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-rw-r--r--src/ClientHandle.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 3ce506e1e..7bac41062 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -635,6 +635,7 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
if (!m_Player->IsSwimming())
{
+ m_Player->GetStatManager().AddValue(statJumps, 1);
m_Player->AddFoodExhaustion(m_Player->IsSprinting() ? 0.8 : 0.2);
}
}
@@ -1121,6 +1122,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
return;
}
+ m_Player->AddFoodExhaustion(0.025);
ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
// The ItemHandler is also responsible for spawning the pickups
cChunkInterface ChunkInterface(World->GetChunkMap());
@@ -1266,7 +1268,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
else if ((ItemHandler->IsFood() || ItemHandler->IsDrinkable(EquippedDamage)))
{
if ((m_Player->IsSatiated() || m_Player->IsGameModeCreative()) &&
- ItemHandler->IsFood())
+ ItemHandler->IsFood() && (Equipped.m_ItemType != E_ITEM_GOLDEN_APPLE))
{
// The player is satiated or in creative, and trying to eat
return;