
- if (!bFoundLocation)
- {
- LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- Location = Location.substr(strlen("http://"), std::string::npos); // Strip http://
- std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
- Location = Location.substr( Server.length(), std::string::npos);
- return AuthFromAddress(Server, Location, a_UserName, a_Level + 1);
- }
-
- if (!bOK)
- {
- LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- // Header says OK, so receive the rest.
- // Go past header, double \n means end of headers
- char c = 0;
- while (ss.good())
- {
- while (c != '\n')
- {
- ss.get(c);
- }
- ss.get(c);
- if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
- break;
- }
- if (!ss.good())
- {
- LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- std::string Result;
- ss >> Result;
- LOGD("cAuthenticator: Authentication result was %s", Result.c_str());
-
- if (Result.compare("YES") == 0) //Works well
- {
- LOGINFO("Authentication result \"YES\", player authentication success!");
- return true;
- }
-
-
- LOGINFO("Authentication result was \"%s\", player authentication failure!", Result.c_str());
- return false;
-}
-
-
-
-