diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/DropSpenserEntity.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp index 108c2ce1b..0fa6bbe69 100644 --- a/src/BlockEntities/DropSpenserEntity.cpp +++ b/src/BlockEntities/DropSpenserEntity.cpp @@ -42,7 +42,7 @@ cDropSpenserEntity::~cDropSpenserEntity() void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction) { - switch (a_Direction & 0x07) // Vanilla uses the 8th bit to determine power state - we don't + switch (a_Direction & 0x07) // Vanilla uses the 8th bit to determine power state - we don't { case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return; case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return; @@ -90,7 +90,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) int SmokeDir = 0; switch (Meta) { - case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block) + case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block) case E_META_DROPSPENSER_FACING_YM: SmokeDir = 4; break; case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break; case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break; @@ -235,7 +235,7 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum) cItems Pickups; Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum)); - const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6 + const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6 int PickupSpeedX = 0, PickupSpeedY = 0, PickupSpeedZ = 0; switch (Meta) { @@ -249,7 +249,7 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum) double MicroX, MicroY, MicroZ; MicroX = DispX + 0.5; - MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser + MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser MicroZ = DispZ + 0.5; |