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-rw-r--r--source/ClientHandle.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 8ac773d48..6292df107 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -656,7 +656,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
BLOCKTYPE ClickedBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
cBlockHandler *Handler = cBlockHandler::GetBlockHandler(ClickedBlock);
- if(Handler->IgnoreBuildCollision())
+ if (Handler->DoesIgnoreBuildCollision())
{
Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
// World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
@@ -665,7 +665,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
{
AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
// Check for Blocks not allowing placement on top
- if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->AllowBlockOnTop())
+ if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop())
{
// Resend the old block
// Some times the client still places the block O.o
@@ -676,7 +676,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
BLOCKTYPE PlaceBlock = m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if (!BlockHandler(PlaceBlock)->IgnoreBuildCollision())
+ if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision())
{
// Tried to place a block *into* another?
return; // Happens when you place a block aiming at side of block like torch or stem