diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockFire.h | 26 |
1 files changed, 22 insertions, 4 deletions
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index ae0df0727..a4b3d3a05 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -18,11 +18,16 @@ public: } /** Portal boundary and direction variables */ - // 2014_03_30 _X: What are these used for? Why do we need extra variables? + // TODO: These need to be removed, BlockHandler instances are shared for all blocks in all worlds on the server + // and are not supposed to have any data in them. int XZP, XZM; NIBBLETYPE Dir; - virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override + + + + + virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override { /* PORTAL FINDING ALGORITH @@ -38,14 +43,23 @@ public: */ // a_BlockY - 1: Because we want the block below the fire - FindAndSetPortalFrame(a_BlockX, a_BlockY - 1, a_BlockZ, a_ChunkInterface, a_WorldInterface); + FindAndSetPortalFrame(a_BlockPos.x, a_BlockPos.y - 1, a_BlockPos.z, a_ChunkInterface, a_WorldInterface); } - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + + + + + virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { // No pickups from this block + return {}; } + + + + virtual bool IsClickedThrough(void) override { return true; @@ -102,6 +116,10 @@ public: return true; } + + + + /** Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) */ void FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface) { |