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-rw-r--r--source/Plugin.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/Plugin.h b/source/Plugin.h
index 91f5f5286..edf3a7c9e 100644
--- a/source/Plugin.h
+++ b/source/Plugin.h
@@ -13,7 +13,6 @@ class cPlayer;
class cPickup;
class cItem;
class cEntity;
-class cPawn;
class cWorld;
class cChunkDesc;
struct TakeDamageInfo;
@@ -60,7 +59,7 @@ public:
virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason);
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split);
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username);
- virtual bool OnKilling (cPawn & a_Victim, cEntity * a_Killer);
+ virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer);
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
@@ -80,7 +79,7 @@ public:
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo);
+ virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo);
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
virtual bool OnWeatherChanged (cWorld & a_World);