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Diffstat (limited to '')
-rw-r--r-- | src/ChunkSender.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/ChunkSender.h b/src/ChunkSender.h index 00565d7c3..624a3a0bd 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -6,17 +6,17 @@ /* The whole thing is a thread that runs in a loop, waiting for either: "finished chunks" (ChunkReady()), or - "chunks to send" (QueueSendChunkTo() ) -to come to a queue. + "chunks to send" (QueueSendChunkTo()) +to come to a queue. And once they do, it requests the chunk data and sends it all away, either broadcasting (ChunkReady), or sends to a specific client (QueueSendChunkTo) Chunk data is queried using the cChunkDataCallback interface. It is cached inside the ChunkSender object during the query and then processed after the query ends. -Note that the data needs to be compressed only *after* the query finishes, +Note that the data needs to be compressed only *after* the query finishes, because the query callbacks run with ChunkMap's CS locked. -A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient(); +A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient(); this ensures that the client's Send() won't be called anymore by ChunkSender. Note that it may be called by world's BroadcastToChunk() if the client is still in the chunk. */ @@ -110,7 +110,7 @@ protected: bool operator ==(const sSendChunk & a_Other) { return ( - (a_Other.m_ChunkX == m_ChunkX) && + (a_Other.m_ChunkX == m_ChunkX) && (a_Other.m_ChunkY == m_ChunkY) && (a_Other.m_ChunkZ == m_ChunkZ) && (a_Other.m_Client == m_Client) |