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-rw-r--r--src/ChunkMap.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 5c0aa7688..7096e3d70 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -373,8 +373,10 @@ public:
Returns the number of stages the plant has grown, 0 if not a plant. */
int GrowPlantAt(Vector3i a_BlockPos, int a_NumStages = 1);
- /** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */
- void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ);
+ /** Causes the specified block to be ticked on the next Tick() call.
+ Plugins can use this via the cWorld:SetNextBlockToTick() API.
+ Only one block coord per chunk may be set, a second call overwrites the first call */
+ void SetNextBlockToTick(const Vector3i a_BlockPos);
/** Make a Mob census, of all mobs, their family, their chunk and their distance to closest player */
void CollectMobCensus(cMobCensus & a_ToFill);
@@ -385,7 +387,7 @@ public:
void Tick(std::chrono::milliseconds a_Dt);
/** Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks */
- void TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void TickBlock(const Vector3i a_BlockPos);
void UnloadUnusedChunks(void);
void SaveAllChunks(void);