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-rw-r--r--source/cClientHandle.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index ed4d13a61..5c63cce57 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -1818,6 +1818,83 @@ void cClientHandle::SendInventoryProgress(char a_WindowID, short a_ProgressBar,
+void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
+{
+ cPacket_NamedEntitySpawn SpawnPacket;
+ SpawnPacket.m_UniqueID = a_Player.GetUniqueID();
+ SpawnPacket.m_PlayerName = a_Player.GetName();
+ SpawnPacket.m_PosX = (int)(a_Player.GetPosX() * 32);
+ SpawnPacket.m_PosY = (int)(a_Player.GetPosY() * 32);
+ SpawnPacket.m_PosZ = (int)(a_Player.GetPosZ() * 32);
+ SpawnPacket.m_Rotation = (char)((a_Player.GetRot().x / 360.f) * 256);
+ SpawnPacket.m_Pitch = (char)((a_Player.GetRot().y / 360.f) * 256);
+ const cItem & HeldItem = a_Player.GetEquippedItem();
+ SpawnPacket.m_CurrentItem = HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType; // Unlike -1 in inventory, the named entity packet uses 0 for "empty"
+ Send(SpawnPacket);
+}
+
+
+
+
+
+void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
+{
+ cPacket_PickupSpawn PickupSpawn;
+ PickupSpawn.m_UniqueID = a_Pickup.GetUniqueID();
+ PickupSpawn.m_ItemType = a_Pickup.GetItem()->m_ItemType;
+ PickupSpawn.m_ItemCount = a_Pickup.GetItem()->m_ItemCount;
+ PickupSpawn.m_ItemDamage = a_Pickup.GetItem()->m_ItemHealth;
+ PickupSpawn.m_PosX = (int) (a_Pickup.GetPosX() * 32);
+ PickupSpawn.m_PosY = (int) (a_Pickup.GetPosY() * 32);
+ PickupSpawn.m_PosZ = (int) (a_Pickup.GetPosZ() * 32);
+ PickupSpawn.m_Rotation = (char)(a_Pickup.GetSpeed().x * 8);
+ PickupSpawn.m_Pitch = (char)(a_Pickup.GetSpeed().y * 8);
+ PickupSpawn.m_Roll = (char)(a_Pickup.GetSpeed().z * 8);
+ Send(PickupSpawn);
+}
+
+
+
+
+
+void cClientHandle::SendSpawnMob(const cMonster & a_Mob)
+{
+ cPacket_SpawnMob Spawn;
+ Spawn.m_UniqueID = a_Mob.GetUniqueID();
+ Spawn.m_Type = a_Mob.GetMobType();
+ Spawn.m_Pos = ((Vector3i)(a_Mob.GetPosition())) * 32;
+ Spawn.m_Yaw = 0;
+ Spawn.m_Pitch = 0;
+ Spawn.m_MetaDataSize = 1;
+ Spawn.m_MetaData = new char[Spawn.m_MetaDataSize];
+ Spawn.m_MetaData[0] = 0x7f; // not on fire/crouching/riding
+ Send(Spawn);
+}
+
+
+
+
+
+void cClientHandle::SendUpdateSign(
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
+)
+{
+ cPacket_UpdateSign us;
+ us.m_BlockX = a_BlockX;
+ us.m_BlockY = a_BlockY;
+ us.m_BlockZ = a_BlockZ;
+ us.m_Line1 = a_Line1;
+ us.m_Line2 = a_Line2;
+ us.m_Line3 = a_Line3;
+ us.m_Line4 = a_Line4;
+ Send(us);
+}
+
+
+
+
+
void cClientHandle::CheckIfWorldDownloaded(void)
{
if (m_State != csDownloadingWorld)