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-rw-r--r--source/cAuthenticator.cpp194
1 files changed, 194 insertions, 0 deletions
diff --git a/source/cAuthenticator.cpp b/source/cAuthenticator.cpp
new file mode 100644
index 000000000..bce7f942f
--- /dev/null
+++ b/source/cAuthenticator.cpp
@@ -0,0 +1,194 @@
+#include "cAuthenticator.h"
+#include "cBlockingTCPLink.h"
+#include "cMCLogger.h"
+
+#include "../iniFile/iniFile.h"
+#ifndef _WIN32
+#include <cstring>
+#endif
+
+#include <string>
+#include <sstream>
+
+extern void ReplaceString( std::string & a_HayStack, const std::string & a_Needle, const std::string & a_ReplaceWith );
+
+cAuthenticator::cAuthenticator()
+{
+}
+
+cAuthenticator::~cAuthenticator()
+{
+}
+
+bool cAuthenticator::Authenticate( const char* a_PlayerName, const char* a_ServerID )
+{
+ // Default values
+ std::string Server = "www.minecraft.net";
+ std::string Address = "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%";
+ bool bAuthenticate = true;
+
+ // Read custom values from INI
+ cIniFile IniFile("settings.ini");
+ if( IniFile.ReadFile() )
+ {
+ std::string tServer = IniFile.GetValue("Authentication", "Server");
+ std::string tAddress = IniFile.GetValue("Authentication", "Address");
+ bAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true);
+ bool bSave = false;
+ if( tServer.length() == 0 )
+ {
+ IniFile.SetValue("Authentication", "Server", Server, true );
+ bSave = true;
+ }
+ else
+ Server = tServer;
+ if( tAddress.length() == 0 )
+ {
+ IniFile.SetValue("Authentication", "Address", Address, true );
+ bSave = true;
+ }
+ else
+ Address = tAddress;
+
+ if( bSave )
+ {
+ IniFile.SetValueB("Authentication", "Authenticate", bAuthenticate, true );
+ IniFile.WriteFile();
+ }
+ }
+
+ if( !bAuthenticate ) // If we don't want to authenticate.. just return true
+ {
+ return true;
+ }
+
+ ReplaceString( Address, "%USERNAME%", a_PlayerName );
+ ReplaceString( Address, "%SERVERID%", a_ServerID );
+
+
+ cBlockingTCPLink TCPLink;
+ if( TCPLink.Connect( Server.c_str(), 80 ) )
+ {
+ //TCPLink.SendMessage( std::string( "GET /game/checkserver.jsp?user=" + std::string(a_PlayerName) + "&serverId=" + std::string(a_ServerID) + " HTTP/1.0\r\n\r\n" ).c_str() );
+ TCPLink.SendMessage( std::string( "GET " + Address + " HTTP/1.0\r\n\r\n" ).c_str() );
+ //LOGINFO("Successfully connected to mc.net");
+ std::string Received = TCPLink.ReceiveData();
+ //LOGINFO("Received data: %s", Received.c_str() );
+ return ParseReceived( Received.c_str(), &TCPLink );
+ }
+ else
+ {
+ LOGERROR("Could not connect to %s to verify player name! (%s)", Server.c_str(), a_PlayerName );
+ return false;
+ }
+}
+
+bool cAuthenticator::ParseReceived( const char* a_Data, cBlockingTCPLink* a_TCPLink )
+{
+ std::stringstream ss(a_Data);
+
+ std::string temp;
+ ss >> temp;
+ //LOGINFO("tmp: %s", temp.c_str() );
+
+ bool bRedirect = false;
+ bool bOK = false;
+
+ if( temp.compare("HTTP/1.1") == 0 || temp.compare("HTTP/1.0") == 0 )
+ {
+ int code;
+ ss >> code;
+ if( code == 302 )
+ {
+ // redirect blabla
+ LOGINFO("Need to redirect!");
+ bRedirect = true;
+ }
+ else if( code == 200 )
+ {
+ LOGINFO("Got 200 OK :D");
+ bOK = true;
+ }
+ }
+ else
+ return false;
+
+ if( bRedirect )
+ {
+ std::string Location;
+ // Search for "Location:"
+ bool bFoundLocation = false;
+ while( !bFoundLocation && ss.good() )
+ {
+ char c = 0;
+ while( c != '\n' )
+ {
+ ss.get( c );
+ }
+ std::string Name;
+ ss >> Name;
+ if( Name.compare("Location:") == 0 )
+ {
+ bFoundLocation = true;
+ ss >> Location;
+ }
+ }
+ if( !bFoundLocation )
+ {
+ LOGERROR("Could not find location");
+ return false;
+ }
+
+ Location = Location.substr( strlen("http://"), std::string::npos ); // Strip http://
+ std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
+ Location = Location.substr( Server.length(), std::string::npos );
+ //LOGINFO("Got location: (%s)", Location.c_str() );
+ //LOGINFO("Got server addr: (%s)", Server.c_str() );
+ a_TCPLink->CloseSocket();
+ if( a_TCPLink->Connect( Server.c_str(), 80 ) )
+ {
+ LOGINFO("Successfully connected to %s", Server.c_str() );
+ a_TCPLink->SendMessage( ( std::string("GET ") + Location + " HTTP/1.0\r\n\r\n").c_str() );
+ std::string Received = a_TCPLink->ReceiveData();
+ //LOGINFO("Received data: %s", Received.c_str() );
+ return ParseReceived( Received.c_str(), a_TCPLink );
+ }
+ else
+ {
+ LOGERROR("Could not connect to %s to verify player name!", Server.c_str() );
+ }
+ }
+ else if( bOK )
+ {
+ // Header says OK, so receive the rest.
+
+ // Go past header, double \n means end of headers
+ char c = 0;
+ while( ss.good() )
+ {
+ while( c != '\n' )
+ {
+ ss.get( c );
+ }
+ ss.get( c );
+ if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
+ break;
+ }
+ if( !ss.good() ) return false;
+
+ std::string Result;
+ ss >> Result;
+ LOGINFO("Got result: %s", Result.c_str() );
+ if( Result.compare("YES") == 0 )
+ {
+ LOGINFO("Result was \"YES\", so player is authenticated!");
+ return true;
+ }
+ else
+ {
+ LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str() );
+ return false;
+ }
+ }
+ return false;
+}