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-rw-r--r--source/squirrelbindings/SquirrelBindings.cpp390
1 files changed, 195 insertions, 195 deletions
diff --git a/source/squirrelbindings/SquirrelBindings.cpp b/source/squirrelbindings/SquirrelBindings.cpp
index ac212b101..51acc184f 100644
--- a/source/squirrelbindings/SquirrelBindings.cpp
+++ b/source/squirrelbindings/SquirrelBindings.cpp
@@ -1,195 +1,195 @@
-
-#include "Globals.h"
-
-
-
-
-
-#ifdef USE_SQUIRREL
-
-
-
-
-#include "SquirrelBindings.h"
-#include "SquirrelFunctions.h"
-
-#include "SquirrelBaseClass.h"
-#include "SquirrelArray.h"
-
-#include "../Player.h"
-
-
-
-
-
-using namespace Sqrat;
-
-
-
-
-
-void BindSquirrel(HSQUIRRELVM vm)
-{
- RootTable()
- .Bind("Plugin", Class<cSquirrelBaseClass>()
- .Func("AddHook", &cSquirrelBaseClass::AddHook)
- .Func("AddCommand", &cSquirrelBaseClass::AddCommand)
- .Func("BindCommand", &cSquirrelBaseClass::BindCommand)
- );
-
- RootTable().Bind("Vector3f", Class<Vector3f, NoConstructor>()
- .Func("Set", &Vector3f::Set)
- .Func("Normalize", &Vector3f::Normalize)
- .Func("Length", &Vector3f::Length)
- .Func("SqrLength", &Vector3f::SqrLength)
- .Var("x", &Vector3f::x)
- .Var("y", &Vector3f::y)
- .Var("z", &Vector3f::z)
- );
-
- RootTable().Bind("Vector3d", Class<Vector3d, NoConstructor>()
- .Func("Set", &Vector3d::Set)
- .Func("Normalize", &Vector3d::Normalize)
- .Func("Length", &Vector3d::Length)
- .Func("SqrLength", &Vector3d::SqrLength)
- .Var("x", &Vector3d::x)
- .Var("y", &Vector3d::y)
- .Var("z", &Vector3d::z)
- );
-
- RootTable().Bind("cEntity", Class<cEntity, NoConstructor>()
- .Func("GetEntityType", &cEntity::GetEntityType)
- .Func("IsA", &cEntity::IsA)
- .Func("GetWorld", &cEntity::GetWorld)
- .Func("GetPosition", &cEntity::GetPosition)
- .Func("GetPosX", &cEntity::GetPosX)
- .Func("GetPosY", &cEntity::GetPosY)
- .Func("GetPosZ", &cEntity::GetPosZ)
- .Func("GetRot", &cEntity::GetRot)
- .Func("GetRotation", &cEntity::GetRotation)
- .Func("GetPitch", &cEntity::GetPitch)
- .Func("GetRoll", &cEntity::GetRoll)
- .Func("SetRotation", &cEntity::SetRotation)
- .Func("SetPitch", &cEntity::SetPitch)
- .Func("SetRoll", &cEntity::SetRoll)
- .Func("GetLookVector", &cEntity::GetLookVector)
- .Func("GetChunkX", &cEntity::GetChunkX)
- .Func("GetChunkY", &cEntity::GetChunkY)
- .Func("GetChunkZ", &cEntity::GetChunkZ)
- .Func("SetPosX", &cEntity::SetPosX)
- .Func("SetPosY", &cEntity::SetPosY)
- .Func("SetPosZ", &cEntity::SetPosZ)
- .Func<void (cEntity::*) (double, double, double)>("SetPosition", &cEntity::SetPosition)
- .Func("GetUniqueID", &cEntity::GetUniqueID)
- .Func("IsDestroyed", &cEntity::IsDestroyed)
- .Func("Destroy", &cEntity::Destroy)
- );
-
- ConstTable().Enum("MetaData", Enumeration()
- .Const("Normal", cPawn::NORMAL)
- .Const("Burning", cPawn::BURNING)
- .Const("Crouched", cPawn::CROUCHED)
- .Const("Riding", cPawn::RIDING)
- .Const("Sprinting", cPawn::SPRINTING)
- .Const("Eating", cPawn::EATING)
- .Const("Blocking", cPawn::BLOCKING)
- );
-
- RootTable().Bind("cPawn", DerivedClass<cPawn, cEntity, NoConstructor>()
- .Func("TeleportToEntity", &cPawn::TeleportToEntity)
- .Func("TeleportTo", &cPawn::TeleportTo)
- .Func("Heal", &cPawn::Heal)
- .Func("TakeDamage", &cPawn::TakeDamage)
- .Func("KilledBy", &cPawn::KilledBy)
- .Func("GetHealth", &cPawn::GetHealth)
- .Func("SetMetaData", &cPawn::SetMetaData)
- .Func("GetMetaData", &cPawn::GetMetaData)
- .Func("SetMaxHealth", &cPawn::SetMaxHealth)
- .Func("GetMaxHealth", &cPawn::GetMaxHealth)
- );
-
- RootTable().Bind("cPlayer", DerivedClass<cPlayer, cPawn, NoConstructor>()
- .Func("GetName", &cPlayer::GetName)
- .Func("SetTouchGround", &cPlayer::SetTouchGround)
- .Func("SetStance", &cPlayer::SetStance)
- .Func("GetEyeHeight", &cPlayer::GetEyeHeight)
- .Func("GetEyePosition", &cPlayer::GetEyePosition)
- .Func("GetFlying", &cPlayer::GetFlying)
- .Func("GetStance", &cPlayer::GetStance)
- //TODO .Func("GetInventory", &cPlayer::GetInventory)
- .Func("TeleportTo", &cPlayer::TeleportTo)
- .Func("GetGameMode", &cPlayer::GetGameMode)
- .Func("GetIP", &cPlayer::GetIP)
- .Func("GetLastBlockActionTime", &cPlayer::GetLastBlockActionTime)
- .Func("GetLastBlockActionCnt", &cPlayer::GetLastBlockActionCnt)
- .Func("SetLastBlockActionCnt", &cPlayer::SetLastBlockActionCnt)
- .Func("SetLastBlockActionTime", &cPlayer::SetLastBlockActionTime)
- .Func("SetGameMode", &cPlayer::SetGameMode)
- .Func("LoginSetGameMode", &cPlayer::LoginSetGameMode)
- .Func("SetIP", &cPlayer::SetIP)
- .Func("MoveTo", &cPlayer::MoveTo)
- .Func("GetClientHandle", &cPlayer::GetClientHandle)
- .Func("SendMessage", &cPlayer::SendMessage)
- .Func("AddToGroup", &cPlayer::AddToGroup)
- .Func("CanUseCommand", &cPlayer::CanUseCommand)
- .Func("HasPermission", &cPlayer::HasPermission)
- .Func("IsInGroup", &cPlayer::IsInGroup)
- .Func("GetColor", &cPlayer::GetColor)
- .Func("TossItem", &cPlayer::TossItem)
- .Func("Heal", &cPlayer::Heal)
- .Func("Feed", &cPlayer::Feed)
- .Func("TakeDamage", &cPlayer::TakeDamage)
- .Func("KilledBy", &cPlayer::KilledBy)
- .Func("Respawn", &cPlayer::Respawn)
- .Func("SetVisible", &cPlayer::SetVisible)
- .Func("IsVisible", &cPlayer::IsVisible)
- .Func("MoveToWorld", &cPlayer::MoveToWorld)
- .Func("GetLoadedWorldName", &cPlayer::GetLoadedWorldName)
- .Func("UseEquippedItem", &cPlayer::UseEquippedItem)
- );
-
- RootTable().Bind("StringArray", Class<SquirrelStringArray>()
- .Func("Get", &SquirrelStringArray::Get)
- .Func("Add", &SquirrelStringArray::Add)
- .Func("Size", &SquirrelStringArray::Size)
- );
-
-
- RootTable().Func("print", &sqPrint);
-
-
- ConstTable().Enum("Hook", Enumeration()
- .Const("Tick", cPluginManager::HOOK_TICK)
- .Const("Chat", cPluginManager::HOOK_CHAT)
- .Const("CollectPickup", cPluginManager::HOOK_COLLECT_PICKUP)
- .Const("BlockDig", cPluginManager::HOOK_BLOCK_DIG)
- .Const("BlockPlace", cPluginManager::HOOK_BLOCK_PLACE)
- .Const("Disconnect", cPluginManager::HOOK_DISCONNECT)
- .Const("Handshake", cPluginManager::HOOK_HANDSHAKE)
- .Const("Login", cPluginManager::HOOK_LOGIN)
- .Const("PlayerSpawn", cPluginManager::HOOK_PLAYER_SPAWN)
- .Const("PlayerJoin", cPluginManager::HOOK_PLAYER_JOIN)
- .Const("PlayerMove", cPluginManager::HOOK_PLAYER_MOVE)
- .Const("TakeDamage", cPluginManager::HOOK_TAKE_DAMAGE)
- .Const("Killed", cPluginManager::HOOK_KILLED)
- .Const("ChunkGenerated", cPluginManager::HOOK_CHUNK_GENERATED)
- .Const("ChunkGenerating", cPluginManager::HOOK_CHUNK_GENERATING)
- .Const("BlockToDrops", cPluginManager::HOOK_BLOCK_TO_DROPS)
- .Const("PreCrafting", cPluginManager::HOOK_PRE_CRAFTING)
- .Const("CraftingNoRecipe", cPluginManager::HOOK_CRAFTING_NO_RECIPE)
- .Const("PostCrafting", cPluginManager::HOOK_POST_CRAFTING)
- .Const("BlockToPickup", cPluginManager::HOOK_BLOCK_TO_PICKUP)
- .Const("WeatherChanged", cPluginManager::HOOK_WEATHER_CHANGED)
- .Const("UpdatingSign", cPluginManager::HOOK_UPDATING_SIGN)
- .Const("UpdatedSign", cPluginManager::HOOK_UPDATED_SIGN));
-}
-
-
-
-
-
-#endif // USE_SQUIRREL
-
-
-
-
+
+#include "Globals.h"
+
+
+
+
+
+#ifdef USE_SQUIRREL
+
+
+
+
+#include "SquirrelBindings.h"
+#include "SquirrelFunctions.h"
+
+#include "SquirrelBaseClass.h"
+#include "SquirrelArray.h"
+
+#include "../Player.h"
+
+
+
+
+
+using namespace Sqrat;
+
+
+
+
+
+void BindSquirrel(HSQUIRRELVM vm)
+{
+ RootTable()
+ .Bind("Plugin", Class<cSquirrelBaseClass>()
+ .Func("AddHook", &cSquirrelBaseClass::AddHook)
+ .Func("AddCommand", &cSquirrelBaseClass::AddCommand)
+ .Func("BindCommand", &cSquirrelBaseClass::BindCommand)
+ );
+
+ RootTable().Bind("Vector3f", Class<Vector3f, NoConstructor>()
+ .Func("Set", &Vector3f::Set)
+ .Func("Normalize", &Vector3f::Normalize)
+ .Func("Length", &Vector3f::Length)
+ .Func("SqrLength", &Vector3f::SqrLength)
+ .Var("x", &Vector3f::x)
+ .Var("y", &Vector3f::y)
+ .Var("z", &Vector3f::z)
+ );
+
+ RootTable().Bind("Vector3d", Class<Vector3d, NoConstructor>()
+ .Func("Set", &Vector3d::Set)
+ .Func("Normalize", &Vector3d::Normalize)
+ .Func("Length", &Vector3d::Length)
+ .Func("SqrLength", &Vector3d::SqrLength)
+ .Var("x", &Vector3d::x)
+ .Var("y", &Vector3d::y)
+ .Var("z", &Vector3d::z)
+ );
+
+ RootTable().Bind("cEntity", Class<cEntity, NoConstructor>()
+ .Func("GetEntityType", &cEntity::GetEntityType)
+ .Func("IsA", &cEntity::IsA)
+ .Func("GetWorld", &cEntity::GetWorld)
+ .Func("GetPosition", &cEntity::GetPosition)
+ .Func("GetPosX", &cEntity::GetPosX)
+ .Func("GetPosY", &cEntity::GetPosY)
+ .Func("GetPosZ", &cEntity::GetPosZ)
+ .Func("GetRot", &cEntity::GetRot)
+ .Func("GetRotation", &cEntity::GetRotation)
+ .Func("GetPitch", &cEntity::GetPitch)
+ .Func("GetRoll", &cEntity::GetRoll)
+ .Func("SetRotation", &cEntity::SetRotation)
+ .Func("SetPitch", &cEntity::SetPitch)
+ .Func("SetRoll", &cEntity::SetRoll)
+ .Func("GetLookVector", &cEntity::GetLookVector)
+ .Func("GetChunkX", &cEntity::GetChunkX)
+ .Func("GetChunkY", &cEntity::GetChunkY)
+ .Func("GetChunkZ", &cEntity::GetChunkZ)
+ .Func("SetPosX", &cEntity::SetPosX)
+ .Func("SetPosY", &cEntity::SetPosY)
+ .Func("SetPosZ", &cEntity::SetPosZ)
+ .Func<void (cEntity::*) (double, double, double)>("SetPosition", &cEntity::SetPosition)
+ .Func("GetUniqueID", &cEntity::GetUniqueID)
+ .Func("IsDestroyed", &cEntity::IsDestroyed)
+ .Func("Destroy", &cEntity::Destroy)
+ );
+
+ ConstTable().Enum("MetaData", Enumeration()
+ .Const("Normal", cPawn::NORMAL)
+ .Const("Burning", cPawn::BURNING)
+ .Const("Crouched", cPawn::CROUCHED)
+ .Const("Riding", cPawn::RIDING)
+ .Const("Sprinting", cPawn::SPRINTING)
+ .Const("Eating", cPawn::EATING)
+ .Const("Blocking", cPawn::BLOCKING)
+ );
+
+ RootTable().Bind("cPawn", DerivedClass<cPawn, cEntity, NoConstructor>()
+ .Func("TeleportToEntity", &cPawn::TeleportToEntity)
+ .Func("TeleportTo", &cPawn::TeleportTo)
+ .Func("Heal", &cPawn::Heal)
+ .Func("TakeDamage", &cPawn::TakeDamage)
+ .Func("KilledBy", &cPawn::KilledBy)
+ .Func("GetHealth", &cPawn::GetHealth)
+ .Func("SetMetaData", &cPawn::SetMetaData)
+ .Func("GetMetaData", &cPawn::GetMetaData)
+ .Func("SetMaxHealth", &cPawn::SetMaxHealth)
+ .Func("GetMaxHealth", &cPawn::GetMaxHealth)
+ );
+
+ RootTable().Bind("cPlayer", DerivedClass<cPlayer, cPawn, NoConstructor>()
+ .Func("GetName", &cPlayer::GetName)
+ .Func("SetTouchGround", &cPlayer::SetTouchGround)
+ .Func("SetStance", &cPlayer::SetStance)
+ .Func("GetEyeHeight", &cPlayer::GetEyeHeight)
+ .Func("GetEyePosition", &cPlayer::GetEyePosition)
+ .Func("GetFlying", &cPlayer::GetFlying)
+ .Func("GetStance", &cPlayer::GetStance)
+ //TODO .Func("GetInventory", &cPlayer::GetInventory)
+ .Func("TeleportTo", &cPlayer::TeleportTo)
+ .Func("GetGameMode", &cPlayer::GetGameMode)
+ .Func("GetIP", &cPlayer::GetIP)
+ .Func("GetLastBlockActionTime", &cPlayer::GetLastBlockActionTime)
+ .Func("GetLastBlockActionCnt", &cPlayer::GetLastBlockActionCnt)
+ .Func("SetLastBlockActionCnt", &cPlayer::SetLastBlockActionCnt)
+ .Func("SetLastBlockActionTime", &cPlayer::SetLastBlockActionTime)
+ .Func("SetGameMode", &cPlayer::SetGameMode)
+ .Func("LoginSetGameMode", &cPlayer::LoginSetGameMode)
+ .Func("SetIP", &cPlayer::SetIP)
+ .Func("MoveTo", &cPlayer::MoveTo)
+ .Func("GetClientHandle", &cPlayer::GetClientHandle)
+ .Func("SendMessage", &cPlayer::SendMessage)
+ .Func("AddToGroup", &cPlayer::AddToGroup)
+ .Func("CanUseCommand", &cPlayer::CanUseCommand)
+ .Func("HasPermission", &cPlayer::HasPermission)
+ .Func("IsInGroup", &cPlayer::IsInGroup)
+ .Func("GetColor", &cPlayer::GetColor)
+ .Func("TossItem", &cPlayer::TossItem)
+ .Func("Heal", &cPlayer::Heal)
+ .Func("Feed", &cPlayer::Feed)
+ .Func("TakeDamage", &cPlayer::TakeDamage)
+ .Func("KilledBy", &cPlayer::KilledBy)
+ .Func("Respawn", &cPlayer::Respawn)
+ .Func("SetVisible", &cPlayer::SetVisible)
+ .Func("IsVisible", &cPlayer::IsVisible)
+ .Func("MoveToWorld", &cPlayer::MoveToWorld)
+ .Func("GetLoadedWorldName", &cPlayer::GetLoadedWorldName)
+ .Func("UseEquippedItem", &cPlayer::UseEquippedItem)
+ );
+
+ RootTable().Bind("StringArray", Class<SquirrelStringArray>()
+ .Func("Get", &SquirrelStringArray::Get)
+ .Func("Add", &SquirrelStringArray::Add)
+ .Func("Size", &SquirrelStringArray::Size)
+ );
+
+
+ RootTable().Func("print", &sqPrint);
+
+
+ ConstTable().Enum("Hook", Enumeration()
+ .Const("Tick", cPluginManager::HOOK_TICK)
+ .Const("Chat", cPluginManager::HOOK_CHAT)
+ .Const("CollectPickup", cPluginManager::HOOK_COLLECT_PICKUP)
+ .Const("BlockDig", cPluginManager::HOOK_BLOCK_DIG)
+ .Const("BlockPlace", cPluginManager::HOOK_BLOCK_PLACE)
+ .Const("Disconnect", cPluginManager::HOOK_DISCONNECT)
+ .Const("Handshake", cPluginManager::HOOK_HANDSHAKE)
+ .Const("Login", cPluginManager::HOOK_LOGIN)
+ .Const("PlayerSpawn", cPluginManager::HOOK_PLAYER_SPAWN)
+ .Const("PlayerJoin", cPluginManager::HOOK_PLAYER_JOIN)
+ .Const("PlayerMove", cPluginManager::HOOK_PLAYER_MOVE)
+ .Const("TakeDamage", cPluginManager::HOOK_TAKE_DAMAGE)
+ .Const("Killed", cPluginManager::HOOK_KILLED)
+ .Const("ChunkGenerated", cPluginManager::HOOK_CHUNK_GENERATED)
+ .Const("ChunkGenerating", cPluginManager::HOOK_CHUNK_GENERATING)
+ .Const("BlockToDrops", cPluginManager::HOOK_BLOCK_TO_DROPS)
+ .Const("PreCrafting", cPluginManager::HOOK_PRE_CRAFTING)
+ .Const("CraftingNoRecipe", cPluginManager::HOOK_CRAFTING_NO_RECIPE)
+ .Const("PostCrafting", cPluginManager::HOOK_POST_CRAFTING)
+ .Const("BlockToPickup", cPluginManager::HOOK_BLOCK_TO_PICKUP)
+ .Const("WeatherChanged", cPluginManager::HOOK_WEATHER_CHANGED)
+ .Const("UpdatingSign", cPluginManager::HOOK_UPDATING_SIGN)
+ .Const("UpdatedSign", cPluginManager::HOOK_UPDATED_SIGN));
+}
+
+
+
+
+
+#endif // USE_SQUIRREL
+
+
+
+