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-rw-r--r--src/Entities/Entity.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index ea44c2722..011293233 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -506,7 +506,7 @@ protected:
overrides can provide further processing, such as forcing players to move at the given speed. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
- virtual void Destroyed(void) {} // Called after the entity has been destroyed
+ virtual void Destroyed(void) {} // Called after the entity has been destroyed
/** Called in each tick to handle air-related processing i.e. drowning */
virtual void HandleAir(void);