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-rw-r--r--source/LuaScript.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/source/LuaScript.h b/source/LuaScript.h
new file mode 100644
index 000000000..cf4806903
--- /dev/null
+++ b/source/LuaScript.h
@@ -0,0 +1,42 @@
+#pragma once
+
+struct lua_State;
+
+struct sLuaUsertype
+{
+ sLuaUsertype(void* a_pObject, const char* a_pClassName) : Object(a_pObject), ClassName(a_pClassName) {}
+ //
+ void* Object;
+ const char* ClassName;
+};
+
+class cLuaScript
+{
+public:
+ cLuaScript();
+ ~cLuaScript();
+
+ /// Prepares a Lua state
+ void Initialize();
+
+ /// Load a Lua script on the given path
+ bool LoadFile(const char* a_FilePath);
+
+ /// Execute the loaded Lua script
+ bool Execute();
+
+ /// Call a function on the Lua script. Put all overloads here
+ bool CallFunction(const char* a_Function, AString& ReturnedString);
+ bool CallFunction(const char* a_Function, const sLuaUsertype& a_UserType, AString& ReturnedString);
+ bool CallFunction(const char* a_Function, const sLuaUsertype& a_UserType1, const sLuaUsertype& a_UserType2, AString& ReturnedString);
+
+protected:
+ /// Reports an error in the log if a_Status is flagged as an error. Returns true when a_Status is flagged as error, returns false when no error occured.
+ bool ReportErrors(int a_Status);
+
+ /// Helper functions for calling functions in Lua
+ bool LuaPushFunction(const char * a_FunctionName, bool a_bLogError = true);
+ bool LuaCallFunction(int a_NumArgs, int a_NumResults, const char * a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
+private:
+ lua_State* m_LuaState;
+}; \ No newline at end of file