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-rw-r--r--source/cChunk.cpp20
-rw-r--r--source/cChunk.h13
2 files changed, 15 insertions, 18 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index 0fb4e94a1..217169c67 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -69,7 +69,6 @@ cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap,
: m_PosX( a_ChunkX )
, m_PosY( a_ChunkY )
, m_PosZ( a_ChunkZ )
- , m_BlockTickNum( 0 )
, m_BlockTickX( 0 )
, m_BlockTickY( 0 )
, m_BlockTickZ( 0 )
@@ -533,14 +532,23 @@ void cChunk::TickBlocks(MTRand & a_TickRandom)
int RandomX = a_TickRandom.randInt();
int RandomY = a_TickRandom.randInt();
int RandomZ = a_TickRandom.randInt();
+ int TickX = m_BlockTickX;
+ int TickY = m_BlockTickY;
+ int TickZ = m_BlockTickZ;
for (int i = 0; i < 50; i++)
{
- m_BlockTickX = (m_BlockTickX + RandomX) % Width;
- m_BlockTickY = (m_BlockTickY + RandomY) % Height;
- m_BlockTickZ = (m_BlockTickZ + RandomZ) % Width;
-
- if (m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ * Width])
+ // This weird construct (*2, then /2) is needed,
+ // otherwise the blocktick distribution is too biased towards even coords!
+
+ TickX = (TickX + RandomX) % (Width * 2);
+ TickY = (TickY + RandomY) % (Height * 2);
+ TickZ = (TickZ + RandomZ) % (Width * 2);
+ m_BlockTickX = TickX / 2;
+ m_BlockTickY = TickY / 2;
+ m_BlockTickZ = TickZ / 2;
+
+ if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ))
{
continue; // It's all air up here
}
diff --git a/source/cChunk.h b/source/cChunk.h
index 48818ffe5..f9456c40c 100644
--- a/source/cChunk.h
+++ b/source/cChunk.h
@@ -151,16 +151,6 @@ public:
void Broadcast( const cPacket & a_Packet, cClientHandle * a_Exclude = NULL) {Broadcast(&a_Packet, a_Exclude); }
void Broadcast( const cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
- // Loaded(blockdata, lightdata, blockentities, entities),
- // Generated(blockdata, lightdata, blockentities, entities),
- // GetBlockData(blockdatadest) etc.
- /*
- BLOCKTYPE * GetBlockTypes (void) { return m_BlockTypes; }
- BLOCKTYPE * GetBlockMeta (void) { return m_BlockMeta; }
- BLOCKTYPE * GetBlockLight (void) { return m_BlockLight; }
- BLOCKTYPE * GetBlockSkyLight(void) { return m_BlockSkyLight; }
- */
-
void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos ) { return PositionToWorldPosition( a_InChunkPos.x, a_InChunkPos.y, a_InChunkPos.z ); }
Vector3i PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
@@ -214,8 +204,7 @@ private:
cChunkDef::HeightMap m_HeightMap;
cChunkDef::BiomeMap m_BiomeMap;
- unsigned int m_BlockTickNum;
- unsigned int m_BlockTickX, m_BlockTickY, m_BlockTickZ;
+ int m_BlockTickX, m_BlockTickY, m_BlockTickZ;
void RemoveBlockEntity( cBlockEntity* a_BlockEntity );
void AddBlockEntity( cBlockEntity* a_BlockEntity );