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-rw-r--r--source/cRedstone.cpp251
-rw-r--r--source/cRedstone.h41
-rw-r--r--source/cRoot.cpp42
-rw-r--r--source/cRoot.h1
-rw-r--r--source/cWorld.cpp22
5 files changed, 199 insertions, 158 deletions
diff --git a/source/cRedstone.cpp b/source/cRedstone.cpp
index 567394d0c..6e52d89c6 100644
--- a/source/cRedstone.cpp
+++ b/source/cRedstone.cpp
@@ -12,6 +12,12 @@
+bool cRedstone::s_UseRedstone = true;
+
+
+
+
+
cRedstone::cRedstone( cWorld* a_World )
:m_World ( a_World )
,m_Metadata ( 0 )
@@ -20,92 +26,102 @@ cRedstone::cRedstone( cWorld* a_World )
}
+
+
+
+
void cRedstone::ChangeRedstone( int fillx, int filly, int fillz, bool added )
{
-char before;
-//int tempX;
-//int tempY;
-//int tempZ;
-//int state;
-//m_Direction
-// 0 = x+
-// 1 = x-
-// 2 = z+
-// 3 = z-
-// 4 = y+
-// 5 = v-
-
-
- if (added) {
- m_Metadata = 15;
- } else {
- m_Metadata = 0;
- }
- before = m_Metadata;
-
- //printf("etb1\n");
- CalculatetRedstone( fillx, filly, fillz ); //calculate all item centers.
- //printf("etb2\n");
-
- int Block = (int)m_World->GetBlock( fillx, filly, fillz );
+ if( !s_UseRedstone ) return;
+
+ char before;
+ //int tempX;
+ //int tempY;
+ //int tempZ;
+ //int state;
+ //m_Direction
+ // 0 = x+
+ // 1 = x-
+ // 2 = z+
+ // 3 = z-
+ // 4 = y+
+ // 5 = v-
+
+
+ if (added) {
+ m_Metadata = 15;
+ } else {
+ m_Metadata = 0;
+ }
+ before = m_Metadata;
+
+ //printf("etb1\n");
+ CalculateRedstone( fillx, filly, fillz ); //calculate all item centers.
+ //printf("etb2\n");
+
+ int Block = (int)m_World->GetBlock( fillx, filly, fillz );
- switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
- {
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_AIR:
- case E_BLOCK_PISTON_EXTENSION:
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- {
- m_Metadata = 0;
- m_Direction = 0;
- CalculatetRedstone( fillx+1, filly, fillz );
- m_Metadata = 0;
- m_Direction = 1;
- CalculatetRedstone( fillx-1, filly, fillz );
- m_Metadata = 0;
- m_Direction = 2;
- CalculatetRedstone( fillx, filly, fillz+1 );
- m_Metadata = 0;
- m_Direction = 3;
- CalculatetRedstone( fillx, filly, fillz-1 );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly-1, fillz );
- break;
- }
- case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
- {
- m_Direction = 0;
- CalculatetRedstone( fillx+1, filly, fillz );
- m_Direction = 1;
- CalculatetRedstone( fillx-1, filly, fillz );
- m_Direction = 2;
- CalculatetRedstone( fillx, filly, fillz+1 );
- m_Direction = 3;
- CalculatetRedstone( fillx, filly, fillz-1 );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly-1, fillz );
-
- m_Direction = 4;
- CalculatetRedstone( fillx+1, filly+1, fillz );
- CalculatetRedstone( fillx-1, filly+1, fillz );
- CalculatetRedstone( fillx, filly+1, fillz+1 );
- CalculatetRedstone( fillx, filly+1, fillz-1 );
-
- m_Direction = 5;
- CalculatetRedstone( fillx+1, filly-1, fillz );
- CalculatetRedstone( fillx-1, filly-1, fillz );
- CalculatetRedstone( fillx, filly-1, fillz+1 );
- CalculatetRedstone( fillx, filly-1, fillz-1 );
- break;
- }
- }
+ switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
+ {
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_AIR:
+ case E_BLOCK_PISTON_EXTENSION:
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ {
+ m_Metadata = 0;
+ m_Direction = 0;
+ CalculateRedstone( fillx+1, filly, fillz );
+ m_Metadata = 0;
+ m_Direction = 1;
+ CalculateRedstone( fillx-1, filly, fillz );
+ m_Metadata = 0;
+ m_Direction = 2;
+ CalculateRedstone( fillx, filly, fillz+1 );
+ m_Metadata = 0;
+ m_Direction = 3;
+ CalculateRedstone( fillx, filly, fillz-1 );
+ m_Metadata = 0;
+ CalculateRedstone( fillx, filly-1, fillz );
+ break;
+ }
+ case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
+ {
+ m_Direction = 0;
+ CalculateRedstone( fillx+1, filly, fillz );
+ m_Direction = 1;
+ CalculateRedstone( fillx-1, filly, fillz );
+ m_Direction = 2;
+ CalculateRedstone( fillx, filly, fillz+1 );
+ m_Direction = 3;
+ CalculateRedstone( fillx, filly, fillz-1 );
+ m_Metadata = 0;
+ CalculateRedstone( fillx, filly-1, fillz );
+
+ m_Direction = 4;
+ CalculateRedstone( fillx+1, filly+1, fillz );
+ CalculateRedstone( fillx-1, filly+1, fillz );
+ CalculateRedstone( fillx, filly+1, fillz+1 );
+ CalculateRedstone( fillx, filly+1, fillz-1 );
+
+ m_Direction = 5;
+ CalculateRedstone( fillx+1, filly-1, fillz );
+ CalculateRedstone( fillx-1, filly-1, fillz );
+ CalculateRedstone( fillx, filly-1, fillz+1 );
+ CalculateRedstone( fillx, filly-1, fillz-1 );
+ break;
+ }
+ }
//printf("done here\n");
}
-void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
+
+
+
+
+void cRedstone::CalculateRedstone( int fillx, int filly, int fillz)
{
if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STICKY_PISTON ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON ) ) {
@@ -127,29 +143,29 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) > 6 ) { //button powered
m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculatetRedstone(fillx-1,filly,fillz);
+ CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculatetRedstone(fillx+1,filly,fillz);
+ CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculatetRedstone(fillx,filly,fillz-1);
+ CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculatetRedstone(fillx,filly,fillz+1);
+ CalculateRedstone(fillx,filly,fillz+1);
}
} else {
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculatetRedstone(fillx-1,filly,fillz);
+ CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculatetRedstone(fillx+1,filly,fillz);
+ CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculatetRedstone(fillx,filly,fillz-1);
+ CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculatetRedstone(fillx,filly,fillz+1);
+ CalculateRedstone(fillx,filly,fillz+1);
}
}
@@ -158,31 +174,31 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) == 1 ) { //plate powered
m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculatetRedstone(fillx-1,filly,fillz);
+ CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculatetRedstone(fillx+1,filly,fillz);
+ CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculatetRedstone(fillx,filly,fillz-1);
+ CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculatetRedstone(fillx,filly,fillz+1);
+ CalculateRedstone(fillx,filly,fillz+1);
}
} else {
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculatetRedstone(fillx-1,filly,fillz);
+ CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculatetRedstone(fillx+1,filly,fillz);
+ CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculatetRedstone(fillx,filly,fillz-1);
+ CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculatetRedstone(fillx,filly,fillz+1);
+ CalculateRedstone(fillx,filly,fillz+1);
}
}
@@ -190,32 +206,32 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
//printf("found torch on\n");
m_Metadata = 15; //change meta to 15 only if redstone torch in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculatetRedstone(fillx-1,filly,fillz);
+ CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculatetRedstone(fillx+1,filly,fillz);
+ CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculatetRedstone(fillx,filly,fillz-1);
+ CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculatetRedstone(fillx,filly,fillz+1);
+ CalculateRedstone(fillx,filly,fillz+1);
}
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //if the torch is off
//printf("found torch off\n");
// no need to change meta here.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculatetRedstone(fillx-1,filly,fillz);
+ CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculatetRedstone(fillx+1,filly,fillz);
+ CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculatetRedstone(fillx,filly,fillz-1);
+ CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculatetRedstone(fillx,filly,fillz+1);
+ CalculateRedstone(fillx,filly,fillz+1);
}
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //simple fill algorithm for redstone wire.
@@ -223,26 +239,26 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) {
m_World->FastSetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, m_Metadata );
m_Direction = 0;
- CalculatetRedstone( fillx+1, filly, fillz );
+ CalculateRedstone( fillx+1, filly, fillz );
m_Direction = 1;
- CalculatetRedstone( fillx-1, filly, fillz );
+ CalculateRedstone( fillx-1, filly, fillz );
m_Direction = 2;
- CalculatetRedstone( fillx, filly, fillz+1 );
+ CalculateRedstone( fillx, filly, fillz+1 );
m_Direction = 3;
- CalculatetRedstone( fillx, filly, fillz-1 );
- CalculatetRedstone( fillx, filly-1, fillz ); //check one block below //similar to same plane
+ CalculateRedstone( fillx, filly, fillz-1 );
+ CalculateRedstone( fillx, filly-1, fillz ); //check one block below //similar to same plane
m_Direction = 4;
- CalculatetRedstone( fillx+1, filly+1, fillz );
- CalculatetRedstone( fillx-1, filly+1, fillz );
- CalculatetRedstone( fillx, filly+1, fillz+1 );
- CalculatetRedstone( fillx, filly+1, fillz-1 );
+ CalculateRedstone( fillx+1, filly+1, fillz );
+ CalculateRedstone( fillx-1, filly+1, fillz );
+ CalculateRedstone( fillx, filly+1, fillz+1 );
+ CalculateRedstone( fillx, filly+1, fillz-1 );
m_Direction = 5;
- CalculatetRedstone( fillx+1, filly-1, fillz );
- CalculatetRedstone( fillx-1, filly-1, fillz );
- CalculatetRedstone( fillx, filly-1, fillz+1 );
- CalculatetRedstone( fillx, filly-1, fillz-1 );
+ CalculateRedstone( fillx+1, filly-1, fillz );
+ CalculateRedstone( fillx-1, filly-1, fillz );
+ CalculateRedstone( fillx, filly-1, fillz+1 );
+ CalculateRedstone( fillx, filly-1, fillz-1 );
}
} else { //default, check item for torch attached to it. If meta > 0 then turn that torch off, otherwise turn it on. This change needs to be passed to the next world tick.
@@ -337,6 +353,9 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
}
+
+
+
bool cRedstone::IsBlockPowered( int fillx, int filly, int fillz )
{
diff --git a/source/cRedstone.h b/source/cRedstone.h
index 92f01f5d9..44641fbdf 100644
--- a/source/cRedstone.h
+++ b/source/cRedstone.h
@@ -5,30 +5,31 @@ class cRedstone
{
public:
-cRedstone( cWorld* a_World );
+ cRedstone( cWorld* a_World );
-static char RepeaterRotationToMetaData( float a_Rotation )
-{
- a_Rotation += 90 + 45; // So its not aligned with axis
- if( a_Rotation > 360.f ) a_Rotation -= 360.f;
- if( a_Rotation >= 0.f && a_Rotation < 90.f )
- return 0x1;
- else if( a_Rotation >= 180 && a_Rotation < 270 )
- return 0x3;
- else if( a_Rotation >= 90 && a_Rotation < 180 )
- return 0x2;
- else
- return 0x0;
-}
+ static char RepeaterRotationToMetaData( float a_Rotation )
+ {
+ a_Rotation += 90 + 45; // So its not aligned with axis
+ if( a_Rotation > 360.f ) a_Rotation -= 360.f;
+ if( a_Rotation >= 0.f && a_Rotation < 90.f )
+ return 0x1;
+ else if( a_Rotation >= 180 && a_Rotation < 270 )
+ return 0x3;
+ else if( a_Rotation >= 90 && a_Rotation < 180 )
+ return 0x2;
+ else
+ return 0x0;
+ }
-void CalculatetRedstone( int, int, int );
-void ChangeRedstone( int, int, int, bool );
-bool IsBlockPowered( int, int, int );
+ void CalculateRedstone( int, int, int );
+ void ChangeRedstone( int, int, int, bool );
+ bool IsBlockPowered( int, int, int );
-cWorld* m_World;
+ cWorld* m_World;
-char m_Metadata;
-char m_Direction;
+ char m_Metadata;
+ char m_Direction;
+ static bool s_UseRedstone;
};
diff --git a/source/cRoot.cpp b/source/cRoot.cpp
index db5c20bd1..4178a4569 100644
--- a/source/cRoot.cpp
+++ b/source/cRoot.cpp
@@ -13,6 +13,8 @@
#include "cSleep.h"
#include "cThread.h"
#include "cFileFormatUpdater.h"
+#include "cGenSettings.h"
+#include "cRedstone.h"
#include "../iniFile/iniFile.h"
@@ -92,6 +94,8 @@ void cRoot::Start()
{
m_bRestart = false;
+ LoadGlobalSettings();
+
cFileFormatUpdater::UpdateFileFormat();
LOG("Creating new server instance...");
@@ -182,6 +186,44 @@ void cRoot::Start()
+void cRoot::LoadGlobalSettings()
+{
+ cIniFile IniFile("settings.ini");
+ if( IniFile.ReadFile() )
+ {
+ cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
+ }
+
+
+ // I think this should be removed? I can't believe anybody is using it anyway
+ cIniFile GenSettings("terrain.ini");
+ if( GenSettings.ReadFile() )
+ {
+#define READ_INI_TERRAIN_VAL( var, type ) cGenSettings::var = (type)GenSettings.GetValueF("Terrain", #var, cGenSettings::var )
+ READ_INI_TERRAIN_VAL( HeightFreq1, float );
+ READ_INI_TERRAIN_VAL( HeightFreq2, float );
+ READ_INI_TERRAIN_VAL( HeightFreq3, float );
+ READ_INI_TERRAIN_VAL( HeightAmp1, float );
+ READ_INI_TERRAIN_VAL( HeightAmp2, float );
+ READ_INI_TERRAIN_VAL( HeightAmp3, float );
+ }
+ else
+ {
+#define SET_INI_TERRAIN_VAL( var ) GenSettings.SetValueF("Terrain", #var, cGenSettings::var )
+ SET_INI_TERRAIN_VAL( HeightFreq1 );
+ SET_INI_TERRAIN_VAL( HeightFreq2 );
+ SET_INI_TERRAIN_VAL( HeightFreq3 );
+ SET_INI_TERRAIN_VAL( HeightAmp1 );
+ SET_INI_TERRAIN_VAL( HeightAmp2 );
+ SET_INI_TERRAIN_VAL( HeightAmp3 );
+ GenSettings.WriteFile();
+ }
+}
+
+
+
+
+
void cRoot::LoadWorlds()
{
cIniFile IniFile("settings.ini"); IniFile.ReadFile();
diff --git a/source/cRoot.h b/source/cRoot.h
index a3c3f143b..0b5e9c7af 100644
--- a/source/cRoot.h
+++ b/source/cRoot.h
@@ -57,6 +57,7 @@ public:
int GetTotalChunkCount(void); // tolua_export
private:
+ void LoadGlobalSettings();
void LoadWorlds();
void UnloadWorlds();
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index 1b719d031..f8cef7cbb 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -223,28 +223,6 @@ cWorld::cWorld( const AString & a_WorldName )
m_Storage.Start(this, StorageSchema);
m_Generator.Start(this, GeneratorName);
- cIniFile GenSettings("terrain.ini");
- if( GenSettings.ReadFile() )
- {
-#define READ_INI_TERRAIN_VAL( var, type ) cGenSettings::var = (type)GenSettings.GetValueF("Terrain", #var, cGenSettings::var )
- READ_INI_TERRAIN_VAL( HeightFreq1, float );
- READ_INI_TERRAIN_VAL( HeightFreq2, float );
- READ_INI_TERRAIN_VAL( HeightFreq3, float );
- READ_INI_TERRAIN_VAL( HeightAmp1, float );
- READ_INI_TERRAIN_VAL( HeightAmp2, float );
- READ_INI_TERRAIN_VAL( HeightAmp3, float );
- }
- else
- {
-#define SET_INI_TERRAIN_VAL( var ) GenSettings.SetValueF("Terrain", #var, cGenSettings::var )
- SET_INI_TERRAIN_VAL( HeightFreq1 );
- SET_INI_TERRAIN_VAL( HeightFreq2 );
- SET_INI_TERRAIN_VAL( HeightFreq3 );
- SET_INI_TERRAIN_VAL( HeightAmp1 );
- SET_INI_TERRAIN_VAL( HeightAmp2 );
- SET_INI_TERRAIN_VAL( HeightAmp3 );
- GenSettings.WriteFile();
- }
m_bAnimals = true;
m_SpawnMonsterRate = 10;